/* * @file fsfloateraddtocontactset.h * @brief Add an avatar to a contact set * * (C) 2013 Cinder Roxley @ Second Life * * Permission is hereby granted, free of charge, to any person or organization * obtaining a copy of the software and accompanying documentation covered by * this license (the "Software") to use, reproduce, display, distribute, * execute, and transmit the Software, and to prepare derivative works of the * Software, and to permit third-parties to whom the Software is furnished to * do so, all subject to the following: * * The copyright notices in the Software and this entire statement, including * the above license grant, this restriction and the following disclaimer, * must be included in all copies of the Software, in whole or in part, and * all derivative works of the Software, unless such copies or derivative * works are solely in the form of machine-executable object code generated by * a source language processor. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT * SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE * FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef FS_FLOATERADDTOCONTACTSET_H #define FS_FLOATERADDTOCONTACTSET_H #include "llfloater.h" #include "llcombobox.h" #include "lggcontactsets.h" #include class FSFloaterAddToContactSet : public LLFloater { public: FSFloaterAddToContactSet(const LLSD& target); bool postBuild(); private: ~FSFloaterAddToContactSet(); void onClickAdd(); void onClickCancel(); void onClickAddSet(); void populateContactSets(); void updateSets(LGGContactSets::EContactSetUpdate type); boost::signals2::connection mContactSetChangedConnection; bool mHasMultipleAgents; LLUUID mAgentID; uuid_vec_t mAgentIDs; LLComboBox* mContactSetsCombo; }; #endif // FS_FLOATERADDTOCONTACTSET_H