/** * @file NACLfloaterexploresounds.h */ #ifndef LL_LLFLOATEREXPLORESOUNDS_H #define LL_LLFLOATEREXPLORESOUNDS_H #include "llfloater.h" #include "lleventtimer.h" #include "llaudioengine.h" #include "llavatarnamecache.h" class LLCheckBoxCtrl; class LLScrollListCtrl; class NACLFloaterExploreSounds : public LLFloater, public LLEventTimer { public: NACLFloaterExploreSounds(const LLSD& key); bool postBuild() override; bool tick() override; LLSoundHistoryItem getItem(const LLUUID& itemID); private: virtual ~NACLFloaterExploreSounds(); void handlePlayLocally(); void handleLookAt(); void handleStop(); void handleStopLocally(); void handleSelection(); void blacklistSound(); LLScrollListCtrl* mHistoryScroller; LLCheckBoxCtrl* mCollisionSounds; LLCheckBoxCtrl* mRepeatedAssets; LLCheckBoxCtrl* mAvatarSounds; LLCheckBoxCtrl* mObjectSounds; LLCheckBoxCtrl* mPaused; std::list mLastHistory; uuid_vec_t mLocalPlayingAudioSourceIDs; typedef std::map blacklist_avatar_name_cache_connection_map_t; blacklist_avatar_name_cache_connection_map_t mBlacklistAvatarNameCacheConnections; void onBlacklistAvatarNameCacheCallback(const LLUUID& av_id, const LLAvatarName& av_name, const LLUUID& asset_id, const std::string& region_name); }; #endif