48 lines
1.5 KiB
GLSL
48 lines
1.5 KiB
GLSL
/**
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* @file class1\deferred\moonV.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2007, 2020 Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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uniform mat4 texture_matrix0;
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uniform mat4 modelview_matrix;
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uniform mat4 modelview_projection_matrix;
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in vec3 position;
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in vec2 texcoord0;
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out vec2 vary_texcoord0;
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void main()
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{
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//transform vertex
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vec4 vert = vec4(position.xyz, 1.0);
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vec4 pos = (modelview_projection_matrix * vert);
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// smash to *almost* far clip plane -- stars are still behind
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// SL-19283 - finagle the moon position to be between clouds and stars.
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pos.z = pos.w*0.999991;
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gl_Position = pos;
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vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
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}
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