Apertura del repositorio

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2025-05-24 18:09:39 -03:00
parent 76e6359dad
commit d883ddd0d0
35253 changed files with 2891973 additions and 2 deletions
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/**
* @file glowExtractF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
uniform sampler2D diffuseMap;
#if HAS_NOISE
uniform sampler2D glowNoiseMap;
uniform vec2 screen_res;
#endif
uniform float minLuminance;
uniform float maxExtractAlpha;
uniform vec3 lumWeights;
uniform vec3 warmthWeights;
uniform float warmthAmount;
in vec2 vary_texcoord0;
void main()
{
vec4 col = texture(diffuseMap, vary_texcoord0.xy);
/// CALCULATING LUMINANCE (Using NTSC lum weights)
/// http://en.wikipedia.org/wiki/Luma_%28video%29
float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) );
float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) );
#if HAS_NOISE
float TRUE_NOISE_RES = 128; // See mTrueNoiseMap
// *NOTE: Usually this is vary_fragcoord not vary_texcoord0, but glow extraction is in screen space
vec3 glow_noise = texture(glowNoiseMap, vary_texcoord0.xy * (screen_res / TRUE_NOISE_RES)).xyz;
// Dithering. Reduces banding effects in the reduced precision glow buffer.
float NOISE_DEPTH = 64.0;
col.rgb += glow_noise / NOISE_DEPTH;
col.rgb = max(col.rgb, vec3(0));
#endif
frag_color.rgb = col.rgb;
frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha);
}
@@ -0,0 +1,37 @@
/**
* @file glowExtractV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat4 modelview_projection_matrix;
in vec3 position;
out vec2 vary_texcoord0;
void main()
{
gl_Position = vec4(position, 1.0);
vary_texcoord0.xy = position.xy * 0.5 + 0.5;
}
@@ -0,0 +1,56 @@
/**
* @file glowF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
out vec4 frag_color;
uniform sampler2D diffuseMap;
uniform float glowStrength;
in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
in vec4 vary_texcoord2;
in vec4 vary_texcoord3;
void main()
{
vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
// ATI compiler falls down on array initialization.
float kern[8];
kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0;
kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25;
col += kern[0] * texture(diffuseMap, vary_texcoord0.xy);
col += kern[1] * texture(diffuseMap, vary_texcoord1.xy);
col += kern[2] * texture(diffuseMap, vary_texcoord2.xy);
col += kern[3] * texture(diffuseMap, vary_texcoord3.xy);
col += kern[4] * texture(diffuseMap, vary_texcoord0.zw);
col += kern[5] * texture(diffuseMap, vary_texcoord1.zw);
col += kern[6] * texture(diffuseMap, vary_texcoord2.zw);
col += kern[7] * texture(diffuseMap, vary_texcoord3.zw);
frag_color = max(vec4(col.rgb * glowStrength, col.a), vec4(0));
}
@@ -0,0 +1,52 @@
/**
* @file glowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat4 modelview_projection_matrix;
in vec3 position;
uniform vec2 glowDelta;
out vec4 vary_texcoord0;
out vec4 vary_texcoord1;
out vec4 vary_texcoord2;
out vec4 vary_texcoord3;
void main()
{
gl_Position = vec4(position, 1.0);
vec2 texcoord = position.xy * 0.5 + 0.5;
vary_texcoord0.xy = texcoord + glowDelta*(-3.5);
vary_texcoord1.xy = texcoord + glowDelta*(-2.5);
vary_texcoord2.xy = texcoord + glowDelta*(-1.5);
vary_texcoord3.xy = texcoord + glowDelta*(-0.5);
vary_texcoord0.zw = texcoord + glowDelta*(0.5);
vary_texcoord1.zw = texcoord + glowDelta*(1.5);
vary_texcoord2.zw = texcoord + glowDelta*(2.5);
vary_texcoord3.zw = texcoord + glowDelta*(3.5);
}