/** * @file fsfloateravatarrendersettings.h * @brief Floater for showing persisted avatar render settings * * $LicenseInfo:firstyear=2016&license=fsviewerlgpl$ * Phoenix Firestorm Viewer Source Code * Copyright (C) 2016, Ansariel Hiller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA * http://www.firestormviewer.org * $/LicenseInfo$ */ #ifndef FS_FLOATERAVATARRENDERSETTINGS_H #define FS_FLOATERAVATARRENDERSETTINGS_H #include "fsavatarrenderpersistence.h" #include "llfloater.h" #include "lllistcontextmenu.h" #include "llvoavatar.h" class LLNameListCtrl; class FSFloaterAvatarRenderSettings : public LLFloater { LOG_CLASS(FSFloaterAvatarRenderSettings); public: FSFloaterAvatarRenderSettings(const LLSD& key); virtual ~FSFloaterAvatarRenderSettings(); bool postBuild() override; bool handleKeyHere(KEY key, MASK mask) override; bool hasAccelerators() const override { return true; } private: void onCloseBtn(); void onFilterEdit(const std::string& search_string); void onAvatarRenderSettingChanged(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting); void onClickAdd(const LLSD& userdata); void loadInitialList(); void addElementToList(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting); void callbackAvatarPicked(const uuid_vec_t& ids, LLVOAvatar::VisualMuteSettings render_setting); void removePicker(); LLNameListCtrl* mAvatarList; LLHandle mPicker; boost::signals2::connection mRenderSettingChangedCallbackConnection; std::string mFilterSubString; std::string mFilterSubStringOrig; }; namespace FSFloaterAvatarRenderPersistenceMenu { class FSAvatarRenderPersistenceMenu : public LLListContextMenu { public: /*virtual*/ LLContextMenu* createMenu(); private: void changeRenderSetting(const LLSD& param); }; extern FSAvatarRenderPersistenceMenu gFSAvatarRenderPersistenceMenu; } // namespace FSFloaterAvatarRenderPersistenceMenu #endif // FS_FLOATERAVATARRENDERSETTINGS_H