/** * @file fsfloaternearbychat.h * @brief Nearby chat history scrolling panel implementation * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * Copyright (C) 2012, Zi Ree @ Second Life * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * http://www.firestormviewer.org * $/LicenseInfo$ */ // Original file: llfloaternearbychat.h #ifndef FS_FLOATERNEARBYCHAT_H #define FS_FLOATERNEARBYCHAT_H #include "llfloater.h" #include "llviewerchat.h" class FSChatHistory; class LLChatEntry; class LLComboBox; class LLLayoutStack; class LLLayoutPanel; class LLPanelEmojiComplete; class LLResizeBar; class LLTextBox; class FSFloaterNearbyChat: public LLFloater { public: FSFloaterNearbyChat(const LLSD& key); ~FSFloaterNearbyChat(); bool postBuild(); /** @param archive true - to save a message to the chat history log */ void addMessage(const LLChat& message,bool archive = true, const LLSD &args = LLSD()); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void setVisible(bool visible); /*virtual*/ void setMinimized(bool b); void openFloater(const LLSD& key); void clearChatHistory(); virtual void updateChatHistoryStyle(); static void processChatHistoryStyleUpdate(const LLSD& newvalue); void loadHistory(); void reloadMessages(bool clean_messages = false); static FSFloaterNearbyChat* findInstance(); static FSFloaterNearbyChat* getInstance(); void removeScreenChat(); static bool isChatMultiTab(); bool getVisible(); void onHistoryButtonClicked(); void onSearchButtonClicked(); // overridden to fix the multitab focus bug -Zi bool focusFirstItem(bool prefer_text_fields = false, bool focus_flash = true ); void updateFSUseNearbyChatConsole(const LLSD &data); static bool isWordsName(const std::string& name); LLChatEntry* getChatBox() { return mInputEditor; } S32 getMessageArchiveLength() { return static_cast(mMessageArchive.size()); } virtual bool handleKeyHere( KEY key, MASK mask ); static void stopChat(); void updateUnreadMessageNotification(S32 unread_messages, bool muted_history); void updateShowMutedChatHistory(const LLSD &data); void handleMinimized(bool minimized); void onEmojiPickerToggleBtnClicked(); protected: void onChatBoxKeystroke(); void onChatBoxFocusLost(); void onChatBoxFocusReceived(); void sendChat( EChatType type ); void sendChatFromViewer(const std::string& utf8text, EChatType type, bool animate); void onChatBoxCommit(); void onChatTypeChanged(); void reshapeChatLayoutPanel(); static S32 sLastSpecialChatChannel; private: void onChatOptionsContextMenuItemClicked(const LLSD& userdata); bool onChatOptionsCheckContextMenuItem(const LLSD& userdata); bool onChatOptionsVisibleContextMenuItem(const LLSD& userdata); bool onChatOptionsEnableContextMenuItem(const LLSD& userdata); void onEmojiRecentPanelToggleBtnClicked(); void initEmojiRecentPanel(); void onRecentEmojiPicked(const LLSD& value); FSChatHistory* mChatHistory; FSChatHistory* mChatHistoryMuted; LLChatEntry* mInputEditor; // chat type selector and send chat buttons LLButton* mEmojiRecentPanelToggleBtn; LLButton* mEmojiPickerToggleBtn; LLLayoutPanel* mEmojiRecentPanel; LLTextBox* mEmojiRecentEmptyText; LLPanelEmojiComplete* mEmojiRecentIconsCtrl; LLButton* mSendChatButton; LLComboBox* mChatTypeCombo; LLLayoutPanel* mChatLayoutPanel; LLLayoutStack* mInputPanels; LLLayoutPanel* mUnreadMessagesNotificationPanel; LLTextBox* mUnreadMessagesNotificationTextBox; S32 mUnreadMessages; S32 mUnreadMessagesMuted; S32 mInputEditorPad; S32 mChatLayoutPanelHeight; S32 mFloaterHeight; std::vector mMessageArchive; bool FSUseNearbyChatConsole; boost::signals2::connection mRecentEmojisUpdatedCallbackConnection{}; }; #endif // FS_FLOATERNEARBYCHAT_H