/** * @file fsnearbychathub.h (was llnearbychat.h) * @brief Nearby chat central class for handling multiple chat input controls * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * Copyright (C) 2012, Zi Ree @ Second Life * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef FS_NEARBYCHAT_H #define FS_NEARBYCHAT_H #include "llsingleton.h" #include "llviewerchat.h" class FSNearbyChatControl; class LLUICtrl; class FSNearbyChat : public LLSingleton { LLSINGLETON(FSNearbyChat); ~FSNearbyChat(); static S32 sLastSpecialChatChannel; FSNearbyChatControl* mDefaultChatBar; void onDefaultChatBarButtonClicked(); public: void registerChatBar(FSNearbyChatControl* chatBar); // set the contents of the chat bar to "text" if it was empty, otherwise just show it void showDefaultChatBar(bool visible, const char* text = NULL) const; void sendChat(LLWString text, EChatType type); static LLWString stripChannelNumber(const LLWString &mesg, S32* channel, S32* last_channel, bool* is_set); static EChatType processChatTypeTriggers(EChatType type, std::string &str); void sendChatFromViewer(const std::string& utf8text, EChatType type, bool animate); void sendChatFromViewer(const LLWString& wtext, EChatType type, bool animate); static void sendChatFromViewer(const LLWString& wtext, const LLWString& out_text, EChatType type, bool animate, S32 channel); void setFocusedInputEditor(FSNearbyChatControl* inputEditor, bool focus); bool defaultChatBarIsIdle() const; bool defaultChatBarHasFocus() const; static void handleChatBarKeystroke(LLUICtrl* source, S32 channel = 0); FSNearbyChatControl* mFocusedInputEditor; }; #endif // FS_NEARBYCHAT_H