/*********************************** * exoPostBaseV.glsl * Provides screen coordinates for post processing effects. * This is basically a more minimal reimplementation of postDeferredV.glsl. * Copyright Geenz Spad, 2012 ***********************************/ in vec3 position; in vec2 texcoord0; out vec2 vary_fragcoord; uniform vec2 screen_res; void main() { vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord.xy = (pos.xy * 0.5 + 0.5); }