60 lines
2.0 KiB
GLSL
60 lines
2.0 KiB
GLSL
/**
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* @file SMAAEdgeDetectF.glsl
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2024, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/*[EXTRA_CODE_HERE]*/
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out vec4 frag_color;
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in vec2 vary_texcoord0;
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in vec4 vary_offset[3];
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uniform sampler2D diffuseRect;
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#if SMAA_PREDICATION
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uniform sampler2D predicationTex;
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#endif
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#define float4 vec4
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#define float2 vec2
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#define SMAATexture2D(tex) sampler2D tex
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float2 SMAAColorEdgeDetectionPS(float2 texcoord,
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float4 offset[3],
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SMAATexture2D(colorTex)
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#if SMAA_PREDICATION
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, SMAATexture2D(predicationTex)
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#endif
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);
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void main()
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{
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vec2 val = SMAAColorEdgeDetectionPS(vary_texcoord0,
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vary_offset,
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diffuseRect
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#if SMAA_PREDICATION
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, predicationTex
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#endif
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);
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frag_color = float4(val,0.0,0.0);
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}
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