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/**
* @file v3dmath_test.cpp
* @author Vir
* @date 2011-12
* @brief v3dmath test cases.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Tests related to allocating objects with alignment constraints, particularly for SSE support.
#include "linden_common.h"
#include "../test/lltut.h"
#include "../llmath.h"
#include "../llsimdmath.h"
#include "../llvector4a.h"
namespace tut
{
#define is_aligned(ptr,alignment) ((reinterpret_cast<uintptr_t>(ptr))%(alignment)==0)
#define is_aligned_relative(ptr,base_ptr,alignment) ((reinterpret_cast<uintptr_t>(ptr)-reinterpret_cast<uintptr_t>(base_ptr))%(alignment)==0)
struct alignment_test {};
typedef test_group<alignment_test> alignment_test_t;
typedef alignment_test_t::object alignment_test_object_t;
tut::alignment_test_t tut_alignment_test("LLAlignment");
LL_ALIGN_PREFIX(16)
class MyVector4a
{
public:
void* operator new(size_t size)
{
return ll_aligned_malloc_16(size);
}
void operator delete(void *p)
{
ll_aligned_free_16(p);
}
void* operator new[](size_t count)
{ // try to allocate count bytes for an array
return ll_aligned_malloc_16(count);
}
void operator delete[](void *p)
{
ll_aligned_free_16(p);
}
LLQuad mQ;
} LL_ALIGN_POSTFIX(16);
// Verify that aligned allocators perform as advertised.
template<> template<>
void alignment_test_object_t::test<1>()
{
# ifdef LL_DEBUG
// skip("This test fails on Windows when compiled in debug mode.");
# endif
const int num_tests = 7;
void *align_ptr;
for (int i=0; i<num_tests; i++)
{
align_ptr = ll_aligned_malloc_16(sizeof(MyVector4a));
ensure("ll_aligned_malloc_16 failed", is_aligned(align_ptr,16));
align_ptr = ll_aligned_realloc_16(align_ptr,2*sizeof(MyVector4a), sizeof(MyVector4a));
ensure("ll_aligned_realloc_16 failed", is_aligned(align_ptr,16));
ll_aligned_free_16(align_ptr);
align_ptr = ll_aligned_malloc_32(sizeof(MyVector4a));
ensure("ll_aligned_malloc_32 failed", is_aligned(align_ptr,32));
ll_aligned_free_32(align_ptr);
}
}
// In-place allocation of objects and arrays.
template<> template<>
void alignment_test_object_t::test<2>()
{
MyVector4a vec1;
ensure("LLAlignment vec1 unaligned", is_aligned(&vec1,16));
MyVector4a veca[12];
ensure("LLAlignment veca unaligned", is_aligned(veca,16));
}
// Heap allocation of objects and arrays.
template<> template<>
void alignment_test_object_t::test<3>()
{
# ifdef LL_DEBUG
// skip("This test fails on Windows when compiled in debug mode.");
# endif
const int ARR_SIZE = 7;
for(int i=0; i<ARR_SIZE; i++)
{
MyVector4a *vecp = new MyVector4a;
ensure("LLAlignment vecp unaligned", is_aligned(vecp,16));
delete vecp;
}
MyVector4a *veca = new MyVector4a[ARR_SIZE];
//std::cout << "veca base is " << (S32) veca << std::endl;
ensure("LLAligment veca base", is_aligned(veca,16));
for(int i=0; i<ARR_SIZE; i++)
{
std::cout << "veca[" << i << "]" << std::endl;
ensure("LLAlignment veca member unaligned", is_aligned(&veca[i],16));
}
delete [] veca;
}
}
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/**
* @file llbbox_test.cpp
* @author Martin Reddy
* @date 2009-06-25
* @brief Test for llbbox.cpp.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "../llbbox.h"
#define ANGLE (3.14159265f / 2.0f)
#define APPROX_EQUAL(a, b) (dist_vec_squared((a),(b)) < 1e-10)
namespace tut
{
struct LLBBoxData
{
};
typedef test_group<LLBBoxData> factory;
typedef factory::object object;
}
namespace
{
tut::factory llbbox_test_factory("LLBBox");
}
namespace tut
{
template<> template<>
void object::test<1>()
{
//
// test the default constructor
//
LLBBox bbox1;
ensure_equals("Default bbox min", bbox1.getMinLocal(), LLVector3(0.0f, 0.0f, 0.0f));
ensure_equals("Default bbox max", bbox1.getMaxLocal(), LLVector3(0.0f, 0.0f, 0.0f));
ensure_equals("Default bbox pos agent", bbox1.getPositionAgent(), LLVector3(0.0f, 0.0f, 0.0f));
ensure_equals("Default bbox rotation", bbox1.getRotation(), LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f));
}
template<> template<>
void object::test<2>()
{
//
// test the non-default constructor
//
LLBBox bbox2(LLVector3(1.0f, 2.0f, 3.0f), LLQuaternion(),
LLVector3(2.0f, 3.0f, 4.0f), LLVector3(4.0f, 5.0f, 6.0f));
ensure_equals("Custom bbox min", bbox2.getMinLocal(), LLVector3(2.0f, 3.0f, 4.0f));
ensure_equals("Custom bbox max", bbox2.getMaxLocal(), LLVector3(4.0f, 5.0f, 6.0f));
ensure_equals("Custom bbox pos agent", bbox2.getPositionAgent(), LLVector3(1.0f, 2.0f, 3.0f));
ensure_equals("Custom bbox rotation", bbox2.getRotation(), LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f));
}
template<> template<>
void object::test<3>()
{
//
// test the setMinLocal() method
//
LLBBox bbox2;
bbox2.setMinLocal(LLVector3(3.0f, 3.0f, 3.0f));
ensure_equals("Custom bbox min (2)", bbox2.getMinLocal(), LLVector3(3.0f, 3.0f, 3.0f));
}
template<> template<>
void object::test<4>()
{
//
// test the setMaxLocal() method
//
LLBBox bbox2;
bbox2.setMaxLocal(LLVector3(5.0f, 5.0f, 5.0f));
ensure_equals("Custom bbox max (2)", bbox2.getMaxLocal(), LLVector3(5.0f, 5.0f, 5.0f));
}
template<> template<>
void object::test<5>()
{
//
// test the getCenterLocal() method
//
ensure_equals("Default bbox local center", LLBBox().getCenterLocal(), LLVector3(0.0f, 0.0f, 0.0f));
LLBBox bbox1(LLVector3(1.0f, 2.0f, 3.0f), LLQuaternion(),
LLVector3(2.0f, 4.0f, 6.0f), LLVector3(4.0f, 6.0f, 8.0f));
ensure_equals("Custom bbox center local", bbox1.getCenterLocal(), LLVector3(3.0f, 5.0f, 7.0f));
LLBBox bbox2(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(ANGLE, LLVector3(0.0f, 0.0f, 1.0f)),
LLVector3(2.0f, 2.0f, 2.0f), LLVector3(4.0f, 4.0f, 4.0f));
ensure_equals("Custom bbox center local with rot", bbox2.getCenterLocal(), LLVector3(3.0f, 3.0f, 3.0f));
}
template<> template<>
void object::test<6>()
{
//
// test the getCenterAgent()
//
ensure_equals("Default bbox agent center", LLBBox().getCenterAgent(), LLVector3(0.0f, 0.0f, 0.0f));
LLBBox bbox1(LLVector3(1.0f, 2.0f, 3.0f), LLQuaternion(),
LLVector3(2.0f, 4.0f, 6.0f), LLVector3(4.0f, 6.0f, 8.0f));
ensure_equals("Custom bbox center agent", bbox1.getCenterAgent(), LLVector3(4.0f, 7.0f, 10.0f));
LLBBox bbox2(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(ANGLE, LLVector3(0.0f, 0.0f, 1.0f)),
LLVector3(2.0f, 2.0f, 2.0f), LLVector3(4.0f, 4.0f, 4.0f));
ensure("Custom bbox center agent with rot", APPROX_EQUAL(bbox2.getCenterAgent(), LLVector3(-2.0f, 4.0f, 4.0f)));
}
template<> template<>
void object::test<7>()
{
//
// test the getExtentLocal() method
//
ensure_equals("Default bbox local extent", LLBBox().getExtentLocal(), LLVector3(0.0f, 0.0f, 0.0f));
LLBBox bbox1(LLVector3(1.0f, 2.0f, 3.0f), LLQuaternion(),
LLVector3(2.0f, 4.0f, 6.0f), LLVector3(4.0f, 6.0f, 8.0f));
ensure_equals("Custom bbox extent local", bbox1.getExtentLocal(), LLVector3(2.0f, 2.0f, 2.0f));
LLBBox bbox2(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(ANGLE, LLVector3(0.0f, 0.0f, 1.0f)),
LLVector3(2.0f, 2.0f, 2.0f), LLVector3(4.0f, 4.0f, 4.0f));
ensure_equals("Custom bbox extent local with rot", bbox1.getExtentLocal(), LLVector3(2.0f, 2.0f, 2.0f));
}
template<> template<>
void object::test<8>()
{
//
// test the addPointLocal() method
//
LLBBox bbox1;
bbox1.addPointLocal(LLVector3(1.0f, 1.0f, 1.0f));
bbox1.addPointLocal(LLVector3(3.0f, 3.0f, 3.0f));
ensure_equals("addPointLocal center local (1)", bbox1.getCenterLocal(), LLVector3(2.0f, 2.0f, 2.0f));
ensure_equals("addPointLocal center agent (1)", bbox1.getCenterAgent(), LLVector3(2.0f, 2.0f, 2.0f));
ensure_equals("addPointLocal min (1)", bbox1.getMinLocal(), LLVector3(1.0f, 1.0f, 1.0f));
ensure_equals("addPointLocal max (1)", bbox1.getMaxLocal(), LLVector3(3.0f, 3.0f, 3.0f));
bbox1.addPointLocal(LLVector3(0.0f, 0.0f, 0.0f));
bbox1.addPointLocal(LLVector3(1.0f, 1.0f, 1.0f));
bbox1.addPointLocal(LLVector3(2.0f, 2.0f, 2.0f));
ensure_equals("addPointLocal center local (2)", bbox1.getCenterLocal(), LLVector3(1.5f, 1.5f, 1.5f));
ensure_equals("addPointLocal min (2)", bbox1.getMinLocal(), LLVector3(0.0f, 0.0f, 0.0f));
ensure_equals("addPointLocal max (2)", bbox1.getMaxLocal(), LLVector3(3.0f, 3.0f, 3.0f));
}
template<> template<>
void object::test<9>()
{
//
// test the addBBoxLocal() method
//
LLBBox bbox1;
bbox1.addBBoxLocal(LLBBox(LLVector3(), LLQuaternion(),
LLVector3(0.0f, 0.0f, 0.0f), LLVector3(3.0f, 3.0f, 3.0f)));
ensure_equals("addPointLocal center local (3)", bbox1.getCenterLocal(), LLVector3(1.5f, 1.5f, 1.5f));
ensure_equals("addPointLocal min (3)", bbox1.getMinLocal(), LLVector3(0.0f, 0.0f, 0.0f));
ensure_equals("addPointLocal max (3)", bbox1.getMaxLocal(), LLVector3(3.0f, 3.0f, 3.0f));
bbox1.addBBoxLocal(LLBBox(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(),
LLVector3(5.0f, 5.0f, 5.0f), LLVector3(10.0f, 10.0f, 10.0f)));
ensure_equals("addPointLocal center local (4)", bbox1.getCenterLocal(), LLVector3(5.0f, 5.0f, 5.0f));
ensure_equals("addPointLocal center agent (4)", bbox1.getCenterAgent(), LLVector3(5.0f, 5.0f, 5.0f));
ensure_equals("addPointLocal min (4)", bbox1.getMinLocal(), LLVector3(0.0f, 0.0f, 0.0f));
ensure_equals("addPointLocal max (4)", bbox1.getMaxLocal(), LLVector3(10.0f, 10.0f, 10.0f));
}
template<> template<>
void object::test<10>()
{
//
// test the addPointAgent() method
//
LLBBox bbox1(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(1.0, 0.0, 0.0, 1.0),
LLVector3(2.0f, 2.0f, 2.0f), LLVector3(4.0f, 4.0f, 4.0f));
bbox1.addPointAgent(LLVector3(1.0f, 1.0f, 1.0f));
bbox1.addPointAgent(LLVector3(3.0f, 3.0f, 3.0f));
ensure_equals("addPointAgent center local (1)", bbox1.getCenterLocal(), LLVector3(2.0f, 2.0f, -2.0f));
ensure_equals("addPointAgent center agent (1)", bbox1.getCenterAgent(), LLVector3(3.0f, 3.0f, 7.0f));
ensure_equals("addPointAgent min (1)", bbox1.getMinLocal(), LLVector3(0.0f, 0.0f, -4.0f));
ensure_equals("addPointAgent max (1)", bbox1.getMaxLocal(), LLVector3(4.0f, 4.0f, 0.0f));
}
template<> template<>
void object::test<11>()
{
//
// test the addBBoxAgent() method
//
LLBBox bbox1(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(1.0, 0.0, 0.0, 1.0),
LLVector3(2.0f, 2.0f, 2.0f), LLVector3(4.0f, 4.0f, 4.0f));
bbox1.addPointAgent(LLVector3(1.0f, 1.0f, 1.0f));
bbox1.addPointAgent(LLVector3(3.0f, 3.0f, 3.0f));
bbox1.addBBoxLocal(LLBBox(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(),
LLVector3(5.0f, 5.0f, 5.0f), LLVector3(10.0f, 10.0f, 10.0f)));
ensure_equals("addPointAgent center local (2)", bbox1.getCenterLocal(), LLVector3(5.0f, 5.0f, 3.0f));
ensure_equals("addPointAgent center agent (2)", bbox1.getCenterAgent(), LLVector3(6.0f, -10.0f, 8.0f));
ensure_equals("addPointAgent min (2)", bbox1.getMinLocal(), LLVector3(0.0f, 0.0f, -4.0f));
ensure_equals("addPointAgent max (2)", bbox1.getMaxLocal(), LLVector3(10.0f, 10.0f, 10.0f));
}
template<> template<>
void object::test<12>()
{
//
// test the expand() method
//
LLBBox bbox1;
bbox1.expand(0.0);
ensure_equals("Zero-expanded Default BBox center", bbox1.getCenterLocal(), LLVector3(0.0f, 0.0f, 0.0f));
LLBBox bbox2(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(),
LLVector3(1.0f, 1.0f, 1.0f), LLVector3(3.0f, 3.0f, 3.0f));
bbox2.expand(0.0);
ensure_equals("Zero-expanded center local", bbox2.getCenterLocal(), LLVector3(2.0f, 2.0f, 2.0f));
ensure_equals("Zero-expanded center agent", bbox2.getCenterAgent(), LLVector3(3.0f, 3.0f, 3.0f));
ensure_equals("Zero-expanded min", bbox2.getMinLocal(), LLVector3(1.0f, 1.0f, 1.0f));
ensure_equals("Zero-expanded max", bbox2.getMaxLocal(), LLVector3(3.0f, 3.0f, 3.0f));
bbox2.expand(0.5);
ensure_equals("Positive-expanded center", bbox2.getCenterLocal(), LLVector3(2.0f, 2.0f, 2.0f));
ensure_equals("Positive-expanded min", bbox2.getMinLocal(), LLVector3(0.5f, 0.5f, 0.5f));
ensure_equals("Positive-expanded max", bbox2.getMaxLocal(), LLVector3(3.5f, 3.5f, 3.5f));
bbox2.expand(-1.0);
ensure_equals("Negative-expanded center", bbox2.getCenterLocal(), LLVector3(2.0f, 2.0f, 2.0f));
ensure_equals("Negative-expanded min", bbox2.getMinLocal(), LLVector3(1.5f, 1.5f, 1.5f));
ensure_equals("Negative-expanded max", bbox2.getMaxLocal(), LLVector3(2.5f, 2.5f, 2.5f));
}
template<> template<>
void object::test<13>()
{
//
// test the localToAgent() method
//
LLBBox bbox1(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(),
LLVector3(1.0f, 1.0f, 1.0f), LLVector3(3.0f, 3.0f, 3.0f));
ensure_equals("localToAgent(1,2,3)", bbox1.localToAgent(LLVector3(1.0f, 2.0f, 3.0f)), LLVector3(2.0f, 3.0f, 4.0f));
LLBBox bbox2(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(ANGLE, LLVector3(1.0f, 0.0f, 0.0f)),
LLVector3(1.0f, 1.0f, 1.0f), LLVector3(3.0f, 3.0f, 3.0f));
ensure("localToAgent(1,2,3) rot", APPROX_EQUAL(bbox2.localToAgent(LLVector3(1.0f, 2.0f, 3.0f)), LLVector3(2.0f, -2.0f, 3.0f)));
}
template<> template<>
void object::test<14>()
{
//
// test the agentToLocal() method
//
LLBBox bbox1(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(),
LLVector3(1.0f, 1.0f, 1.0f), LLVector3(3.0f, 3.0f, 3.0f));
ensure_equals("agentToLocal(1,2,3)", bbox1.agentToLocal(LLVector3(1.0f, 2.0f, 3.0f)), LLVector3(0.0f, 1.0f, 2.0f));
ensure_equals("agentToLocal(localToAgent)", bbox1.agentToLocal(bbox1.localToAgent(LLVector3(1.0f, 2.0f, 3.0f))),
LLVector3(1.0f, 2.0f, 3.0f));
LLBBox bbox2(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(ANGLE, LLVector3(1.0f, 0.0f, 0.0f)),
LLVector3(1.0f, 1.0f, 1.0f), LLVector3(3.0f, 3.0f, 3.0f));
ensure("agentToLocal(1,2,3) rot", APPROX_EQUAL(bbox2.agentToLocal(LLVector3(1.0f, 2.0f, 3.0f)), LLVector3(0.0f, 2.0f, -1.0f)));
ensure("agentToLocal(localToAgent) rot", APPROX_EQUAL(bbox2.agentToLocal(bbox2.localToAgent(LLVector3(1.0f, 2.0f, 3.0f))),
LLVector3(1.0f, 2.0f, 3.0f)));
}
template<> template<>
void object::test<15>()
{
//
// test the containsPointLocal() method
//
LLBBox bbox1(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(),
LLVector3(1.0f, 2.0f, 3.0f), LLVector3(3.0f, 4.0f, 5.0f));
ensure("containsPointLocal(0,0,0)", bbox1.containsPointLocal(LLVector3(0.0f, 0.0f, 0.0f)) == false);
ensure("containsPointLocal(1,2,3)", bbox1.containsPointLocal(LLVector3(1.0f, 2.0f, 3.0f)) == true);
ensure("containsPointLocal(0.999,2,3)", bbox1.containsPointLocal(LLVector3(0.999f, 2.0f, 3.0f)) == false);
ensure("containsPointLocal(3,4,5)", bbox1.containsPointLocal(LLVector3(3.0f, 4.0f, 5.0f)) == true);
ensure("containsPointLocal(3,4,5.001)", bbox1.containsPointLocal(LLVector3(3.0f, 4.0f, 5.001f)) == false);
}
template<> template<>
void object::test<16>()
{
//
// test the containsPointAgent() method
//
LLBBox bbox1(LLVector3(1.0f, 1.0f, 1.0f), LLQuaternion(),
LLVector3(1.0f, 2.0f, 3.0f), LLVector3(3.0f, 4.0f, 5.0f));
ensure("containsPointAgent(0,0,0)", bbox1.containsPointAgent(LLVector3(0.0f, 0.0f, 0.0f)) == false);
ensure("containsPointAgent(2,3,4)", bbox1.containsPointAgent(LLVector3(2.0f, 3.0f, 4.0f)) == true);
ensure("containsPointAgent(2,2.999,4)", bbox1.containsPointAgent(LLVector3(2.0f, 2.999f, 4.0f)) == false);
ensure("containsPointAgent(4,5,6)", bbox1.containsPointAgent(LLVector3(4.0f, 5.0f, 6.0f)) == true);
ensure("containsPointAgent(4,5.001,6)", bbox1.containsPointAgent(LLVector3(4.0f, 5.001f, 6.0f)) == false);
}
}
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/**
* @file llbboxlocal_test.cpp
* @author Martin Reddy
* @date 2009-06-25
* @brief Test for llbboxlocal.cpp.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "../llbboxlocal.h"
namespace tut
{
struct LLBBoxLocalData
{
};
typedef test_group<LLBBoxLocalData> factory;
typedef factory::object object;
}
namespace
{
tut::factory llbboxlocal_test_factory("LLBBoxLocal");
}
namespace tut
{
template<> template<>
void object::test<1>()
{
//
// test the default constructor
//
LLBBoxLocal bbox1;
ensure_equals("Default bbox min", bbox1.getMin(), LLVector3(0.0f, 0.0f, 0.0f));
ensure_equals("Default bbox max", bbox1.getMax(), LLVector3(0.0f, 0.0f, 0.0f));
}
template<> template<>
void object::test<2>()
{
//
// test the non-default constructor
//
LLBBoxLocal bbox2(LLVector3(-1.0f, -2.0f, 0.0f), LLVector3(1.0f, 2.0f, 3.0f));
ensure_equals("Custom bbox min", bbox2.getMin(), LLVector3(-1.0f, -2.0f, 0.0f));
ensure_equals("Custom bbox max", bbox2.getMax(), LLVector3(1.0f, 2.0f, 3.0f));
}
template<> template<>
void object::test<3>()
{
//
// test the setMin()
//
// N.B. no validation is currently performed to ensure that the min
// and max vectors are actually the min/max values.
//
LLBBoxLocal bbox2;
bbox2.setMin(LLVector3(1.0f, 2.0f, 3.0f));
ensure_equals("Custom bbox min (2)", bbox2.getMin(), LLVector3(1.0f, 2.0f, 3.0f));
}
template<> template<>
void object::test<4>()
{
//
// test the setMax()
//
// N.B. no validation is currently performed to ensure that the min
// and max vectors are actually the min/max values.
//
LLBBoxLocal bbox2;
bbox2.setMax(LLVector3(10.0f, 20.0f, 30.0f));
ensure_equals("Custom bbox max (2)", bbox2.getMax(), LLVector3(10.0f, 20.0f, 30.0f));
}
template<> template<>
void object::test<5>()
{
//
// test the getCenter() method
//
ensure_equals("Default bbox center", LLBBoxLocal().getCenter(), LLVector3(0.0f, 0.0f, 0.0f));
LLBBoxLocal bbox1(LLVector3(-1.0f, -1.0f, -1.0f), LLVector3(0.0f, 0.0f, 0.0f));
ensure_equals("Custom bbox center", bbox1.getCenter(), LLVector3(-0.5f, -0.5f, -0.5f));
LLBBoxLocal bbox2(LLVector3(0.0f, 0.0f, 0.0f), LLVector3(-1.0f, -1.0f, -1.0f));
ensure_equals("Invalid bbox center", bbox2.getCenter(), LLVector3(-0.5f, -0.5f, -0.5f));
}
template<> template<>
void object::test<6>()
{
//
// test the getExtent() method
//
LLBBoxLocal bbox2(LLVector3(0.0f, 0.0f, 0.0f), LLVector3(-1.0f, -1.0f, -1.0f));
ensure_equals("Default bbox extent", LLBBoxLocal().getExtent(), LLVector3(0.0f, 0.0f, 0.0f));
LLBBoxLocal bbox3(LLVector3(-1.0f, -1.0f, -1.0f), LLVector3(1.0f, 2.0f, 0.0f));
ensure_equals("Custom bbox extent", bbox3.getExtent(), LLVector3(2.0f, 3.0f, 1.0f));
}
template<> template<>
void object::test<7>()
{
//
// test the addPoint() method
//
// N.B. if you create an empty bbox and then add points,
// the vector (0, 0, 0) will always be part of the bbox.
// (Fixing this would require adding a bool to the class size).
//
LLBBoxLocal bbox1;
bbox1.addPoint(LLVector3(-1.0f, -2.0f, -3.0f));
bbox1.addPoint(LLVector3(3.0f, 4.0f, 5.0f));
ensure_equals("Custom BBox center (1)", bbox1.getCenter(), LLVector3(1.0f, 1.0f, 1.0f));
ensure_equals("Custom BBox min (1)", bbox1.getMin(), LLVector3(-1.0f, -2.0f, -3.0f));
ensure_equals("Custom BBox max (1)", bbox1.getMax(), LLVector3(3.0f, 4.0f, 5.0f));
bbox1.addPoint(LLVector3(0.0f, 0.0f, 0.0f));
bbox1.addPoint(LLVector3(1.0f, 2.0f, 3.0f));
bbox1.addPoint(LLVector3(2.0f, 2.0f, 2.0f));
ensure_equals("Custom BBox center (2)", bbox1.getCenter(), LLVector3(1.0f, 1.0f, 1.0f));
ensure_equals("Custom BBox min (2)", bbox1.getMin(), LLVector3(-1.0f, -2.0f, -3.0f));
ensure_equals("Custom BBox max (2)", bbox1.getMax(), LLVector3(3.0f, 4.0f, 5.0f));
bbox1.addPoint(LLVector3(5.0f, 5.0f, 5.0f));
ensure_equals("Custom BBox center (3)", bbox1.getCenter(), LLVector3(2.0f, 1.5f, 1.0f));
ensure_equals("Custom BBox min (3)", bbox1.getMin(), LLVector3(-1.0f, -2.0f, -3.0f));
ensure_equals("Custom BBox max (3)", bbox1.getMax(), LLVector3(5.0f, 5.0f, 5.0f));
}
template<> template<>
void object::test<8>()
{
//
// test the addBBox() methods
//
// N.B. if you create an empty bbox and then add points,
// the vector (0, 0, 0) will always be part of the bbox.
// (Fixing this would require adding a bool to the class size).
//
LLBBoxLocal bbox2(LLVector3(1.0f, 1.0f, 1.0f), LLVector3(2.0f, 2.0f, 2.0f));
bbox2.addBBox(LLBBoxLocal(LLVector3(1.5f, 1.5f, 1.5f), LLVector3(3.0f, 3.0f, 3.0f)));
ensure_equals("Custom BBox center (4)", bbox2.getCenter(), LLVector3(2.0f, 2.0f, 2.0f));
ensure_equals("Custom BBox min (4)", bbox2.getMin(), LLVector3(1.0f, 1.0f, 1.0f));
ensure_equals("Custom BBox max (4)", bbox2.getMax(), LLVector3(3.0f, 3.0f, 3.0f));
bbox2.addBBox(LLBBoxLocal(LLVector3(-1.0f, -1.0f, -1.0f), LLVector3(0.0f, 0.0f, 0.0f)));
ensure_equals("Custom BBox center (5)", bbox2.getCenter(), LLVector3(1.0f, 1.0f, 1.0f));
ensure_equals("Custom BBox min (5)", bbox2.getMin(), LLVector3(-1.0f, -1.0f, -1.0f));
ensure_equals("Custom BBox max (5)", bbox2.getMax(), LLVector3(3.0f, 3.0f, 3.0f));
}
template<> template<>
void object::test<9>()
{
//
// test the expand() method
//
LLBBoxLocal bbox1;
bbox1.expand(0.0f);
ensure_equals("Zero-expanded Default BBox center", bbox1.getCenter(), LLVector3(0.0f, 0.0f, 0.0f));
LLBBoxLocal bbox2(LLVector3(1.0f, 2.0f, 3.0f), LLVector3(3.0f, 4.0f, 5.0f));
bbox2.expand(0.0f);
ensure_equals("Zero-expanded BBox center", bbox2.getCenter(), LLVector3(2.0f, 3.0f, 4.0f));
ensure_equals("Zero-expanded BBox min", bbox2.getMin(), LLVector3(1.0f, 2.0f, 3.0f));
ensure_equals("Zero-expanded BBox max", bbox2.getMax(), LLVector3(3.0f, 4.0f, 5.0f));
bbox2.expand(0.5f);
ensure_equals("Positive-expanded BBox center", bbox2.getCenter(), LLVector3(2.0f, 3.0f, 4.0f));
ensure_equals("Positive-expanded BBox min", bbox2.getMin(), LLVector3(0.5f, 1.5f, 2.5f));
ensure_equals("Positive-expanded BBox max", bbox2.getMax(), LLVector3(3.5f, 4.5f, 5.5f));
bbox2.expand(-1.0f);
ensure_equals("Negative-expanded BBox center", bbox2.getCenter(), LLVector3(2.0f, 3.0f, 4.0f));
ensure_equals("Negative-expanded BBox min", bbox2.getMin(), LLVector3(1.5f, 2.5f, 3.5f));
ensure_equals("Negative-expanded BBox max", bbox2.getMax(), LLVector3(2.5f, 3.5f, 4.5f));
}
}
+76
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/**
* @file modularmath_test.cpp
* @author babbage
* @date 2008-09
* @brief llmodularmath tests
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../llmodularmath.h"
#include "../test/lltut.h"
namespace tut
{
struct modularmath_data
{
};
typedef test_group<modularmath_data> modularmath_test;
typedef modularmath_test::object modularmath_object;
tut::modularmath_test modularmath_testcase("LLModularMath");
template<> template<>
void modularmath_object::test<1>()
{
// lhs < rhs
const U32 lhs = 0x000001;
const U32 rhs = 0xFFFFFF;
const U32 width = 24;
U32 result = LLModularMath::subtract<width>(lhs, rhs);
ensure_equals("diff(0x000001, 0xFFFFFF, 24)", result, 2);
}
template<> template<>
void modularmath_object::test<2>()
{
// lhs > rhs
const U32 lhs = 0x000002;
const U32 rhs = 0x000001;
const U32 width = 24;
U32 result = LLModularMath::subtract<width>(lhs, rhs);
ensure_equals("diff(0x000002, 0x000001, 24)", result, 1);
}
template<> template<>
void modularmath_object::test<3>()
{
// lhs == rhs
const U32 lhs = 0xABCDEF;
const U32 rhs = 0xABCDEF;
const U32 width = 24;
U32 result = LLModularMath::subtract<width>(lhs, rhs);
ensure_equals("diff(0xABCDEF, 0xABCDEF, 24)", result, 0);
}
}
+660
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/**
* @file llquaternion_test.cpp
* @author Adroit
* @date 2007-03
* @brief Test cases of llquaternion.h
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "../v4math.h"
#include "../v3math.h"
#include "../v3dmath.h"
#include "../m4math.h"
#include "../m3math.h"
#include "../llquaternion.h"
namespace tut
{
struct llquat_test
{
};
typedef test_group<llquat_test> llquat_test_t;
typedef llquat_test_t::object llquat_test_object_t;
tut::llquat_test_t tut_llquat_test("LLQuaternion");
//test case for LLQuaternion::LLQuaternion(void) fn.
template<> template<>
void llquat_test_object_t::test<1>()
{
LLQuaternion llquat;
ensure("LLQuaternion::LLQuaternion() failed", 0.f == llquat.mQ[0] &&
0.f == llquat.mQ[1] &&
0.f == llquat.mQ[2] &&
1.f == llquat.mQ[3]);
}
//test case for explicit LLQuaternion(const LLMatrix4 &mat) fn.
template<> template<>
void llquat_test_object_t::test<2>()
{
LLMatrix4 llmat;
LLVector4 vector1(2.0f, 1.0f, 3.0f, 6.0f);
LLVector4 vector2(5.0f, 6.0f, 0.0f, 1.0f);
LLVector4 vector3(2.0f, 1.0f, 2.0f, 9.0f);
LLVector4 vector4(3.0f, 8.0f, 1.0f, 5.0f);
llmat.initRows(vector1, vector2, vector3, vector4);
ensure("explicit LLQuaternion(const LLMatrix4 &mat) failed", 2.0f == llmat.mMatrix[0][0] &&
1.0f == llmat.mMatrix[0][1] &&
3.0f == llmat.mMatrix[0][2] &&
6.0f == llmat.mMatrix[0][3] &&
5.0f == llmat.mMatrix[1][0] &&
6.0f == llmat.mMatrix[1][1] &&
0.0f == llmat.mMatrix[1][2] &&
1.0f == llmat.mMatrix[1][3] &&
2.0f == llmat.mMatrix[2][0] &&
1.0f == llmat.mMatrix[2][1] &&
2.0f == llmat.mMatrix[2][2] &&
9.0f == llmat.mMatrix[2][3] &&
3.0f == llmat.mMatrix[3][0] &&
8.0f == llmat.mMatrix[3][1] &&
1.0f == llmat.mMatrix[3][2] &&
5.0f == llmat.mMatrix[3][3]);
}
template<> template<>
void llquat_test_object_t::test<3>()
{
LLMatrix3 llmat;
LLVector3 vect1(3.4028234660000000f , 234.56f, 4234.442234f);
LLVector3 vect2(741.434f, 23.00034f, 6567.223423f);
LLVector3 vect3(566.003034f, 12.98705f, 234.764423f);
llmat.setRows(vect1, vect2, vect3);
ensure("LLMatrix3::setRows fn failed.", 3.4028234660000000f == llmat.mMatrix[0][0] &&
234.56f == llmat.mMatrix[0][1] &&
4234.442234f == llmat.mMatrix[0][2] &&
741.434f == llmat.mMatrix[1][0] &&
23.00034f == llmat.mMatrix[1][1] &&
6567.223423f == llmat.mMatrix[1][2] &&
566.003034f == llmat.mMatrix[2][0] &&
12.98705f == llmat.mMatrix[2][1] &&
234.764423f == llmat.mMatrix[2][2]);
}
//test case for LLQuaternion(F32 x, F32 y, F32 z, F32 w), setQuatInit() and normQuat() fns.
template<> template<>
void llquat_test_object_t::test<4>()
{
F32 x_val = 3.0f;
F32 y_val = 2.0f;
F32 z_val = 6.0f;
F32 w_val = 1.0f;
LLQuaternion res_quat;
res_quat.setQuatInit(x_val, y_val, z_val, w_val);
res_quat.normQuat();
ensure("LLQuaternion::normQuat() fn failed",
is_approx_equal(0.42426407f, res_quat.mQ[0]) &&
is_approx_equal(0.28284273f, res_quat.mQ[1]) &&
is_approx_equal(0.84852815f, res_quat.mQ[2]) &&
is_approx_equal(0.14142136f, res_quat.mQ[3]));
x_val = 0.0f;
y_val = 0.0f;
z_val = 0.0f;
w_val = 0.0f;
res_quat.setQuatInit(x_val, y_val, z_val, w_val);
res_quat.normQuat();
ensure("LLQuaternion::normQuat() fn. failed.",
is_approx_equal(0.0f, res_quat.mQ[0]) &&
is_approx_equal(0.0f, res_quat.mQ[1]) &&
is_approx_equal(0.0f, res_quat.mQ[2]) &&
is_approx_equal(1.0f, res_quat.mQ[3]));
ensure("LLQuaternion::normQuat() fn. failed.",
is_approx_equal(0.0f, res_quat.mQ[0]) &&
is_approx_equal(0.0f, res_quat.mQ[1]) &&
is_approx_equal(0.0f, res_quat.mQ[2]) &&
is_approx_equal(1.0f, res_quat.mQ[3]));
}
//test case for conjQuat() and transQuat() fns.
template<> template<>
void llquat_test_object_t::test<5>()
{
F32 x_val = 3.0f;
F32 y_val = 2.0f;
F32 z_val = 6.0f;
F32 w_val = 1.0f;
LLQuaternion res_quat;
LLQuaternion result, result1;
result1 = result = res_quat.setQuatInit(x_val, y_val, z_val, w_val);
result.conjQuat();
result1.transQuat();
ensure("LLQuaternion::conjQuat and LLQuaternion::transQuat failed ",
is_approx_equal(result1.mQ[0], result.mQ[0]) &&
is_approx_equal(result1.mQ[1], result.mQ[1]) &&
is_approx_equal(result1.mQ[2], result.mQ[2]));
}
//test case for dot(const LLQuaternion &a, const LLQuaternion &b) fn.
template<> template<>
void llquat_test_object_t::test<6>()
{
LLQuaternion quat1(3.0f, 2.0f, 6.0f, 0.0f), quat2(1.0f, 1.0f, 1.0f, 1.0f);
ensure("1. The two values are different", ll_round(12.000000f, 2) == ll_round(dot(quat1, quat2), 2));
LLQuaternion quat0(3.0f, 9.334f, 34.5f, 23.0f), quat(34.5f, 23.23f, 2.0f, 45.5f);
ensure("2. The two values are different", ll_round(1435.828807f, 2) == ll_round(dot(quat0, quat), 2));
}
//test case for LLQuaternion &LLQuaternion::constrain(F32 radians) fn.
template<> template<>
void llquat_test_object_t::test<7>()
{
F32 radian = 60.0f;
LLQuaternion quat(3.0f, 2.0f, 6.0f, 0.0f);
LLQuaternion quat1;
quat1 = quat.constrain(radian);
ensure("1. LLQuaternion::constrain(F32 radians) failed",
is_approx_equal_fraction(-0.423442f, quat1.mQ[0], 8) &&
is_approx_equal_fraction(-0.282295f, quat1.mQ[1], 8) &&
is_approx_equal_fraction(-0.846884f, quat1.mQ[2], 8) &&
is_approx_equal_fraction(0.154251f, quat1.mQ[3], 8));
radian = 30.0f;
LLQuaternion quat0(37.50f, 12.0f, 86.023f, 40.32f);
quat1 = quat0.constrain(radian);
ensure("2. LLQuaternion::constrain(F32 radians) failed",
is_approx_equal_fraction(37.500000f, quat1.mQ[0], 8) &&
is_approx_equal_fraction(12.0000f, quat1.mQ[1], 8) &&
is_approx_equal_fraction(86.0230f, quat1.mQ[2], 8) &&
is_approx_equal_fraction(40.320000f, quat1.mQ[3], 8));
}
template<> template<>
void llquat_test_object_t::test<8>()
{
F32 value1 = 15.0f;
LLQuaternion quat1(1.0f, 2.0f, 4.0f, 1.0f);
LLQuaternion quat2(4.0f, 3.0f, 6.5f, 9.7f);
LLQuaternion res_lerp, res_slerp, res_nlerp;
//test case for lerp(F32 t, const LLQuaternion &q) fn.
res_lerp = lerp(value1, quat1);
ensure("1. LLQuaternion lerp(F32 t, const LLQuaternion &q) failed",
is_approx_equal_fraction(0.181355f, res_lerp.mQ[0], 16) &&
is_approx_equal_fraction(0.362711f, res_lerp.mQ[1], 16) &&
is_approx_equal_fraction(0.725423f, res_lerp.mQ[2], 16) &&
is_approx_equal_fraction(0.556158f, res_lerp.mQ[3], 16));
//test case for lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) fn.
res_lerp = lerp(value1, quat1, quat2);
ensure("2. LLQuaternion lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) failed",
is_approx_equal_fraction(0.314306f, res_lerp.mQ[0], 16) &&
is_approx_equal_fraction(0.116156f, res_lerp.mQ[1], 16) &&
is_approx_equal_fraction(0.283559f, res_lerp.mQ[2], 16) &&
is_approx_equal_fraction(0.898506f, res_lerp.mQ[3], 16));
//test case for slerp( F32 u, const LLQuaternion &a, const LLQuaternion &b ) fn.
res_slerp = slerp(value1, quat1, quat2);
ensure("3. LLQuaternion slerp( F32 u, const LLQuaternion &a, const LLQuaternion &b) failed",
is_approx_equal_fraction(46.000f, res_slerp.mQ[0], 16) &&
is_approx_equal_fraction(17.00f, res_slerp.mQ[1], 16) &&
is_approx_equal_fraction(41.5f, res_slerp.mQ[2], 16) &&
is_approx_equal_fraction(131.5f, res_slerp.mQ[3], 16));
//test case for nlerp(F32 t, const LLQuaternion &a, const LLQuaternion &b) fn.
res_nlerp = nlerp(value1, quat1, quat2);
ensure("4. LLQuaternion nlerp(F32 t, const LLQuaternion &a, const LLQuaternion &b) failed",
is_approx_equal_fraction(0.314306f, res_nlerp.mQ[0], 16) &&
is_approx_equal_fraction(0.116157f, res_nlerp.mQ[1], 16) &&
is_approx_equal_fraction(0.283559f, res_nlerp.mQ[2], 16) &&
is_approx_equal_fraction(0.898506f, res_nlerp.mQ[3], 16));
//test case for nlerp(F32 t, const LLQuaternion &q) fn.
res_slerp = slerp(value1, quat1);
ensure("5. LLQuaternion slerp(F32 t, const LLQuaternion &q) failed",
is_approx_equal_fraction(1.0f, res_slerp.mQ[0], 16) &&
is_approx_equal_fraction(2.0f, res_slerp.mQ[1], 16) &&
is_approx_equal_fraction(4.0000f, res_slerp.mQ[2], 16) &&
is_approx_equal_fraction(1.000f, res_slerp.mQ[3], 16));
LLQuaternion quat3(2.0f, 1.0f, 5.5f, 10.5f);
LLQuaternion res_nlerp1;
value1 = 100.0f;
res_nlerp1 = nlerp(value1, quat3);
ensure("6. LLQuaternion nlerp(F32 t, const LLQuaternion &q) failed",
is_approx_equal_fraction(0.268245f, res_nlerp1.mQ[0], 16) && is_approx_equal_fraction(0.134122f, res_nlerp1.mQ[1], 2) &&
is_approx_equal_fraction(0.737673f, res_nlerp1.mQ[2], 16) &&
is_approx_equal_fraction(0.604892f, res_nlerp1.mQ[3], 16));
//test case for lerp(F32 t, const LLQuaternion &q) fn.
res_lerp = lerp(value1, quat2);
ensure("7. LLQuaternion lerp(F32 t, const LLQuaternion &q) failed",
is_approx_equal_fraction(0.404867f, res_lerp.mQ[0], 16) &&
is_approx_equal_fraction(0.303650f, res_lerp.mQ[1], 16) &&
is_approx_equal_fraction(0.657909f, res_lerp.mQ[2], 16) &&
is_approx_equal_fraction(0.557704f, res_lerp.mQ[3], 16));
}
template<> template<>
void llquat_test_object_t::test<9>()
{
//test case for LLQuaternion operator*(const LLQuaternion &a, const LLQuaternion &b) fn
LLQuaternion quat1(1.0f, 2.5f, 3.5f, 5.5f);
LLQuaternion quat2(4.0f, 3.0f, 5.0f, 1.0f);
LLQuaternion result = quat1 * quat2;
ensure("1. LLQuaternion Operator* failed", (21.0f == result.mQ[0]) &&
(10.0f == result.mQ[1]) &&
(38.0f == result.mQ[2]) &&
(-23.5f == result.mQ[3]));
LLQuaternion quat3(2341.340f, 2352.345f, 233.25f, 7645.5f);
LLQuaternion quat4(674.067f, 893.0897f, 578.0f, 231.0f);
result = quat3 * quat4;
ensure("2. LLQuaternion Operator* failed", (4543086.5f == result.mQ[0]) &&
(8567578.0f == result.mQ[1]) &&
(3967591.25f == result.mQ[2]) &&
is_approx_equal(-2047783.25f, result.mQ[3]));
//inline LLQuaternion operator+(const LLQuaternion &a, const LLQuaternion &b)fn.
result = quat1 + quat2;
ensure("3. LLQuaternion operator+ failed", (5.0f == result.mQ[0]) &&
(5.5f == result.mQ[1]) &&
(8.5f == result.mQ[2]) &&
(6.5f == result.mQ[3]));
result = quat3 + quat4;
ensure(
"4. LLQuaternion operator+ failed",
is_approx_equal(3015.407227f, result.mQ[0]) &&
is_approx_equal(3245.434570f, result.mQ[1]) &&
(811.25f == result.mQ[2]) &&
(7876.5f == result.mQ[3]));
//inline LLQuaternion operator-(const LLQuaternion &a, const LLQuaternion &b) fn
result = quat1 - quat2;
ensure(
"5. LLQuaternion operator-(const LLQuaternion &a, const LLQuaternion &b) failed",
(-3.0f == result.mQ[0]) &&
(-0.5f == result.mQ[1]) &&
(-1.5f == result.mQ[2]) &&
(4.5f == result.mQ[3]));
result = quat3 - quat4;
ensure(
"6. LLQuaternion operator-(const LLQuaternion &a, const LLQuaternion &b) failed",
is_approx_equal(1667.273071f, result.mQ[0]) &&
is_approx_equal(1459.255249f, result.mQ[1]) &&
(-344.75f == result.mQ[2]) &&
(7414.50f == result.mQ[3]));
}
//test case for LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot) fn.
template<> template<>
void llquat_test_object_t::test<10>()
{
LLVector4 vect(12.0f, 5.0f, 60.0f, 75.1f);
LLQuaternion quat(2323.034f, 23.5f, 673.23f, 57667.5f);
LLVector4 result = vect * quat;
ensure(
"1. LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot) failed",
is_approx_equal(39928406016.0f, result.mV[0]) &&
// gcc on x86 actually gives us more precision than we were expecting, verified with -ffloat-store - we forgive this
(1457802240.0f >= result.mV[1]) && // gcc+x86+linux
(1457800960.0f <= result.mV[1]) && // elsewhere
is_approx_equal(200580612096.0f, result.mV[2]) &&
(75.099998f == result.mV[3]));
LLVector4 vect1(22.0f, 45.0f, 40.0f, 78.1f);
LLQuaternion quat1(2.034f, 45.5f, 37.23f, 7.5f);
result = vect1 * quat1;
ensure(
"2. LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot) failed",
is_approx_equal(-58153.5390f, result.mV[0]) &&
(183787.8125f == result.mV[1]) &&
(116864.164063f == result.mV[2]) &&
(78.099998f == result.mV[3]));
}
//test case for LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot) fn.
template<> template<>
void llquat_test_object_t::test<11>()
{
LLVector3 vect(12.0f, 5.0f, 60.0f);
LLQuaternion quat(23.5f, 6.5f, 3.23f, 56.5f);
LLVector3 result = vect * quat;
ensure(
"1. LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot) failed",
is_approx_equal(97182.953125f,result.mV[0]) &&
is_approx_equal(-135405.640625f, result.mV[1]) &&
is_approx_equal(162986.140f, result.mV[2]));
LLVector3 vect1(5.0f, 40.0f, 78.1f);
LLQuaternion quat1(2.034f, 45.5f, 37.23f, 7.5f);
result = vect1 * quat1;
ensure(
"2. LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot) failed",
is_approx_equal(33217.703f, result.mV[0]) &&
is_approx_equal(295383.8125f, result.mV[1]) &&
is_approx_equal(84718.140f, result.mV[2]));
}
//test case for LLVector3d operator*(const LLVector3d &a, const LLQuaternion &rot) fn.
template<> template<>
void llquat_test_object_t::test<12>()
{
LLVector3d vect(-2.0f, 5.0f, -6.0f);
LLQuaternion quat(-3.5f, 4.5f, 3.5f, 6.5f);
LLVector3d result = vect * quat;
ensure(
"1. LLVector3d operator*(const LLVector3d &a, const LLQuaternion &rot) failed ",
(-633.0f == result.mdV[0]) &&
(-300.0f == result.mdV[1]) &&
(-36.0f == result.mdV[2]));
LLVector3d vect1(5.0f, -4.5f, 8.21f);
LLQuaternion quat1(2.0f, 4.5f, -7.2f, 9.5f);
result = vect1 * quat1;
ensure(
"2. LLVector3d operator*(const LLVector3d &a, const LLQuaternion &rot) failed",
is_approx_equal_fraction(-120.29f, (F32) result.mdV[0], 8) &&
is_approx_equal_fraction(-1683.958f, (F32) result.mdV[1], 8) &&
is_approx_equal_fraction(516.56f, (F32) result.mdV[2], 8));
LLVector3d vect2(2.0f, 3.5f, 1.1f);
LLQuaternion quat2(1.0f, 4.0f, 2.0f, 5.0f);
result = vect2 * quat2;
ensure(
"3. LLVector3d operator*(const LLVector3d &a, const LLQuaternion &rot) failed",
is_approx_equal_fraction(18.400001f, (F32) result.mdV[0], 8) &&
is_approx_equal_fraction(188.6f, (F32) result.mdV[1], 8) &&
is_approx_equal_fraction(32.20f, (F32) result.mdV[2], 8));
}
//test case for inline LLQuaternion operator-(const LLQuaternion &a) fn.
template<> template<>
void llquat_test_object_t::test<13>()
{
LLQuaternion quat(23.5f, 34.5f, 16723.4f, 324.7f);
LLQuaternion result = -quat;
ensure(
"1. LLQuaternion operator-(const LLQuaternion &a) failed",
(-23.5f == result.mQ[0]) &&
(-34.5f == result.mQ[1]) &&
(-16723.4f == result.mQ[2]) &&
(-324.7f == result.mQ[3]));
LLQuaternion quat1(-3.5f, -34.5f, -16.4f, -154.7f);
result = -quat1;
ensure(
"2. LLQuaternion operator-(const LLQuaternion &a) failed.",
(3.5f == result.mQ[0]) &&
(34.5f == result.mQ[1]) &&
(16.4f == result.mQ[2]) &&
(154.7f == result.mQ[3]));
}
//test case for inline LLQuaternion operator*(F32 a, const LLQuaternion &q) and
//inline LLQuaternion operator*(F32 a, const LLQuaternion &q) fns.
template<> template<>
void llquat_test_object_t::test<14>()
{
LLQuaternion quat_value(9.0f, 8.0f, 7.0f, 6.0f);
F32 a =3.5f;
LLQuaternion result = a * quat_value;
LLQuaternion result1 = quat_value * a;
ensure(
"1. LLQuaternion operator* failed",
(result.mQ[0] == result1.mQ[0]) &&
(result.mQ[1] == result1.mQ[1]) &&
(result.mQ[2] == result1.mQ[2]) &&
(result.mQ[3] == result1.mQ[3]));
LLQuaternion quat_val(9454.0f, 43568.3450f, 456343247.0343f, 2346.03434f);
a =-3324.3445f;
result = a * quat_val;
result1 = quat_val * a;
ensure(
"2. LLQuaternion operator* failed",
(result.mQ[0] == result1.mQ[0]) &&
(result.mQ[1] == result1.mQ[1]) &&
(result.mQ[2] == result1.mQ[2]) &&
(result.mQ[3] == result1.mQ[3]));
}
template<> template<>
void llquat_test_object_t::test<15>()
{
// test cases for inline LLQuaternion operator~(const LLQuaternion &a)
LLQuaternion quat_val(2323.634f, -43535.4f, 3455.88f, -32232.45f);
LLQuaternion result = ~quat_val;
ensure(
"1. LLQuaternion operator~(const LLQuaternion &a) failed ",
(-2323.634f == result.mQ[0]) &&
(43535.4f == result.mQ[1]) &&
(-3455.88f == result.mQ[2]) &&
(-32232.45f == result.mQ[3]));
//test case for inline bool LLQuaternion::operator==(const LLQuaternion &b) const
LLQuaternion quat_val1(2323.634f, -43535.4f, 3455.88f, -32232.45f);
LLQuaternion quat_val2(2323.634f, -43535.4f, 3455.88f, -32232.45f);
ensure(
"2. LLQuaternion::operator==(const LLQuaternion &b) failed",
quat_val1 == quat_val2);
}
template<> template<>
void llquat_test_object_t::test<16>()
{
//test case for inline bool LLQuaternion::operator!=(const LLQuaternion &b) const
LLQuaternion quat_val1(2323.634f, -43535.4f, 3455.88f, -32232.45f);
LLQuaternion quat_val2(0, -43535.4f, 3455.88f, -32232.45f);
ensure("LLQuaternion::operator!=(const LLQuaternion &b) failed", quat_val1 != quat_val2);
}
template<> template<>
void llquat_test_object_t::test<17>()
{
//test case for LLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order)
F32 x = 2.0f;
F32 y = 1.0f;
F32 z = 3.0f;
LLQuaternion result = mayaQ(x, y, z, LLQuaternion::XYZ);
ensure(
"1. LLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order) failed for XYZ",
is_approx_equal_fraction(0.0172174f, result.mQ[0], 16) &&
is_approx_equal_fraction(0.009179f, result.mQ[1], 16) &&
is_approx_equal_fraction(0.026020f, result.mQ[2], 16) &&
is_approx_equal_fraction(0.999471f, result.mQ[3], 16));
LLQuaternion result1 = mayaQ(x, y, z, LLQuaternion::YZX);
ensure(
"2. LLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order) failed for XYZ",
is_approx_equal_fraction(0.017217f, result1.mQ[0], 16) &&
is_approx_equal_fraction(0.008265f, result1.mQ[1], 16) &&
is_approx_equal_fraction(0.026324f, result1.mQ[2], 16) &&
is_approx_equal_fraction(0.999471f, result1.mQ[3], 16));
LLQuaternion result2 = mayaQ(x, y, z, LLQuaternion::ZXY);
ensure(
"3. LLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order) failed for ZXY",
is_approx_equal_fraction(0.017674f, result2.mQ[0], 16) &&
is_approx_equal_fraction(0.008265f, result2.mQ[1], 16) &&
is_approx_equal_fraction(0.026020f, result2.mQ[2], 16) &&
is_approx_equal_fraction(0.999471f, result2.mQ[3], 16));
LLQuaternion result3 = mayaQ(x, y, z, LLQuaternion::XZY);
ensure(
"4. TLLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order) failed for XZY",
is_approx_equal_fraction(0.017674f, result3.mQ[0], 16) &&
is_approx_equal_fraction(0.009179f, result3.mQ[1], 16) &&
is_approx_equal_fraction(0.026020f, result3.mQ[2], 16) &&
is_approx_equal_fraction(0.999463f, result3.mQ[3], 16));
LLQuaternion result4 = mayaQ(x, y, z, LLQuaternion::YXZ);
ensure(
"5. LLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order) failed for YXZ",
is_approx_equal_fraction(0.017217f, result4.mQ[0], 16) &&
is_approx_equal_fraction(0.009179f, result4.mQ[1], 16) &&
is_approx_equal_fraction(0.026324f, result4.mQ[2], 16) &&
is_approx_equal_fraction(0.999463f, result4.mQ[3], 16));
LLQuaternion result5 = mayaQ(x, y, z, LLQuaternion::ZYX);
ensure(
"6. LLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order) failed for ZYX",
is_approx_equal_fraction(0.017674f, result5.mQ[0], 16) &&
is_approx_equal_fraction(0.008265f, result5.mQ[1], 16) &&
is_approx_equal_fraction(0.026324f, result5.mQ[2], 16) &&
is_approx_equal_fraction(0.999463f, result5.mQ[3], 16));
}
template<> template<>
void llquat_test_object_t::test<18>()
{
// test case for friend std::ostream& operator<<(std::ostream &s, const LLQuaternion &a) fn
LLQuaternion a(1.0f, 1.0f, 1.0f, 1.0f);
std::ostringstream result_value;
result_value << a;
ensure_equals("1. Operator << failed", result_value.str(), "{ 1, 1, 1, 1 }");
LLQuaternion b(-31.034f, 231.2340f, 3451.344320f, -341.0f);
std::ostringstream result_value1;
result_value1 << b;
ensure_equals("2. Operator << failed", result_value1.str(), "{ -31.034, 231.234, 3451.34, -341 }");
LLQuaternion c(1.0f, 2.2f, 3.3f, 4.4f);
result_value << c;
ensure_equals("3. Operator << failed", result_value.str(), "{ 1, 1, 1, 1 }{ 1, 2.2, 3.3, 4.4 }");
}
template<> template<>
void llquat_test_object_t::test<19>()
{
//test case for const char *OrderToString( const LLQuaternion::Order order ) fn
const char* result = OrderToString(LLQuaternion::XYZ);
ensure("1. OrderToString failed for XYZ", (0 == strcmp("XYZ", result)));
result = OrderToString(LLQuaternion::YZX);
ensure("2. OrderToString failed for YZX", (0 == strcmp("YZX", result)));
result = OrderToString(LLQuaternion::ZXY);
ensure(
"3. OrderToString failed for ZXY",
(0 == strcmp("ZXY", result)) &&
(0 != strcmp("XYZ", result)) &&
(0 != strcmp("YXZ", result)) &&
(0 != strcmp("ZYX", result)) &&
(0 != strcmp("XYZ", result)));
result = OrderToString(LLQuaternion::XZY);
ensure("4. OrderToString failed for XZY", (0 == strcmp("XZY", result)));
result = OrderToString(LLQuaternion::ZYX);
ensure("5. OrderToString failed for ZYX", (0 == strcmp("ZYX", result)));
result = OrderToString(LLQuaternion::YXZ);
ensure("6.OrderToString failed for YXZ", (0 == strcmp("YXZ", result)));
}
template<> template<>
void llquat_test_object_t::test<20>()
{
//test case for LLQuaternion::Order StringToOrder( const char *str ) fn
int result = StringToOrder("XYZ");
ensure("1. LLQuaternion::Order StringToOrder(const char *str ) failed for XYZ", 0 == result);
result = StringToOrder("YZX");
ensure("2. LLQuaternion::Order StringToOrder(const char *str) failed for YZX", 1 == result);
result = StringToOrder("ZXY");
ensure("3. LLQuaternion::Order StringToOrder(const char *str) failed for ZXY", 2 == result);
result = StringToOrder("XZY");
ensure("4. LLQuaternion::Order StringToOrder(const char *str) failed for XZY", 3 == result);
result = StringToOrder("YXZ");
ensure("5. LLQuaternion::Order StringToOrder(const char *str) failed for YXZ", 4 == result);
result = StringToOrder("ZYX");
ensure("6. LLQuaternion::Order StringToOrder(const char *str) failed for ZYX", 5 == result);
}
template<> template<>
void llquat_test_object_t::test<21>()
{
//void LLQuaternion::getAngleAxis(F32* angle, LLVector3 &vec) const fn
F32 angle_value = 90.0f;
LLVector3 vect(12.0f, 4.0f, 1.0f);
LLQuaternion llquat(angle_value, vect);
llquat.getAngleAxis(&angle_value, vect);
ensure(
"LLQuaternion::getAngleAxis(F32* angle, LLVector3 &vec) failed",
is_approx_equal_fraction(2.035406f, angle_value, 16) &&
is_approx_equal_fraction(0.315244f, vect.mV[1], 16) &&
is_approx_equal_fraction(0.078811f, vect.mV[2], 16) &&
is_approx_equal_fraction(0.945733f, vect.mV[0], 16));
}
template<> template<>
void llquat_test_object_t::test<22>()
{
//test case for void LLQuaternion::getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const fn
F32 roll = -12.0f;
F32 pitch = -22.43f;
F32 yaw = 11.0f;
LLQuaternion llquat;
llquat.getEulerAngles(&roll, &pitch, &yaw);
ensure(
"LLQuaternion::getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) failed",
is_approx_equal(0.000f, llquat.mQ[0]) &&
is_approx_equal(0.000f, llquat.mQ[1]) &&
is_approx_equal(0.000f, llquat.mQ[2]) &&
is_approx_equal(1.000f, llquat.mQ[3]));
}
}
+526
View File
@@ -0,0 +1,526 @@
/**
* @file llrect_test.cpp
* @author Martin Reddy
* @date 2009-06-25
* @brief Test for llrect.cpp.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "../llrect.h"
namespace tut
{
struct LLRectData
{
};
typedef test_group<LLRectData> factory;
typedef factory::object object;
}
namespace
{
tut::factory llrect_test_factory("LLRect");
}
namespace tut
{
template<> template<>
void object::test<1>()
{
//
// test the LLRect default constructor
//
LLSD zero;
zero.append(0); zero.append(0); zero.append(0); zero.append(0);
// default constructor
LLRect rect1;
ensure_equals("Empty rect", rect1.getValue(), zero);
ensure_equals("Empty rect left", rect1.mLeft, 0);
ensure_equals("Empty rect top", rect1.mTop, 0);
ensure_equals("Empty rect right", rect1.mRight, 0);
ensure_equals("Empty rect bottom", rect1.mBottom, 0);
ensure_equals("Empty rect width", rect1.getWidth(), 0);
ensure_equals("Empty rect height", rect1.getHeight(), 0);
ensure_equals("Empty rect centerx", rect1.getCenterX(), 0);
ensure_equals("Empty rect centery", rect1.getCenterY(), 0);
}
template<> template<>
void object::test<2>()
{
//
// test the LLRectf default constructor
//
LLSD zerof;
zerof.append(0.0f); zerof.append(0.0f); zerof.append(0.0f); zerof.append(0.0f);
LLRectf rect2;
ensure_equals("Empty rectf", rect2.getValue(), zerof);
ensure_equals("Empty rectf left", rect2.mLeft, 0.0f);
ensure_equals("Empty rectf top", rect2.mTop, 0.0f);
ensure_equals("Empty rectf right", rect2.mRight, 0.0f);
ensure_equals("Empty rectf bottom", rect2.mBottom, 0.0f);
ensure_equals("Empty rectf width", rect2.getWidth(), 0.0f);
ensure_equals("Empty rectf height", rect2.getHeight(), 0.0f);
ensure_equals("Empty rectf centerx", rect2.getCenterX(), 0.0f);
ensure_equals("Empty rectf centery", rect2.getCenterY(), 0.0f);
}
template<> template<>
void object::test<3>()
{
//
// test the LLRect constructor from another LLRect
//
LLRect rect3(LLRect(1, 6, 7, 2));
ensure_equals("Default rect left", rect3.mLeft, 1);
ensure_equals("Default rect top", rect3.mTop, 6);
ensure_equals("Default rect right", rect3.mRight, 7);
ensure_equals("Default rect bottom", rect3.mBottom, 2);
ensure_equals("Default rect width", rect3.getWidth(), 6);
ensure_equals("Default rect height", rect3.getHeight(), 4);
ensure_equals("Default rect centerx", rect3.getCenterX(), 4);
ensure_equals("Default rect centery", rect3.getCenterY(), 4);
}
template<> template<>
void object::test<4>()
{
//
// test the LLRectf four-float constructor
//
LLRectf rect4(1.0f, 5.0f, 6.0f, 2.0f);
ensure_equals("Default rectf left", rect4.mLeft, 1.0f);
ensure_equals("Default rectf top", rect4.mTop, 5.0f);
ensure_equals("Default rectf right", rect4.mRight, 6.0f);
ensure_equals("Default rectf bottom", rect4.mBottom, 2.0f);
ensure_equals("Default rectf width", rect4.getWidth(), 5.0f);
ensure_equals("Default rectf height", rect4.getHeight(), 3.0f);
ensure_equals("Default rectf centerx", rect4.getCenterX(), 3.5f);
ensure_equals("Default rectf centery", rect4.getCenterY(), 3.5f);
}
template<> template<>
void object::test<5>()
{
//
// test the LLRectf LLSD constructor
//
LLSD array;
array.append(-1.0f); array.append(0.0f); array.append(0.0f); array.append(-1.0f);
LLRectf rect5(array);
ensure_equals("LLSD rectf left", rect5.mLeft, -1.0f);
ensure_equals("LLSD rectf top", rect5.mTop, 0.0f);
ensure_equals("LLSD rectf right", rect5.mRight, 0.0f);
ensure_equals("LLSD rectf bottom", rect5.mBottom, -1.0f);
ensure_equals("LLSD rectf width", rect5.getWidth(), 1.0f);
ensure_equals("LLSD rectf height", rect5.getHeight(), 1.0f);
ensure_equals("LLSD rectf centerx", rect5.getCenterX(), -0.5f);
ensure_equals("LLSD rectf centery", rect5.getCenterY(), -0.5f);
}
template<> template<>
void object::test<6>()
{
//
// test directly setting the member variables for dimensions
//
LLRectf rectf;
rectf.mLeft = -1.0f;
rectf.mTop = 1.0f;
rectf.mRight = 1.0f;
rectf.mBottom = -1.0f;
ensure_equals("Member-set rectf left", rectf.mLeft, -1.0f);
ensure_equals("Member-set rectf top", rectf.mTop, 1.0f);
ensure_equals("Member-set rectf right", rectf.mRight, 1.0f);
ensure_equals("Member-set rectf bottom", rectf.mBottom, -1.0f);
ensure_equals("Member-set rectf width", rectf.getWidth(), 2.0f);
ensure_equals("Member-set rectf height", rectf.getHeight(), 2.0f);
ensure_equals("Member-set rectf centerx", rectf.getCenterX(), 0.0f);
ensure_equals("Member-set rectf centery", rectf.getCenterY(), 0.0f);
}
template<> template<>
void object::test<7>()
{
//
// test the setValue() method
//
LLRectf rectf;
LLSD array;
array.append(-1.0f); array.append(0.0f); array.append(0.0f); array.append(-1.0f);
rectf.setValue(array);
ensure_equals("setValue() rectf left", rectf.mLeft, -1.0f);
ensure_equals("setValue() rectf top", rectf.mTop, 0.0f);
ensure_equals("setValue() rectf right", rectf.mRight, 0.0f);
ensure_equals("setValue() rectf bottom", rectf.mBottom, -1.0f);
ensure_equals("setValue() rectf width", rectf.getWidth(), 1.0f);
ensure_equals("setValue() rectf height", rectf.getHeight(), 1.0f);
ensure_equals("setValue() rectf centerx", rectf.getCenterX(), -0.5f);
ensure_equals("setValue() rectf centery", rectf.getCenterY(), -0.5f);
}
template<> template<>
void object::test<8>()
{
//
// test the set() method
//
LLRect rect;
rect.set(10, 90, 70, 10);
ensure_equals("set() rectf left", rect.mLeft, 10);
ensure_equals("set() rectf top", rect.mTop, 90);
ensure_equals("set() rectf right", rect.mRight, 70);
ensure_equals("set() rectf bottom", rect.mBottom, 10);
ensure_equals("set() rectf width", rect.getWidth(), 60);
ensure_equals("set() rectf height", rect.getHeight(), 80);
ensure_equals("set() rectf centerx", rect.getCenterX(), 40);
ensure_equals("set() rectf centery", rect.getCenterY(), 50);
}
template<> template<>
void object::test<9>()
{
//
// test the setOriginAndSize() method
//
LLRectf rectf;
rectf.setOriginAndSize(0.0f, 0.0f, 2.0f, 1.0f);
ensure_equals("setOriginAndSize() rectf left", rectf.mLeft, 0.0f);
ensure_equals("setOriginAndSize() rectf top", rectf.mTop, 1.0f);
ensure_equals("setOriginAndSize() rectf right", rectf.mRight, 2.0f);
ensure_equals("setOriginAndSize() rectf bottom", rectf.mBottom, 0.0f);
ensure_equals("setOriginAndSize() rectf width", rectf.getWidth(), 2.0f);
ensure_equals("setOriginAndSize() rectf height", rectf.getHeight(), 1.0f);
ensure_equals("setOriginAndSize() rectf centerx", rectf.getCenterX(), 1.0f);
ensure_equals("setOriginAndSize() rectf centery", rectf.getCenterY(), 0.5f);
}
template<> template<>
void object::test<10>()
{
//
// test the setLeftTopAndSize() method
//
LLRectf rectf;
rectf.setLeftTopAndSize(0.0f, 0.0f, 2.0f, 1.0f);
ensure_equals("setLeftTopAndSize() rectf left", rectf.mLeft, 0.0f);
ensure_equals("setLeftTopAndSize() rectf top", rectf.mTop, 0.0f);
ensure_equals("setLeftTopAndSize() rectf right", rectf.mRight, 2.0f);
ensure_equals("setLeftTopAndSize() rectf bottom", rectf.mBottom, -1.0f);
ensure_equals("setLeftTopAndSize() rectf width", rectf.getWidth(), 2.0f);
ensure_equals("setLeftTopAndSize() rectf height", rectf.getHeight(), 1.0f);
ensure_equals("setLeftTopAndSize() rectf centerx", rectf.getCenterX(), 1.0f);
ensure_equals("setLeftTopAndSize() rectf centery", rectf.getCenterY(), -0.5f);
}
template<> template<>
void object::test<11>()
{
//
// test the setCenterAndSize() method
//
LLRectf rectf;
rectf.setCenterAndSize(0.0f, 0.0f, 2.0f, 1.0f);
ensure_equals("setCenterAndSize() rectf left", rectf.mLeft, -1.0f);
ensure_equals("setCenterAndSize() rectf top", rectf.mTop, 0.5f);
ensure_equals("setCenterAndSize() rectf right", rectf.mRight, 1.0f);
ensure_equals("setCenterAndSize() rectf bottom", rectf.mBottom, -0.5f);
ensure_equals("setCenterAndSize() rectf width", rectf.getWidth(), 2.0f);
ensure_equals("setCenterAndSize() rectf height", rectf.getHeight(), 1.0f);
ensure_equals("setCenterAndSize() rectf centerx", rectf.getCenterX(), 0.0f);
ensure_equals("setCenterAndSize() rectf centery", rectf.getCenterY(), 0.0f);
}
template<> template<>
void object::test<12>()
{
//
// test the validity checking method
//
LLRectf rectf;
rectf.set(-1.0f, 1.0f, 1.0f, -1.0f);
ensure("BBox is valid", rectf.isValid());
rectf.mLeft = 2.0f;
ensure("BBox is not valid", ! rectf.isValid());
rectf.makeValid();
ensure("BBox forced valid", rectf.isValid());
rectf.set(-1.0f, -1.0f, -1.0f, -1.0f);
ensure("BBox(0,0,0,0) is valid", rectf.isValid());
}
template<> template<>
void object::test<13>()
{
//
// test the null checking methods
//
LLRectf rectf;
rectf.set(-1.0f, 1.0f, 1.0f, -1.0f);
ensure("BBox is not Null", ! rectf.isEmpty());
ensure("BBox notNull", rectf.notEmpty());
rectf.mLeft = 2.0f;
rectf.makeValid();
ensure("BBox is now Null", rectf.isEmpty());
rectf.set(-1.0f, -1.0f, -1.0f, -1.0f);
ensure("BBox(0,0,0,0) is Null", rectf.isEmpty());
}
template<> template<>
void object::test<14>()
{
//
// test the (in)equality operators
//
LLRectf rect1, rect2;
rect1.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect2.set(-1.0f, 0.9f, 1.0f, -1.0f);
ensure("rect1 == rect2 (false)", ! (rect1 == rect2));
ensure("rect1 != rect2 (true)", rect1 != rect2);
ensure("rect1 == rect1 (true)", rect1 == rect1);
ensure("rect1 != rect1 (false)", ! (rect1 != rect1));
}
template<> template<>
void object::test<15>()
{
//
// test the copy constructor
//
LLRectf rect1, rect2(rect1);
ensure("rect1 == rect2 (true)", rect1 == rect2);
ensure("rect1 != rect2 (false)", ! (rect1 != rect2));
}
template<> template<>
void object::test<16>()
{
//
// test the translate() method
//
LLRectf rect1(-1.0f, 1.0f, 1.0f, -1.0f);
LLRectf rect2(rect1);
rect1.translate(0.0f, 0.0f);
ensure("translate(0, 0)", rect1 == rect2);
rect1.translate(100.0f, 100.0f);
rect1.translate(-100.0f, -100.0f);
ensure("translate(100, 100) + translate(-100, -100)", rect1 == rect2);
rect1.translate(10.0f, 0.0f);
rect2.set(9.0f, 1.0f, 11.0f, -1.0f);
ensure("translate(10, 0)", rect1 == rect2);
rect1.translate(0.0f, 10.0f);
rect2.set(9.0f, 11.0f, 11.0f, 9.0f);
ensure("translate(0, 10)", rect1 == rect2);
rect1.translate(-10.0f, -10.0f);
rect2.set(-1.0f, 1.0f, 1.0f, -1.0f);
ensure("translate(-10, -10)", rect1 == rect2);
}
template<> template<>
void object::test<17>()
{
//
// test the stretch() method
//
LLRectf rect1(-1.0f, 1.0f, 1.0f, -1.0f);
LLRectf rect2(rect1);
rect1.stretch(0.0f);
ensure("stretch(0)", rect1 == rect2);
rect1.stretch(0.0f, 0.0f);
ensure("stretch(0, 0)", rect1 == rect2);
rect1.stretch(10.0f);
rect1.stretch(-10.0f);
ensure("stretch(10) + stretch(-10)", rect1 == rect2);
rect1.stretch(2.0f, 1.0f);
rect2.set(-3.0f, 2.0f, 3.0f, -2.0f);
ensure("stretch(2, 1)", rect1 == rect2);
}
template<> template<>
void object::test<18>()
{
//
// test the unionWith() method
//
LLRectf rect1, rect2, rect3;
rect1.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect2.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect3 = rect1;
rect3.unionWith(rect2);
ensure_equals("union with self", rect3, rect1);
rect1.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect2.set(-2.0f, 2.0f, 0.0f, 0.0f);
rect3 = rect1;
rect3.unionWith(rect2);
ensure_equals("union - overlap", rect3, LLRectf(-2.0f, 2.0f, 1.0f, -1.0f));
rect1.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect2.set(5.0f, 10.0f, 10.0f, 5.0f);
rect3 = rect1;
rect3.unionWith(rect2);
ensure_equals("union - no overlap", rect3, LLRectf(-1.0f, 10.0f, 10.0f, -1.0f));
}
template<> template<>
void object::test<19>()
{
//
// test the intersectWith() methods
//
LLRectf rect1, rect2, rect3;
rect1.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect2.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect3 = rect1;
rect3.intersectWith(rect2);
ensure_equals("intersect with self", rect3, rect1);
rect1.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect2.set(-2.0f, 2.0f, 0.0f, 0.0f);
rect3 = rect1;
rect3.intersectWith(rect2);
ensure_equals("intersect - overlap", rect3, LLRectf(-1.0f, 1.0f, 0.0f, 0.0f));
rect1.set(-1.0f, 1.0f, 1.0f, -1.0f);
rect2.set(5.0f, 10.0f, 10.0f, 5.0f);
rect3 = rect1;
rect3.intersectWith(rect2);
ensure("intersect - no overlap", rect3.isEmpty());
}
template<> template<>
void object::test<20>()
{
//
// test the pointInRect() method
//
LLRectf rect(1.0f, 3.0f, 3.0f, 1.0f);
ensure("(0,0) not in rect", rect.pointInRect(0.0f, 0.0f) == false);
ensure("(2,2) in rect", rect.pointInRect(2.0f, 2.0f) == true);
ensure("(1,1) in rect", rect.pointInRect(1.0f, 1.0f) == true);
ensure("(3,3) not in rect", rect.pointInRect(3.0f, 3.0f) == false);
ensure("(2.999,2.999) in rect", rect.pointInRect(2.999f, 2.999f) == true);
ensure("(2.999,3.0) not in rect", rect.pointInRect(2.999f, 3.0f) == false);
ensure("(3.0,2.999) not in rect", rect.pointInRect(3.0f, 2.999f) == false);
}
template<> template<>
void object::test<21>()
{
//
// test the localPointInRect() method
//
LLRectf rect(1.0f, 3.0f, 3.0f, 1.0f);
ensure("(0,0) in local rect", rect.localPointInRect(0.0f, 0.0f) == true);
ensure("(-0.0001,-0.0001) not in local rect", rect.localPointInRect(-0.0001f, -0.001f) == false);
ensure("(1,1) in local rect", rect.localPointInRect(1.0f, 1.0f) == true);
ensure("(2,2) not in local rect", rect.localPointInRect(2.0f, 2.0f) == false);
ensure("(1.999,1.999) in local rect", rect.localPointInRect(1.999f, 1.999f) == true);
ensure("(1.999,2.0) not in local rect", rect.localPointInRect(1.999f, 2.0f) == false);
ensure("(2.0,1.999) not in local rect", rect.localPointInRect(2.0f, 1.999f) == false);
}
template<> template<>
void object::test<22>()
{
//
// test the clampPointToRect() method
//
LLRectf rect(1.0f, 3.0f, 3.0f, 1.0f);
F32 x, y;
x = 2.0f; y = 2.0f;
rect.clampPointToRect(x, y);
ensure_equals("clamp x-coord within rect", x, 2.0f);
ensure_equals("clamp y-coord within rect", y, 2.0f);
x = -100.0f; y = 100.0f;
rect.clampPointToRect(x, y);
ensure_equals("clamp x-coord outside rect", x, 1.0f);
ensure_equals("clamp y-coord outside rect", y, 3.0f);
x = 3.0f; y = 1.0f;
rect.clampPointToRect(x, y);
ensure_equals("clamp x-coord edge rect", x, 3.0f);
ensure_equals("clamp y-coord edge rect", y, 1.0f);
}
}
+332
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/**
* @file m3math_test.cpp
* @author Adroit
* @date 2007-03
* @brief Test cases of m3math.h
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../m3math.h"
#include "../v3math.h"
#include "../v4math.h"
#include "../m4math.h"
#include "../llquaternion.h"
#include "../v3dmath.h"
#include "../test/lltut.h"
#if LL_WINDOWS
// disable unreachable code warnings caused by usage of skip.
#pragma warning(disable: 4702)
#endif
#if LL_WINDOWS
// disable unreachable code warnings caused by usage of skip.
#pragma warning(disable: 4702)
#endif
namespace tut
{
struct m3math_test
{
};
typedef test_group<m3math_test> m3math_test_t;
typedef m3math_test_t::object m3math_test_object_t;
tut::m3math_test_t tut_m3math_test("m3math_h");
//test case for setIdentity() fn.
template<> template<>
void m3math_test_object_t::test<1>()
{
LLMatrix3 llmat3_obj;
llmat3_obj.setIdentity();
ensure("LLMatrix3::setIdentity failed", 1.f == llmat3_obj.mMatrix[0][0] &&
0.f == llmat3_obj.mMatrix[0][1] &&
0.f == llmat3_obj.mMatrix[0][2] &&
0.f == llmat3_obj.mMatrix[1][0] &&
1.f == llmat3_obj.mMatrix[1][1] &&
0.f == llmat3_obj.mMatrix[1][2] &&
0.f == llmat3_obj.mMatrix[2][0] &&
0.f == llmat3_obj.mMatrix[2][1] &&
1.f == llmat3_obj.mMatrix[2][2]);
}
//test case for LLMatrix3& setZero() fn.
template<> template<>
void m3math_test_object_t::test<2>()
{
LLMatrix3 llmat3_obj;
llmat3_obj.setZero();
ensure("LLMatrix3::setZero failed", 0.f == llmat3_obj.setZero().mMatrix[0][0] &&
0.f == llmat3_obj.setZero().mMatrix[0][1] &&
0.f == llmat3_obj.setZero().mMatrix[0][2] &&
0.f == llmat3_obj.setZero().mMatrix[1][0] &&
0.f == llmat3_obj.setZero().mMatrix[1][1] &&
0.f == llmat3_obj.setZero().mMatrix[1][2] &&
0.f == llmat3_obj.setZero().mMatrix[2][0] &&
0.f == llmat3_obj.setZero().mMatrix[2][1] &&
0.f == llmat3_obj.setZero().mMatrix[2][2]);
}
//test case for setRows(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis) fns.
template<> template<>
void m3math_test_object_t::test<3>()
{
LLMatrix3 llmat3_obj;
LLVector3 vect1(2, 1, 4);
LLVector3 vect2(3, 5, 7);
LLVector3 vect3(6, 9, 7);
llmat3_obj.setRows(vect1, vect2, vect3);
ensure("LLVector3::setRows failed ", 2 == llmat3_obj.mMatrix[0][0] &&
1 == llmat3_obj.mMatrix[0][1] &&
4 == llmat3_obj.mMatrix[0][2] &&
3 == llmat3_obj.mMatrix[1][0] &&
5 == llmat3_obj.mMatrix[1][1] &&
7 == llmat3_obj.mMatrix[1][2] &&
6 == llmat3_obj.mMatrix[2][0] &&
9 == llmat3_obj.mMatrix[2][1] &&
7 == llmat3_obj.mMatrix[2][2]);
}
//test case for getFwdRow(), getLeftRow(), getUpRow() fns.
template<> template<>
void m3math_test_object_t::test<4>()
{
LLMatrix3 llmat3_obj;
LLVector3 vect1(2, 1, 4);
LLVector3 vect2(3, 5, 7);
LLVector3 vect3(6, 9, 7);
llmat3_obj.setRows(vect1, vect2, vect3);
ensure("LLVector3::getFwdRow failed ", vect1 == llmat3_obj.getFwdRow());
ensure("LLVector3::getLeftRow failed ", vect2 == llmat3_obj.getLeftRow());
ensure("LLVector3::getUpRow failed ", vect3 == llmat3_obj.getUpRow());
}
//test case for operator*(const LLMatrix3 &a, const LLMatrix3 &b)
template<> template<>
void m3math_test_object_t::test<5>()
{
LLMatrix3 llmat_obj1;
LLMatrix3 llmat_obj2;
LLMatrix3 llmat_obj3;
LLVector3 llvec1(1, 3, 5);
LLVector3 llvec2(3, 6, 1);
LLVector3 llvec3(4, 6, 9);
LLVector3 llvec4(1, 1, 5);
LLVector3 llvec5(3, 6, 8);
LLVector3 llvec6(8, 6, 2);
LLVector3 llvec7(0, 0, 0);
LLVector3 llvec8(0, 0, 0);
LLVector3 llvec9(0, 0, 0);
llmat_obj1.setRows(llvec1, llvec2, llvec3);
llmat_obj2.setRows(llvec4, llvec5, llvec6);
llmat_obj3.setRows(llvec7, llvec8, llvec9);
llmat_obj3 = llmat_obj1 * llmat_obj2;
ensure("LLMatrix3::operator*(const LLMatrix3 &a, const LLMatrix3 &b) failed",
50 == llmat_obj3.mMatrix[0][0] &&
49 == llmat_obj3.mMatrix[0][1] &&
39 == llmat_obj3.mMatrix[0][2] &&
29 == llmat_obj3.mMatrix[1][0] &&
45 == llmat_obj3.mMatrix[1][1] &&
65 == llmat_obj3.mMatrix[1][2] &&
94 == llmat_obj3.mMatrix[2][0] &&
94 == llmat_obj3.mMatrix[2][1] &&
86 == llmat_obj3.mMatrix[2][2]);
}
//test case for operator*(const LLVector3 &a, const LLMatrix3 &b)
template<> template<>
void m3math_test_object_t::test<6>()
{
LLMatrix3 llmat_obj1;
LLVector3 llvec(1, 3, 5);
LLVector3 res_vec(0, 0, 0);
LLVector3 llvec1(1, 3, 5);
LLVector3 llvec2(3, 6, 1);
LLVector3 llvec3(4, 6, 9);
llmat_obj1.setRows(llvec1, llvec2, llvec3);
res_vec = llvec * llmat_obj1;
LLVector3 expected_result(30, 51, 53);
ensure("LLMatrix3::operator*(const LLVector3 &a, const LLMatrix3 &b) failed", res_vec == expected_result);
}
//test case for operator*(const LLVector3d &a, const LLMatrix3 &b)
template<> template<>
void m3math_test_object_t::test<7>()
{
LLMatrix3 llmat_obj1;
LLVector3d llvec3d1;
LLVector3d llvec3d2(0, 3, 4);
LLVector3 llvec1(1, 3, 5);
LLVector3 llvec2(3, 2, 1);
LLVector3 llvec3(4, 6, 0);
llmat_obj1.setRows(llvec1, llvec2, llvec3);
llvec3d1 = llvec3d2 * llmat_obj1;
LLVector3d expected_result(25, 30, 3);
ensure("LLMatrix3::operator*(const LLVector3 &a, const LLMatrix3 &b) failed", llvec3d1 == expected_result);
}
// test case for operator==(const LLMatrix3 &a, const LLMatrix3 &b)
template<> template<>
void m3math_test_object_t::test<8>()
{
LLMatrix3 llmat_obj1;
LLMatrix3 llmat_obj2;
LLVector3 llvec1(1, 3, 5);
LLVector3 llvec2(3, 6, 1);
LLVector3 llvec3(4, 6, 9);
llmat_obj1.setRows(llvec1, llvec2, llvec3);
llmat_obj2.setRows(llvec1, llvec2, llvec3);
ensure("LLMatrix3::operator==(const LLMatrix3 &a, const LLMatrix3 &b) failed", llmat_obj1 == llmat_obj2);
llmat_obj2.setRows(llvec2, llvec2, llvec3);
ensure("LLMatrix3::operator!=(const LLMatrix3 &a, const LLMatrix3 &b) failed", llmat_obj1 != llmat_obj2);
}
//test case for quaternion() fn.
template<> template<>
void m3math_test_object_t::test<9>()
{
LLMatrix3 llmat_obj1;
LLQuaternion llmat_quat;
LLVector3 llmat1(2.0f, 1.0f, 6.0f);
LLVector3 llmat2(1.0f, 1.0f, 3.0f);
LLVector3 llmat3(1.0f, 7.0f, 5.0f);
llmat_obj1.setRows(llmat1, llmat2, llmat3);
llmat_quat = llmat_obj1.quaternion();
ensure("LLMatrix3::quaternion failed ", is_approx_equal(-0.66666669f, llmat_quat.mQ[0]) &&
is_approx_equal(-0.83333337f, llmat_quat.mQ[1]) &&
is_approx_equal(0.0f, llmat_quat.mQ[2]) &&
is_approx_equal(1.5f, llmat_quat.mQ[3]));
}
//test case for transpose() fn.
template<> template<>
void m3math_test_object_t::test<10>()
{
LLMatrix3 llmat_obj;
LLVector3 llvec1(1, 2, 3);
LLVector3 llvec2(3, 2, 1);
LLVector3 llvec3(2, 2, 2);
llmat_obj.setRows(llvec1, llvec2, llvec3);
llmat_obj.transpose();
LLVector3 resllvec1(1, 3, 2);
LLVector3 resllvec2(2, 2, 2);
LLVector3 resllvec3(3, 1, 2);
LLMatrix3 expectedllmat_obj;
expectedllmat_obj.setRows(resllvec1, resllvec2, resllvec3);
ensure("LLMatrix3::transpose failed ", llmat_obj == expectedllmat_obj);
}
//test case for determinant() fn.
template<> template<>
void m3math_test_object_t::test<11>()
{
LLMatrix3 llmat_obj1;
LLVector3 llvec1(1, 2, 3);
LLVector3 llvec2(3, 2, 1);
LLVector3 llvec3(2, 2, 2);
llmat_obj1.setRows(llvec1, llvec2, llvec3);
ensure("LLMatrix3::determinant failed ", 0.0f == llmat_obj1.determinant());
}
//test case for orthogonalize() fn.
template<> template<>
void m3math_test_object_t::test<12>()
{
LLMatrix3 llmat_obj;
LLVector3 llvec1(1, 4, 3);
LLVector3 llvec2(1, 2, 0);
LLVector3 llvec3(2, 4, 2);
skip("This test fails depending on architecture. Need to fix comparison operation, is_approx_equal, to work on more than one platform.");
llmat_obj.setRows(llvec1, llvec2, llvec3);
llmat_obj.orthogonalize();
ensure("LLMatrix3::orthogonalize failed ",
is_approx_equal(0.19611614f, llmat_obj.mMatrix[0][0]) &&
is_approx_equal(0.78446454f, llmat_obj.mMatrix[0][1]) &&
is_approx_equal(0.58834841f, llmat_obj.mMatrix[0][2]) &&
is_approx_equal(0.47628204f, llmat_obj.mMatrix[1][0]) &&
is_approx_equal(0.44826545f, llmat_obj.mMatrix[1][1]) &&
is_approx_equal(-0.75644795f, llmat_obj.mMatrix[1][2]) &&
is_approx_equal(-0.85714286f, llmat_obj.mMatrix[2][0]) &&
is_approx_equal(0.42857143f, llmat_obj.mMatrix[2][1]) &&
is_approx_equal(-0.28571429f, llmat_obj.mMatrix[2][2]));
}
//test case for adjointTranspose() fn.
template<> template<>
void m3math_test_object_t::test<13>()
{
LLMatrix3 llmat_obj;
LLVector3 llvec1(3, 2, 1);
LLVector3 llvec2(6, 2, 1);
LLVector3 llvec3(3, 6, 8);
llmat_obj.setRows(llvec1, llvec2, llvec3);
llmat_obj.adjointTranspose();
ensure("LLMatrix3::adjointTranspose failed ", 10 == llmat_obj.mMatrix[0][0] &&
-45 == llmat_obj.mMatrix[1][0] &&
30 == llmat_obj.mMatrix[2][0] &&
-10 == llmat_obj.mMatrix[0][1] &&
21 == llmat_obj.mMatrix[1][1] &&
-12 == llmat_obj.mMatrix[2][1] &&
0 == llmat_obj.mMatrix[0][2] &&
3 == llmat_obj.mMatrix[1][2] &&
-6 == llmat_obj.mMatrix[2][2]);
}
/* TBD: Need to add test cases for getEulerAngles() and setRot() functions */
}
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/**
* @file math.cpp
* @author Phoenix
* @date 2005-09-26
* @brief Tests for the llmath library.
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "llcrc.h"
#include "llrand.h"
#include "lluuid.h"
#include "../llline.h"
#include "../llmath.h"
#include "../llsphere.h"
#include "../v3math.h"
namespace tut
{
struct math_data
{
};
typedef test_group<math_data> math_test;
typedef math_test::object math_object;
tut::math_test tm("BasicLindenMath");
template<> template<>
void math_object::test<1>()
{
S32 val = 89543;
val = llabs(val);
ensure("integer absolute value 1", (89543 == val));
val = -500;
val = llabs(val);
ensure("integer absolute value 2", (500 == val));
}
template<> template<>
void math_object::test<2>()
{
F32 val = -2583.4f;
val = llabs(val);
ensure("float absolute value 1", (2583.4f == val));
val = 430903.f;
val = llabs(val);
ensure("float absolute value 2", (430903.f == val));
}
template<> template<>
void math_object::test<3>()
{
F64 val = 387439393.987329839;
val = llabs(val);
ensure("double absolute value 1", (387439393.987329839 == val));
val = -8937843.9394878;
val = llabs(val);
ensure("double absolute value 2", (8937843.9394878 == val));
}
template<> template<>
void math_object::test<4>()
{
F32 val = 430903.9f;
S32 val1 = lltrunc(val);
ensure("float truncate value 1", (430903 == val1));
val = -2303.9f;
val1 = lltrunc(val);
ensure("float truncate value 2", (-2303 == val1));
}
template<> template<>
void math_object::test<5>()
{
F64 val = 387439393.987329839 ;
S32 val1 = lltrunc(val);
ensure("float truncate value 1", (387439393 == val1));
val = -387439393.987329839;
val1 = lltrunc(val);
ensure("float truncate value 2", (-387439393 == val1));
}
template<> template<>
void math_object::test<6>()
{
F32 val = 430903.2f;
S32 val1 = llfloor(val);
ensure("float llfloor value 1", (430903 == val1));
val = -430903.9f;
val1 = llfloor(val);
ensure("float llfloor value 2", (-430904 == val1));
}
template<> template<>
void math_object::test<7>()
{
F32 val = 430903.2f;
S32 val1 = llceil(val);
ensure("float llceil value 1", (430904 == val1));
val = -430903.9f;
val1 = llceil(val);
ensure("float llceil value 2", (-430903 == val1));
}
template<> template<>
void math_object::test<8>()
{
F32 val = 430903.2f;
S32 val1 = ll_round(val);
ensure("float ll_round value 1", (430903 == val1));
val = -430903.9f;
val1 = ll_round(val);
ensure("float ll_round value 2", (-430904 == val1));
}
template<> template<>
void math_object::test<9>()
{
F32 val = 430905.2654f, nearest = 100.f;
val = ll_round(val, nearest);
ensure("float ll_round value 1", (430900 == val));
val = -430905.2654f, nearest = 10.f;
val = ll_round(val, nearest);
ensure("float ll_round value 1", (-430910 == val));
}
template<> template<>
void math_object::test<10>()
{
F64 val = 430905.2654, nearest = 100.0;
val = ll_round(val, nearest);
ensure("double ll_round value 1", (430900 == val));
val = -430905.2654, nearest = 10.0;
val = ll_round(val, nearest);
ensure("double ll_round value 1", (-430910.00000 == val));
}
template<> template<>
void math_object::test<11>()
{
const F32 F_PI = 3.1415926535897932384626433832795f;
F32 angle = 3506.f;
angle = llsimple_angle(angle);
ensure("llsimple_angle value 1", (angle <=F_PI && angle >= -F_PI));
angle = -431.f;
angle = llsimple_angle(angle);
ensure("llsimple_angle value 1", (angle <=F_PI && angle >= -F_PI));
}
}
namespace tut
{
struct uuid_data
{
LLUUID id;
};
typedef test_group<uuid_data> uuid_test;
typedef uuid_test::object uuid_object;
tut::uuid_test tu("LLUUID");
template<> template<>
void uuid_object::test<1>()
{
ensure("uuid null", id.isNull());
id.generate();
ensure("generate not null", id.notNull());
id.setNull();
ensure("set null", id.isNull());
}
template<> template<>
void uuid_object::test<2>()
{
id.generate();
LLUUID a(id);
ensure_equals("copy equal", id, a);
a.generate();
ensure_not_equals("generate not equal", id, a);
a = id;
ensure_equals("assignment equal", id, a);
}
template<> template<>
void uuid_object::test<3>()
{
id.generate();
LLUUID copy(id);
LLUUID mask;
mask.generate();
copy ^= mask;
ensure_not_equals("mask not equal", id, copy);
copy ^= mask;
ensure_equals("mask back", id, copy);
}
template<> template<>
void uuid_object::test<4>()
{
id.generate();
std::string id_str = id.asString();
LLUUID copy(id_str.c_str());
ensure_equals("string serialization", id, copy);
}
}
namespace tut
{
struct crc_data
{
};
typedef test_group<crc_data> crc_test;
typedef crc_test::object crc_object;
tut::crc_test tc("LLCrc");
template<> template<>
void crc_object::test<1>()
{
/* Test buffer update and individual char update */
const char TEST_BUFFER[] = "hello &#$)$&Nd0";
LLCRC c1, c2;
c1.update((U8*)TEST_BUFFER, sizeof(TEST_BUFFER) - 1);
char* rh = (char*)TEST_BUFFER;
while(*rh != '\0')
{
c2.update(*rh);
++rh;
}
ensure_equals("crc update 1", c1.getCRC(), c2.getCRC());
}
template<> template<>
void crc_object::test<2>()
{
/* Test mixing of buffer and individual char update */
const char TEST_BUFFER1[] = "Split Buffer one $^%$%#@$";
const char TEST_BUFFER2[] = "Split Buffer two )(8723#5dsds";
LLCRC c1, c2;
c1.update((U8*)TEST_BUFFER1, sizeof(TEST_BUFFER1) - 1);
char* rh = (char*)TEST_BUFFER2;
while(*rh != '\0')
{
c1.update(*rh);
++rh;
}
rh = (char*)TEST_BUFFER1;
while(*rh != '\0')
{
c2.update(*rh);
++rh;
}
c2.update((U8*)TEST_BUFFER2, sizeof(TEST_BUFFER2) - 1);
ensure_equals("crc update 2", c1.getCRC(), c2.getCRC());
}
}
namespace tut
{
struct sphere_data
{
};
typedef test_group<sphere_data> sphere_test;
typedef sphere_test::object sphere_object;
tut::sphere_test tsphere("LLSphere");
template<> template<>
void sphere_object::test<1>()
{
// test LLSphere::contains() and ::overlaps()
S32 number_of_tests = 10;
for (S32 test = 0; test < number_of_tests; ++test)
{
LLVector3 first_center(1.f, 1.f, 1.f);
F32 first_radius = 3.f;
LLSphere first_sphere( first_center, first_radius );
F32 half_millimeter = 0.0005f;
LLVector3 direction( ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f);
direction.normalize();
F32 distance = ll_frand(first_radius - 2.f * half_millimeter);
LLVector3 second_center = first_center + distance * direction;
F32 second_radius = first_radius - distance - half_millimeter;
LLSphere second_sphere( second_center, second_radius );
ensure("first sphere should contain the second", first_sphere.contains(second_sphere));
ensure("first sphere should overlap the second", first_sphere.overlaps(second_sphere));
distance = first_radius + ll_frand(first_radius);
second_center = first_center + distance * direction;
second_radius = distance - first_radius + half_millimeter;
second_sphere.set( second_center, second_radius );
ensure("first sphere should NOT contain the second", !first_sphere.contains(second_sphere));
ensure("first sphere should overlap the second", first_sphere.overlaps(second_sphere));
distance = first_radius + ll_frand(first_radius) + half_millimeter;
second_center = first_center + distance * direction;
second_radius = distance - first_radius - half_millimeter;
second_sphere.set( second_center, second_radius );
ensure("first sphere should NOT contain the second", !first_sphere.contains(second_sphere));
ensure("first sphere should NOT overlap the second", !first_sphere.overlaps(second_sphere));
}
}
template<> template<>
void sphere_object::test<2>()
{
skip("See SNOW-620. Neither the test nor the code being tested seem good. Also sim-only.");
// test LLSphere::getBoundingSphere()
S32 number_of_tests = 100;
S32 number_of_spheres = 10;
F32 sphere_center_range = 32.f;
F32 sphere_radius_range = 5.f;
for (S32 test = 0; test < number_of_tests; ++test)
{
// gegnerate a bunch of random sphere
std::vector< LLSphere > sphere_list;
for (S32 sphere_count=0; sphere_count < number_of_spheres; ++sphere_count)
{
LLVector3 direction( ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f);
direction.normalize();
F32 distance = ll_frand(sphere_center_range);
LLVector3 center = distance * direction;
F32 radius = ll_frand(sphere_radius_range);
LLSphere sphere( center, radius );
sphere_list.push_back(sphere);
}
// compute the bounding sphere
LLSphere bounding_sphere = LLSphere::getBoundingSphere(sphere_list);
// make sure all spheres are inside the bounding sphere
{
std::vector< LLSphere >::const_iterator sphere_itr;
for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
{
ensure("sphere should be contained by the bounding sphere", bounding_sphere.contains(*sphere_itr));
}
}
// TODO -- improve LLSphere::getBoundingSphere() to the point where
// we can reduce the 'expansion' in the two tests below to about
// 2 mm or less
F32 expansion = 0.005f;
// move all spheres out a little bit
// and count how many are NOT contained
{
std::vector< LLVector3 > uncontained_directions;
std::vector< LLSphere >::iterator sphere_itr;
for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
{
LLVector3 direction = sphere_itr->getCenter() - bounding_sphere.getCenter();
direction.normalize();
sphere_itr->setCenter( sphere_itr->getCenter() + expansion * direction );
if (! bounding_sphere.contains( *sphere_itr ) )
{
uncontained_directions.push_back(direction);
}
}
ensure("when moving spheres out there should be at least two uncontained spheres",
uncontained_directions.size() > 1);
/* TODO -- when the bounding sphere algorithm is improved we can open up this test
* at the moment it occasionally fails when the sphere collection is tight and small
* (2 meters or less)
if (2 == uncontained_directions.size() )
{
// if there were only two uncontained spheres then
// the two directions should be nearly opposite
F32 dir_dot = uncontained_directions[0] * uncontained_directions[1];
ensure("two uncontained spheres should lie opposite the bounding center", dir_dot < -0.95f);
}
*/
}
// compute the new bounding sphere
bounding_sphere = LLSphere::getBoundingSphere(sphere_list);
// increase the size of all spheres a little bit
// and count how many are NOT contained
{
std::vector< LLVector3 > uncontained_directions;
std::vector< LLSphere >::iterator sphere_itr;
for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
{
LLVector3 direction = sphere_itr->getCenter() - bounding_sphere.getCenter();
direction.normalize();
sphere_itr->setRadius( sphere_itr->getRadius() + expansion );
if (! bounding_sphere.contains( *sphere_itr ) )
{
uncontained_directions.push_back(direction);
}
}
ensure("when boosting sphere radii there should be at least two uncontained spheres",
uncontained_directions.size() > 1);
/* TODO -- when the bounding sphere algorithm is improved we can open up this test
* at the moment it occasionally fails when the sphere collection is tight and small
* (2 meters or less)
if (2 == uncontained_directions.size() )
{
// if there were only two uncontained spheres then
// the two directions should be nearly opposite
F32 dir_dot = uncontained_directions[0] * uncontained_directions[1];
ensure("two uncontained spheres should lie opposite the bounding center", dir_dot < -0.95f);
}
*/
}
}
}
}
namespace tut
{
F32 SMALL_RADIUS = 1.0f;
F32 MEDIUM_RADIUS = 5.0f;
F32 LARGE_RADIUS = 10.0f;
struct line_data
{
};
typedef test_group<line_data> line_test;
typedef line_test::object line_object;
tut::line_test tline("LLLine");
template<> template<>
void line_object::test<1>()
{
// this is a test for LLLine::intersects(point) which returns true
// if the line passes within some tolerance of point
// these tests will have some floating point error,
// so we need to specify how much error is ok
F32 allowable_relative_error = 0.00001f;
S32 number_of_tests = 100;
for (S32 test = 0; test < number_of_tests; ++test)
{
// generate some random point to be on the line
LLVector3 point_on_line( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
point_on_line.normalize();
point_on_line *= ll_frand(LARGE_RADIUS);
// generate some random point to "intersect"
LLVector3 random_direction ( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
random_direction.normalize();
LLVector3 random_offset( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
random_offset.normalize();
random_offset *= ll_frand(SMALL_RADIUS);
LLVector3 point = point_on_line + MEDIUM_RADIUS * random_direction
+ random_offset;
// compute the axis of approach (a unit vector between the points)
LLVector3 axis_of_approach = point - point_on_line;
axis_of_approach.normalize();
// compute the direction of the the first line (perp to axis_of_approach)
LLVector3 first_dir( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
first_dir.normalize();
F32 dot = first_dir * axis_of_approach;
first_dir -= dot * axis_of_approach; // subtract component parallel to axis
first_dir.normalize();
// construct the line
LLVector3 another_point_on_line = point_on_line + ll_frand(LARGE_RADIUS) * first_dir;
LLLine line(another_point_on_line, point_on_line);
// test that the intersection point is within MEDIUM_RADIUS + SMALL_RADIUS
F32 test_radius = MEDIUM_RADIUS + SMALL_RADIUS;
test_radius += (LARGE_RADIUS * allowable_relative_error);
ensure("line should pass near intersection point", line.intersects(point, test_radius));
test_radius = allowable_relative_error * (point - point_on_line).length();
ensure("line should intersect point used to define it", line.intersects(point_on_line, test_radius));
}
}
template<> template<>
void line_object::test<2>()
{
/*
These tests fail intermittently on all platforms - see DEV-16600
Commenting this out until dev has time to investigate.
// this is a test for LLLine::nearestApproach(LLLIne) method
// which computes the point on a line nearest another line
// these tests will have some floating point error,
// so we need to specify how much error is ok
// TODO -- make nearestApproach() algorithm more accurate so
// we can tighten the allowable_error. Most tests are tighter
// than one milimeter, however when doing randomized testing
// you can walk into inaccurate cases.
F32 allowable_relative_error = 0.001f;
S32 number_of_tests = 100;
for (S32 test = 0; test < number_of_tests; ++test)
{
// generate two points to be our known nearest approaches
LLVector3 some_point( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
some_point.normalize();
some_point *= ll_frand(LARGE_RADIUS);
LLVector3 another_point( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
another_point.normalize();
another_point *= ll_frand(LARGE_RADIUS);
// compute the axis of approach (a unit vector between the points)
LLVector3 axis_of_approach = another_point - some_point;
axis_of_approach.normalize();
// compute the direction of the the first line (perp to axis_of_approach)
LLVector3 first_dir( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
F32 dot = first_dir * axis_of_approach;
first_dir -= dot * axis_of_approach; // subtract component parallel to axis
first_dir.normalize(); // normalize
// compute the direction of the the second line
LLVector3 second_dir( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
dot = second_dir * axis_of_approach;
second_dir -= dot * axis_of_approach;
second_dir.normalize();
// make sure the lines aren't too parallel,
dot = fabsf(first_dir * second_dir);
if (dot > 0.99f)
{
// skip this test, we're not interested in testing
// the intractible cases
continue;
}
// construct the lines
LLVector3 first_point = some_point + ll_frand(LARGE_RADIUS) * first_dir;
LLLine first_line(first_point, some_point);
LLVector3 second_point = another_point + ll_frand(LARGE_RADIUS) * second_dir;
LLLine second_line(second_point, another_point);
// compute the points of nearest approach
LLVector3 some_computed_point = first_line.nearestApproach(second_line);
LLVector3 another_computed_point = second_line.nearestApproach(first_line);
// compute the error
F32 first_error = (some_point - some_computed_point).length();
F32 scale = llmax((some_point - another_point).length(), some_point.length());
scale = llmax(scale, another_point.length());
scale = llmax(scale, 1.f);
F32 first_relative_error = first_error / scale;
F32 second_error = (another_point - another_computed_point).length();
F32 second_relative_error = second_error / scale;
//if (first_relative_error > allowable_relative_error)
//{
// std::cout << "first_error = " << first_error
// << " first_relative_error = " << first_relative_error
// << " scale = " << scale
// << " dir_dot = " << (first_dir * second_dir)
// << std::endl;
//}
//if (second_relative_error > allowable_relative_error)
//{
// std::cout << "second_error = " << second_error
// << " second_relative_error = " << second_relative_error
// << " scale = " << scale
// << " dist = " << (some_point - another_point).length()
// << " dir_dot = " << (first_dir * second_dir)
// << std::endl;
//}
// test that the errors are small
ensure("first line should accurately compute its closest approach",
first_relative_error <= allowable_relative_error);
ensure("second line should accurately compute its closest approach",
second_relative_error <= allowable_relative_error);
}
*/
}
F32 ALMOST_PARALLEL = 0.99f;
template<> template<>
void line_object::test<3>()
{
// this is a test for LLLine::getIntersectionBetweenTwoPlanes() method
// first some known tests
LLLine xy_plane(LLVector3(0.f, 0.f, 2.f), LLVector3(0.f, 0.f, 3.f));
LLLine yz_plane(LLVector3(2.f, 0.f, 0.f), LLVector3(3.f, 0.f, 0.f));
LLLine zx_plane(LLVector3(0.f, 2.f, 0.f), LLVector3(0.f, 3.f, 0.f));
LLLine x_line;
LLLine y_line;
LLLine z_line;
bool x_success = LLLine::getIntersectionBetweenTwoPlanes(x_line, xy_plane, zx_plane);
bool y_success = LLLine::getIntersectionBetweenTwoPlanes(y_line, yz_plane, xy_plane);
bool z_success = LLLine::getIntersectionBetweenTwoPlanes(z_line, zx_plane, yz_plane);
ensure("xy and zx planes should intersect", x_success);
ensure("yz and xy planes should intersect", y_success);
ensure("zx and yz planes should intersect", z_success);
LLVector3 direction = x_line.getDirection();
ensure("x_line should be parallel to x_axis", fabs(direction.mV[VX]) == 1.f
&& 0.f == direction.mV[VY]
&& 0.f == direction.mV[VZ] );
direction = y_line.getDirection();
ensure("y_line should be parallel to y_axis", 0.f == direction.mV[VX]
&& fabs(direction.mV[VY]) == 1.f
&& 0.f == direction.mV[VZ] );
direction = z_line.getDirection();
ensure("z_line should be parallel to z_axis", 0.f == direction.mV[VX]
&& 0.f == direction.mV[VY]
&& fabs(direction.mV[VZ]) == 1.f );
// next some random tests
F32 allowable_relative_error = 0.0001f;
S32 number_of_tests = 20;
for (S32 test = 0; test < number_of_tests; ++test)
{
// generate the known line
LLVector3 some_point( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
some_point.normalize();
some_point *= ll_frand(LARGE_RADIUS);
LLVector3 another_point( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
another_point.normalize();
another_point *= ll_frand(LARGE_RADIUS);
LLLine known_intersection(some_point, another_point);
// compute a plane that intersect the line
LLVector3 point_on_plane( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
point_on_plane.normalize();
point_on_plane *= ll_frand(LARGE_RADIUS);
LLVector3 plane_normal = (point_on_plane - some_point) % known_intersection.getDirection();
plane_normal.normalize();
LLLine first_plane(point_on_plane, point_on_plane + plane_normal);
// compute a different plane that intersect the line
LLVector3 point_on_different_plane( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
point_on_different_plane.normalize();
point_on_different_plane *= ll_frand(LARGE_RADIUS);
LLVector3 different_plane_normal = (point_on_different_plane - another_point) % known_intersection.getDirection();
different_plane_normal.normalize();
LLLine second_plane(point_on_different_plane, point_on_different_plane + different_plane_normal);
if (fabs(plane_normal * different_plane_normal) > ALMOST_PARALLEL)
{
// the two planes are approximately parallel, so we won't test this case
continue;
}
LLLine measured_intersection;
bool success = LLLine::getIntersectionBetweenTwoPlanes(
measured_intersection,
first_plane,
second_plane);
ensure("plane intersection should succeed", success);
F32 dot = fabs(known_intersection.getDirection() * measured_intersection.getDirection());
ensure("measured intersection should be parallel to known intersection",
dot > ALMOST_PARALLEL);
ensure("measured intersection should pass near known point",
measured_intersection.intersects(some_point, LARGE_RADIUS * allowable_relative_error));
}
}
}
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/**
* @file v2math_test.cpp
* @author Adroit
* @date 2007-02
* @brief v2math test cases.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "../v2math.h"
namespace tut
{
struct v2math_data
{
};
typedef test_group<v2math_data> v2math_test;
typedef v2math_test::object v2math_object;
tut::v2math_test v2math_testcase("v2math_h");
template<> template<>
void v2math_object::test<1>()
{
LLVector2 vec2;
ensure("LLVector2:Fail to initialize ", (0.f == vec2.mV[VX] && 0.f == vec2.mV[VY]));
F32 x =2.0f, y = 3.2f ;
LLVector2 vec3(x,y);
ensure("LLVector2(F32 x, F32 y):Fail to initialize ", (x == vec3.mV[VX]) && (y == vec3.mV[VY]));
const F32 vec[2] = {3.2f, 4.5f};
LLVector2 vec4(vec);
ensure("LLVector2(const F32 *vec):Fail to initialize ", (vec[0] == vec4.mV[VX]) && (vec[1] == vec4.mV[VY]));
vec4.clearVec();
ensure("clearVec():Fail to clean the values ", (0.f == vec4.mV[VX] && 0.f == vec4.mV[VY]));
vec3.zeroVec();
ensure("zeroVec():Fail to fill the zero ", (0.f == vec3.mV[VX] && 0.f == vec3.mV[VY]));
}
template<> template<>
void v2math_object::test<2>()
{
F32 x = 123.356f, y = 2387.453f;
LLVector2 vec2,vec3;
vec2.setVec(x, y);
ensure("1:setVec: Fail ", (x == vec2.mV[VX]) && (y == vec2.mV[VY]));
vec3.setVec(vec2);
ensure("2:setVec: Fail " ,(vec2 == vec3));
vec3.zeroVec();
const F32 vec[2] = {3.24653f, 457653.4f};
vec3.setVec(vec);
ensure("3:setVec: Fail ", (vec[0] == vec3.mV[VX]) && (vec[1] == vec3.mV[VY]));
}
template<> template<>
void v2math_object::test<3>()
{
F32 x = 2.2345f, y = 3.5678f ;
LLVector2 vec2(x,y);
ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y)));
ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y)));
}
template<> template<>
void v2math_object::test<4>()
{
F32 x =-2.0f, y = -3.0f ;
LLVector2 vec2(x,y);
ensure_equals("abs():Fail", vec2.abs(), true);
ensure("abs() x", is_approx_equal(vec2.mV[VX], 2.f));
ensure("abs() y", is_approx_equal(vec2.mV[VY], 3.f));
ensure("isNull():Fail ", false == vec2.isNull()); //Returns true if vector has a _very_small_ length
x =.00000001f, y = .000001001f;
vec2.setVec(x, y);
ensure("isNull(): Fail ", true == vec2.isNull());
}
template<> template<>
void v2math_object::test<5>()
{
F32 x =1.f, y = 2.f;
LLVector2 vec2(x, y), vec3;
vec3 = vec3.scaleVec(vec2);
ensure("scaleVec: Fail ", vec3.mV[VX] == 0. && vec3.mV[VY] == 0.);
ensure("isExactlyZero(): Fail", true == vec3.isExactlyZero());
vec3.setVec(2.f, 1.f);
vec3 = vec3.scaleVec(vec2);
ensure("scaleVec: Fail ", (2.f == vec3.mV[VX]) && (2.f == vec3.mV[VY]));
ensure("isExactlyZero():Fail", false == vec3.isExactlyZero());
}
template<> template<>
void v2math_object::test<6>()
{
F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
F32 val1, val2;
LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
vec4 = vec2 + vec3 ;
val1 = x1+x2;
val2 = y1+y2;
ensure("1:operator+ failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
vec2.clearVec();
vec3.clearVec();
x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
vec2.setVec(x1, y1);
vec3.setVec(x2, y2);
vec4 = vec2 + vec3;
val1 = x1+x2;
val2 = y1+y2;
ensure("2:operator+ failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
}
template<> template<>
void v2math_object::test<7>()
{
F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
F32 val1, val2;
LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
vec4 = vec2 - vec3 ;
val1 = x1-x2;
val2 = y1-y2;
ensure("1:operator- failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
vec2.clearVec();
vec3.clearVec();
vec4.clearVec();
x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
vec2.setVec(x1, y1);
vec3.setVec(x2, y2);
vec4 = vec2 - vec3;
val1 = x1-x2;
val2 = y1-y2;
ensure("2:operator- failed",(val1 == vec4.mV[VX]) && ((val2 == vec4.mV[VY])));
}
template<> template<>
void v2math_object::test<8>()
{
F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
F32 val1, val2;
LLVector2 vec2(x1, y1), vec3(x2, y2);
val1 = vec2 * vec3;
val2 = x1*x2 + y1*y2;
ensure("1:operator* failed",(val1 == val2));
vec3.clearVec();
F32 mulVal = 4.332f;
vec3 = vec2 * mulVal;
val1 = x1*mulVal;
val2 = y1*mulVal;
ensure("2:operator* failed",(val1 == vec3.mV[VX]) && (val2 == vec3.mV[VY]));
vec3.clearVec();
vec3 = mulVal * vec2;
ensure("3:operator* failed",(val1 == vec3.mV[VX]) && (val2 == vec3.mV[VY]));
}
template<> template<>
void v2math_object::test<9>()
{
F32 x1 =1.f, y1 = 2.f, div = 3.2f;
F32 val1, val2;
LLVector2 vec2(x1, y1), vec3;
vec3 = vec2 / div;
val1 = x1 / div;
val2 = y1 / div;
ensure("1:operator/ failed", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]));
vec3.clearVec();
x1 = -.235f, y1 = -24.32f, div = -2.2f;
vec2.setVec(x1, y1);
vec3 = vec2 / div;
val1 = x1 / div;
val2 = y1 / div;
ensure("2:operator/ failed", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]));
}
template<> template<>
void v2math_object::test<10>()
{
F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
F32 val1, val2;
LLVector2 vec2(x1, y1), vec3(x2, y2), vec4;
vec4 = vec2 % vec3;
val1 = x1*y2 - x2*y1;
val2 = y1*x2 - y2*x1;
ensure("1:operator% failed",(val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY]));
vec2.clearVec();
vec3.clearVec();
vec4.clearVec();
x1 = -.235f, y1 = -24.32f, x2 = -2.3f, y2 = 1.f;
vec2.setVec(x1, y1);
vec3.setVec(x2, y2);
vec4 = vec2 % vec3;
val1 = x1*y2 - x2*y1;
val2 = y1*x2 - y2*x1;
ensure("2:operator% failed",(val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY]));
}
template<> template<>
void v2math_object::test<11>()
{
F32 x1 =1.f, y1 = 2.f;
LLVector2 vec2(x1, y1), vec3(x1, y1);
ensure("1:operator== failed",(vec2 == vec3));
vec2.clearVec();
vec3.clearVec();
x1 = -.235f, y1 = -24.32f;
vec2.setVec(x1, y1);
vec3.setVec(vec2);
ensure("2:operator== failed",(vec2 == vec3));
}
template<> template<>
void v2math_object::test<12>()
{
F32 x1 = 1.f, y1 = 2.f,x2 = 2.332f, y2 = -1.23f;
LLVector2 vec2(x1, y1), vec3(x2, y2);
ensure("1:operator!= failed",(vec2 != vec3));
vec2.clearVec();
vec3.clearVec();
vec2.setVec(x1, y1);
vec3.setVec(vec2);
ensure("2:operator!= failed", (false == (vec2 != vec3)));
}
template<> template<>
void v2math_object::test<13>()
{
F32 x1 = 1.f, y1 = 2.f,x2 = 2.332f, y2 = -1.23f;
F32 val1, val2;
LLVector2 vec2(x1, y1), vec3(x2, y2);
vec2 +=vec3;
val1 = x1+x2;
val2 = y1+y2;
ensure("1:operator+= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
vec2.setVec(x1, y1);
vec2 -=vec3;
val1 = x1-x2;
val2 = y1-y2;
ensure("2:operator-= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
vec2.clearVec();
vec3.clearVec();
x1 = -21.000466f, y1 = 2.98382f,x2 = 0.332f, y2 = -01.23f;
vec2.setVec(x1, y1);
vec3.setVec(x2, y2);
vec2 +=vec3;
val1 = x1+x2;
val2 = y1+y2;
ensure("3:operator+= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
vec2.setVec(x1, y1);
vec2 -=vec3;
val1 = x1-x2;
val2 = y1-y2;
ensure("4:operator-= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
}
template<> template<>
void v2math_object::test<14>()
{
F32 x1 =1.f, y1 = 2.f;
F32 val1, val2, mulVal = 4.332f;
LLVector2 vec2(x1, y1);
vec2 /=mulVal;
val1 = x1 / mulVal;
val2 = y1 / mulVal;
ensure("1:operator/= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
vec2.clearVec();
x1 = .213f, y1 = -2.34f, mulVal = -.23f;
vec2.setVec(x1, y1);
vec2 /=mulVal;
val1 = x1 / mulVal;
val2 = y1 / mulVal;
ensure("2:operator/= failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]));
}
template<> template<>
void v2math_object::test<15>()
{
F32 x1 =1.f, y1 = 2.f;
F32 val1, val2, mulVal = 4.332f;
LLVector2 vec2(x1, y1);
vec2 *=mulVal;
val1 = x1*mulVal;
val2 = y1*mulVal;
ensure("1:operator*= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
vec2.clearVec();
x1 = .213f, y1 = -2.34f, mulVal = -.23f;
vec2.setVec(x1, y1);
vec2 *=mulVal;
val1 = x1*mulVal;
val2 = y1*mulVal;
ensure("2:operator*= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
}
template<> template<>
void v2math_object::test<16>()
{
F32 x1 =1.f, y1 = 2.f, x2 = -2.3f, y2 = 1.11f;
F32 val1, val2;
LLVector2 vec2(x1, y1), vec3(x2, y2);
vec2 %= vec3;
val1 = x1*y2 - x2*y1;
val2 = y1*x2 - y2*x1;
ensure("1:operator%= failed",(val1 == vec2.mV[VX]) && (val2 == vec2.mV[VY]));
}
template<> template<>
void v2math_object::test<17>()
{
F32 x1 =1.f, y1 = 2.f;
LLVector2 vec2(x1, y1),vec3;
vec3 = -vec2;
ensure("1:operator- failed",(-vec3 == vec2));
}
template<> template<>
void v2math_object::test<18>()
{
F32 x1 =1.f, y1 = 2.f;
std::ostringstream stream1, stream2;
LLVector2 vec2(x1, y1),vec3;
stream1 << vec2;
vec3.setVec(x1, y1);
stream2 << vec3;
ensure("1:operator << failed",(stream1.str() == stream2.str()));
}
template<> template<>
void v2math_object::test<19>()
{
F32 x1 =1.0f, y1 = 2.0f, x2 = -.32f, y2 = .2234f;
LLVector2 vec2(x1, y1),vec3(x2, y2);
ensure("1:operator < failed",(vec3 < vec2));
x1 = 1.0f, y1 = 2.0f, x2 = 1.0f, y2 = 3.2234f;
vec2.setVec(x1, y1);
vec3.setVec(x2, y2);
ensure("2:operator < failed", (false == (vec3 < vec2)));
}
template<> template<>
void v2math_object::test<20>()
{
F32 x1 =1.0f, y1 = 2.0f;
LLVector2 vec2(x1, y1);
ensure("1:operator [] failed",( x1 == vec2[0]));
ensure("2:operator [] failed",( y1 == vec2[1]));
vec2.clearVec();
x1 = 23.0f, y1 = -.2361f;
vec2.setVec(x1, y1);
F32 ref1 = vec2[0];
ensure("3:operator [] failed", ( ref1 == x1));
F32 ref2 = vec2[1];
ensure("4:operator [] failed", ( ref2 == y1));
}
template<> template<>
void v2math_object::test<21>()
{
F32 x1 =1.f, y1 = 2.f, x2 = -.32f, y2 = .2234f;
F32 val1, val2;
LLVector2 vec2(x1, y1),vec3(x2, y2);
val1 = dist_vec_squared2D(vec2, vec3);
val2 = (x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2);
ensure_equals("dist_vec_squared2D values are not equal",val2, val1);
val1 = dist_vec_squared(vec2, vec3);
ensure_equals("dist_vec_squared values are not equal",val2, val1);
val1 = dist_vec(vec2, vec3);
val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
ensure_equals("dist_vec values are not equal",val2, val1);
}
template<> template<>
void v2math_object::test<22>()
{
F32 x1 =1.f, y1 = 2.f, x2 = -.32f, y2 = .2234f,fVal = .0121f;
F32 val1, val2;
LLVector2 vec2(x1, y1),vec3(x2, y2);
LLVector2 vec4 = lerp(vec2, vec3, fVal);
val1 = x1 + (x2 - x1) * fVal;
val2 = y1 + (y2 - y1) * fVal;
ensure("lerp values are not equal", ((val1 == vec4.mV[VX]) && (val2 == vec4.mV[VY])));
}
template<> template<>
void v2math_object::test<23>()
{
F32 x1 =1.f, y1 = 2.f;
F32 val1, val2;
LLVector2 vec2(x1, y1);
F32 vecMag = vec2.normVec();
F32 mag = (F32) sqrt(x1*x1 + y1*y1);
F32 oomag = 1.f / mag;
val1 = x1 * oomag;
val2 = y1 * oomag;
ensure("normVec failed", is_approx_equal(val1, vec2.mV[VX]) && is_approx_equal(val2, vec2.mV[VY]) && is_approx_equal(vecMag, mag));
x1 =.00000001f, y1 = 0.f;
vec2.setVec(x1, y1);
vecMag = vec2.normVec();
ensure("normVec failed should be 0.", 0. == vec2.mV[VX] && 0. == vec2.mV[VY] && vecMag == 0.);
}
}
+309
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@@ -0,0 +1,309 @@
/**
* @file v3color_test.cpp
* @author Adroit
* @date 2007-03
* @brief v3color test cases.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "../v3color.h"
namespace tut
{
struct v3color_data
{
};
typedef test_group<v3color_data> v3color_test;
typedef v3color_test::object v3color_object;
tut::v3color_test v3color_testcase("v3color_h");
template<> template<>
void v3color_object::test<1>()
{
LLColor3 llcolor3;
ensure("1:LLColor3:Fail to default-initialize ", (0.0f == llcolor3.mV[0]) && (0.0f == llcolor3.mV[1]) && (0.0f == llcolor3.mV[2]));
F32 r = 2.0f, g = 3.2f, b = 1.f;
F32 v1,v2,v3;
LLColor3 llcolor3a(r,g,b);
ensure("2:LLColor3:Fail to initialize " ,(2.0f == llcolor3a.mV[0]) && (3.2f == llcolor3a.mV[1]) && (1.f == llcolor3a.mV[2]));
const F32 vec[3] = {2.0f, 3.2f,1.f};
LLColor3 llcolor3b(vec);
ensure("3:LLColor3:Fail to initialize " ,(2.0f == llcolor3b.mV[0]) && (3.2f == llcolor3b.mV[1]) && (1.f == llcolor3b.mV[2]));
const char* str = "561122";
LLColor3 llcolor3c(str);
v1 = (F32)86.0f/255.0f; // 0x56 = 86
v2 = (F32)17.0f/255.0f; // 0x11 = 17
v3 = (F32)34.0f/255.f; // 0x22 = 34
ensure("4:LLColor3:Fail to initialize " , is_approx_equal(v1, llcolor3c.mV[0]) && is_approx_equal(v2, llcolor3c.mV[1]) && is_approx_equal(v3, llcolor3c.mV[2]));
}
template<> template<>
void v3color_object::test<2>()
{
LLColor3 llcolor3;
llcolor3.setToBlack();
ensure("setToBlack:Fail to set black ", ((llcolor3.mV[0] == 0.f) && (llcolor3.mV[1] == 0.f) && (llcolor3.mV[2] == 0.f)));
llcolor3.setToWhite();
ensure("setToWhite:Fail to set white ", ((llcolor3.mV[0] == 1.f) && (llcolor3.mV[1] == 1.f) && (llcolor3.mV[2] == 1.f)));
}
template<> template<>
void v3color_object::test<3>()
{
F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;
LLColor3 llcolor3, llcolor3a;
llcolor3.setVec(r,g,b);
ensure("1:setVec(r,g,b) Fail ",((r == llcolor3.mV[0]) && (g == llcolor3.mV[1]) && (b == llcolor3.mV[2])));
llcolor3a.setVec(llcolor3);
ensure_equals("2:setVec(LLColor3) Fail ", llcolor3,llcolor3a);
F32 vec[3] = {1.2324f, 2.45634f, .234563f};
llcolor3.setToBlack();
llcolor3.setVec(vec);
ensure("3:setVec(F32*) Fail ",((vec[0] == llcolor3.mV[0]) && (vec[1] == llcolor3.mV[1]) && (vec[2] == llcolor3.mV[2])));
}
template<> template<>
void v3color_object::test<4>()
{
F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;
LLColor3 llcolor3(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor3.magVecSquared(), (r*r + g*g + b*b)));
ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), (F32) sqrt(r*r + g*g + b*b)));
}
template<> template<>
void v3color_object::test<5>()
{
F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;
F32 val1, val2,val3;
LLColor3 llcolor3(r,g,b);
F32 vecMag = llcolor3.normVec();
F32 mag = (F32) sqrt(r*r + g*g + b*b);
F32 oomag = 1.f / mag;
val1 = r * oomag;
val2 = g * oomag;
val3 = b * oomag;
ensure("1:normVec failed ", (is_approx_equal(val1, llcolor3.mV[0]) && is_approx_equal(val2, llcolor3.mV[1]) && is_approx_equal(val3, llcolor3.mV[2]) && is_approx_equal(vecMag, mag)));
r = .000000000f, g = 0.f, b = 0.0f;
llcolor3.setVec(r,g,b);
vecMag = llcolor3.normVec();
ensure("2:normVec failed should be 0. ", (0. == llcolor3.mV[0] && 0. == llcolor3.mV[1] && 0. == llcolor3.mV[2] && vecMag == 0.));
}
template<> template<>
void v3color_object::test<6>()
{
F32 r = 2.3436212f, g = -1231.f, b = .7849321232f;
std::ostringstream stream1, stream2;
LLColor3 llcolor3(r,g,b),llcolor3a;
stream1 << llcolor3;
llcolor3a.setVec(r,g,b);
stream2 << llcolor3a;
ensure("operator << failed ", (stream1.str() == stream2.str()));
}
template<> template<>
void v3color_object::test<7>()
{
F32 r = 2.3436212f, g = -1231.f, b = .7849321232f;
LLColor3 llcolor3(r,g,b),llcolor3a;
llcolor3a = llcolor3;
ensure("operator == failed ", (llcolor3a == llcolor3));
}
template<> template<>
void v3color_object::test<8>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2),llcolor3b;
llcolor3b = llcolor3 + llcolor3a ;
ensure("1:operator+ failed",is_approx_equal(r1+r2 ,llcolor3b.mV[0]) && is_approx_equal(g1+g2,llcolor3b.mV[1])&& is_approx_equal(b1+b2,llcolor3b.mV[2]));
r1 = -.235f, g1 = -24.32f, b1 = 2.13f, r2 = -2.3f, g2 = 1.f, b2 = 34.21f;
llcolor3.setVec(r1,g1,b1);
llcolor3a.setVec(r2,g2,b2);
llcolor3b = llcolor3 + llcolor3a;
ensure("2:operator+ failed",is_approx_equal(r1+r2 ,llcolor3b.mV[0]) && is_approx_equal(g1+g2,llcolor3b.mV[1])&& is_approx_equal(b1+b2,llcolor3b.mV[2]));
}
template<> template<>
void v3color_object::test<9>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2),llcolor3b;
llcolor3b = llcolor3 - llcolor3a ;
ensure("1:operator- failed",is_approx_equal(r1-r2 ,llcolor3b.mV[0]) && is_approx_equal(g1-g2,llcolor3b.mV[1])&& is_approx_equal(b1-b2,llcolor3b.mV[2]));
r1 = -.235f, g1 = -24.32f, b1 = 2.13f, r2 = -2.3f, g2 = 1.f, b2 = 34.21f;
llcolor3.setVec(r1,g1,b1);
llcolor3a.setVec(r2,g2,b2);
llcolor3b = llcolor3 - llcolor3a;
ensure("2:operator- failed",is_approx_equal(r1-r2 ,llcolor3b.mV[0]) && is_approx_equal(g1-g2,llcolor3b.mV[1])&& is_approx_equal(b1-b2,llcolor3b.mV[2]));
}
template<> template<>
void v3color_object::test<10>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2),llcolor3b;
llcolor3b = llcolor3 * llcolor3a;
ensure("1:operator* failed",is_approx_equal(r1*r2 ,llcolor3b.mV[0]) && is_approx_equal(g1*g2,llcolor3b.mV[1])&& is_approx_equal(b1*b2,llcolor3b.mV[2]));
llcolor3a.setToBlack();
F32 mulVal = 4.332f;
llcolor3a = llcolor3 * mulVal;
ensure("2:operator* failed",is_approx_equal(r1*mulVal ,llcolor3a.mV[0]) && is_approx_equal(g1*mulVal,llcolor3a.mV[1])&& is_approx_equal(b1*mulVal,llcolor3a.mV[2]));
llcolor3a.setToBlack();
llcolor3a = mulVal * llcolor3;
ensure("3:operator* failed",is_approx_equal(r1*mulVal ,llcolor3a.mV[0]) && is_approx_equal(g1*mulVal,llcolor3a.mV[1])&& is_approx_equal(b1*mulVal,llcolor3a.mV[2]));
}
template<> template<>
void v3color_object::test<11>()
{
F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;
LLColor3 llcolor3(r,g,b),llcolor3a;
llcolor3a = -llcolor3;
ensure("operator- failed ", (-llcolor3a == llcolor3));
}
template<> template<>
void v3color_object::test<12>()
{
F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;
LLColor3 llcolor3(r,g,b),llcolor3a(r,g,b);
ensure_equals("1:operator== failed",llcolor3a,llcolor3);
r = 13.3436212f, g = -11.f, b = .7849321232f;
llcolor3.setVec(r,g,b);
llcolor3a.setVec(r,g,b);
ensure_equals("2:operator== failed",llcolor3a,llcolor3);
}
template<> template<>
void v3color_object::test<13>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
ensure("1:operator!= failed",(llcolor3 != llcolor3a));
llcolor3.setToBlack();
llcolor3a.setVec(llcolor3);
ensure("2:operator!= failed", ( false == (llcolor3a != llcolor3)));
}
template<> template<>
void v3color_object::test<14>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
llcolor3a += llcolor3;
ensure("1:operator+= failed",is_approx_equal(r1+r2 ,llcolor3a.mV[0]) && is_approx_equal(g1+g2,llcolor3a.mV[1])&& is_approx_equal(b1+b2,llcolor3a.mV[2]));
llcolor3.setVec(r1,g1,b1);
llcolor3a.setVec(r2,g2,b2);
llcolor3a += llcolor3;
ensure("2:operator+= failed",is_approx_equal(r1+r2 ,llcolor3a.mV[0]) && is_approx_equal(g1+g2,llcolor3a.mV[1])&& is_approx_equal(b1+b2,llcolor3a.mV[2]));
}
template<> template<>
void v3color_object::test<15>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
llcolor3a -= llcolor3;
ensure("1:operator-= failed", is_approx_equal(r2-r1, llcolor3a.mV[0]));
ensure("2:operator-= failed", is_approx_equal(g2-g1, llcolor3a.mV[1]));
ensure("3:operator-= failed", is_approx_equal(b2-b1, llcolor3a.mV[2]));
llcolor3.setVec(r1,g1,b1);
llcolor3a.setVec(r2,g2,b2);
llcolor3a -= llcolor3;
ensure("4:operator-= failed", is_approx_equal(r2-r1, llcolor3a.mV[0]));
ensure("5:operator-= failed", is_approx_equal(g2-g1, llcolor3a.mV[1]));
ensure("6:operator-= failed", is_approx_equal(b2-b1, llcolor3a.mV[2]));
}
template<> template<>
void v3color_object::test<16>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
llcolor3a *= llcolor3;
ensure("1:operator*= failed",is_approx_equal(r1*r2 ,llcolor3a.mV[0]) && is_approx_equal(g1*g2,llcolor3a.mV[1])&& is_approx_equal(b1*b2,llcolor3a.mV[2]));
F32 mulVal = 4.332f;
llcolor3 *=mulVal;
ensure("2:operator*= failed",is_approx_equal(r1*mulVal ,llcolor3.mV[0]) && is_approx_equal(g1*mulVal,llcolor3.mV[1])&& is_approx_equal(b1*mulVal,llcolor3.mV[2]));
}
template<> template<>
void v3color_object::test<17>()
{
F32 r = 2.3436212f, g = -1231.f, b = .7849321232f;
LLColor3 llcolor3(r,g,b);
llcolor3.clamp();
ensure("1:clamp:Fail to clamp " ,(1.0f == llcolor3.mV[0]) && (0.f == llcolor3.mV[1]) && (b == llcolor3.mV[2]));
r = -2.3436212f, g = -1231.f, b = 67.7849321232f;
llcolor3.setVec(r,g,b);
llcolor3.clamp();
ensure("2:clamp:Fail to clamp " ,(0.f == llcolor3.mV[0]) && (0.f == llcolor3.mV[1]) && (1.f == llcolor3.mV[2]));
}
template<> template<>
void v3color_object::test<18>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
F32 val = 2.3f,val1,val2,val3;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
val1 = r1 + (r2 - r1)* val;
val2 = g1 + (g2 - g1)* val;
val3 = b1 + (b2 - b1)* val;
LLColor3 llcolor3b = lerp(llcolor3,llcolor3a,val);
ensure("lerp failed ", ((val1 ==llcolor3b.mV[0])&& (val2 ==llcolor3b.mV[1]) && (val3 ==llcolor3b.mV[2])));
}
template<> template<>
void v3color_object::test<19>()
{
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
F32 val = distVec(llcolor3,llcolor3a);
ensure("distVec failed ", is_approx_equal((F32) sqrt((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val));
F32 val1 = distVec_squared(llcolor3,llcolor3a);
ensure("distVec_squared failed ", is_approx_equal(((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val1));
}
template<> template<>
void v3color_object::test<20>()
{
F32 r1 = 1.02223f, g1 = 22222.212f, b1 = 122222.00002f;
LLColor3 llcolor31(r1,g1,b1);
LLSD sd = llcolor31.getValue();
LLColor3 llcolor32;
llcolor32.setValue(sd);
ensure_equals("LLColor3::setValue/getValue failed", llcolor31, llcolor32);
LLColor3 llcolor33(sd);
ensure_equals("LLColor3(LLSD) failed", llcolor31, llcolor33);
}
}
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@@ -0,0 +1,531 @@
/**
* @file v3dmath_test.cpp
* @author Adroit
* @date 2007-03
* @brief v3dmath test cases.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llsd.h"
#include "../test/lltut.h"
#include "../m3math.h"
#include "../v4math.h"
#include "../v3dmath.h"
#include "../v3dmath.h"
#include "../llquaternion.h"
namespace tut
{
struct v3dmath_data
{
};
typedef test_group<v3dmath_data> v3dmath_test;
typedef v3dmath_test::object v3dmath_object;
tut::v3dmath_test v3dmath_testcase("v3dmath_h");
template<> template<>
void v3dmath_object::test<1>()
{
LLVector3d vec3D;
ensure("1:LLVector3d:Fail to initialize ", ((0 == vec3D.mdV[VX]) && (0 == vec3D.mdV[VY]) && (0 == vec3D.mdV[VZ])));
F64 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3d vec3Da(x,y,z);
ensure("2:LLVector3d:Fail to initialize ", ((2.32f == vec3Da.mdV[VX]) && (1.212f == vec3Da.mdV[VY]) && (-.12f == vec3Da.mdV[VZ])));
const F64 vec[3] = {1.2f ,3.2f, -4.2f};
LLVector3d vec3Db(vec);
ensure("3:LLVector3d:Fail to initialize ", ((1.2f == vec3Db.mdV[VX]) && (3.2f == vec3Db.mdV[VY]) && (-4.2f == vec3Db.mdV[VZ])));
LLVector3 vec3((F32)x,(F32)y,(F32)z);
LLVector3d vec3Dc(vec3);
ensure_equals("4:LLVector3d Fail to initialize",vec3Da,vec3Dc);
}
template<> template<>
void v3dmath_object::test<2>()
{
S32 a = -235;
LLSD llsd(a);
LLVector3d vec3d(llsd);
LLSD sd = vec3d.getValue();
LLVector3d vec3da(sd);
ensure("1:getValue:Fail ", (vec3d == vec3da));
}
template<> template<>
void v3dmath_object::test<3>()
{
F64 a = 232345521.411132;
LLSD llsd(a);
LLVector3d vec3d;
vec3d.setValue(llsd);
LLSD sd = vec3d.getValue();
LLVector3d vec3da(sd);
ensure("1:setValue:Fail to initialize ", (vec3d == vec3da));
}
template<> template<>
void v3dmath_object::test<4>()
{
F64 a[3] = {222231.43222, 12345.2343, -434343.33222};
LLSD llsd;
llsd[0] = a[0];
llsd[1] = a[1];
llsd[2] = a[2];
LLVector3d vec3D;
vec3D = (LLVector3d)llsd;
ensure("1:operator=:Fail to initialize ", ((llsd[0].asReal()== vec3D.mdV[VX]) && (llsd[1].asReal() == vec3D.mdV[VY]) && (llsd[2].asReal() == vec3D.mdV[VZ])));
}
template<> template<>
void v3dmath_object::test<5>()
{
F64 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3d vec3D(x,y,z);
vec3D.clearVec();
ensure("1:clearVec:Fail to initialize ", ((0 == vec3D.mdV[VX]) && (0 == vec3D.mdV[VY]) && (0 == vec3D.mdV[VZ])));
vec3D.setVec(x,y,z);
ensure("2:setVec:Fail to initialize ", ((x == vec3D.mdV[VX]) && (y == vec3D.mdV[VY]) && (z == vec3D.mdV[VZ])));
vec3D.zeroVec();
ensure("3:zeroVec:Fail to initialize ", ((0 == vec3D.mdV[VX]) && (0 == vec3D.mdV[VY]) && (0 == vec3D.mdV[VZ])));
vec3D.clearVec();
LLVector3 vec3((F32)x,(F32)y,(F32)z);
vec3D.setVec(vec3);
ensure("4:setVec:Fail to initialize ", ((x == vec3D.mdV[VX]) && (y == vec3D.mdV[VY]) && (z == vec3D.mdV[VZ])));
vec3D.clearVec();
const F64 vec[3] = {x,y,z};
vec3D.setVec(vec);
ensure("5:setVec:Fail to initialize ", ((x == vec3D.mdV[VX]) && (y == vec3D.mdV[VY]) && (z == vec3D.mdV[VZ])));
LLVector3d vec3Da;
vec3Da.setVec(vec3D);
ensure_equals("6:setVec: Fail to initialize", vec3D, vec3Da);
}
template<> template<>
void v3dmath_object::test<6>()
{
F64 x = -2.32, y = 1.212, z = -.12;
LLVector3d vec3D(x,y,z);
vec3D.abs();
ensure("1:abs:Fail ", ((-x == vec3D.mdV[VX]) && (y == vec3D.mdV[VY]) && (-z == vec3D.mdV[VZ])));
ensure("2:isNull():Fail ", (false == vec3D.isNull()));
vec3D.clearVec();
x =.00000001, y = .000001001, z = .000001001;
vec3D.setVec(x,y,z);
ensure("3:isNull():Fail ", (true == vec3D.isNull()));
ensure("4:isExactlyZero():Fail ", (false == vec3D.isExactlyZero()));
x =.0000000, y = .00000000, z = .00000000;
vec3D.setVec(x,y,z);
ensure("5:isExactlyZero():Fail ", (true == vec3D.isExactlyZero()));
}
template<> template<>
void v3dmath_object::test<7>()
{
F64 x = -2.32, y = 1.212, z = -.12;
LLVector3d vec3D(x,y,z);
ensure("1:operator [] failed",( x == vec3D[0]));
ensure("2:operator [] failed",( y == vec3D[1]));
ensure("3:operator [] failed",( z == vec3D[2]));
vec3D.clearVec();
x = 23.23, y = -.2361, z = 3.25;
vec3D.setVec(x,y,z);
F64 &ref1 = vec3D[0];
ensure("4:operator [] failed",( ref1 == vec3D[0]));
F64 &ref2 = vec3D[1];
ensure("5:operator [] failed",( ref2 == vec3D[1]));
F64 &ref3 = vec3D[2];
ensure("6:operator [] failed",( ref3 == vec3D[2]));
}
template<> template<>
void v3dmath_object::test<8>()
{
F32 x = 1.f, y = 2.f, z = -1.f;
LLVector4 vec4(x,y,z);
LLVector3d vec3D;
vec3D = vec4;
ensure("1:operator=:Fail to initialize ", ((vec4.mV[VX] == vec3D.mdV[VX]) && (vec4.mV[VY] == vec3D.mdV[VY]) && (vec4.mV[VZ] == vec3D.mdV[VZ])));
}
template<> template<>
void v3dmath_object::test<9>()
{
F64 x1 = 1.78787878, y1 = 232322.2121, z1 = -12121.121212;
F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
LLVector3d vec3D(x1,y1,z1),vec3Da(x2,y2,z2),vec3Db;
vec3Db = vec3Da+ vec3D;
ensure("1:operator+:Fail to initialize ", ((x1+x2 == vec3Db.mdV[VX]) && (y1+y2 == vec3Db.mdV[VY]) && (z1+z2 == vec3Db.mdV[VZ])));
x1 = -2.45, y1 = 2.1, z1 = 3.0;
vec3D.clearVec();
vec3Da.clearVec();
vec3D.setVec(x1,y1,z1);
vec3Da += vec3D;
ensure_equals("2:operator+=: Fail to initialize", vec3Da,vec3D);
vec3Da += vec3D;
ensure("3:operator+=:Fail to initialize ", ((2*x1 == vec3Da.mdV[VX]) && (2*y1 == vec3Da.mdV[VY]) && (2*z1 == vec3Da.mdV[VZ])));
}
template<> template<>
void v3dmath_object::test<10>()
{
F64 x1 = 1., y1 = 2., z1 = -1.1;
F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
LLVector3d vec3D(x1,y1,z1),vec3Da(x2,y2,z2),vec3Db;
vec3Db = vec3Da - vec3D;
ensure("1:operator-:Fail to initialize ", ((x2-x1 == vec3Db.mdV[VX]) && (y2-y1 == vec3Db.mdV[VY]) && (z2-z1 == vec3Db.mdV[VZ])));
x1 = -2.45, y1 = 2.1, z1 = 3.0;
vec3D.clearVec();
vec3Da.clearVec();
vec3D.setVec(x1,y1,z1);
vec3Da -=vec3D;
ensure("2:operator-=:Fail to initialize ", ((2.45 == vec3Da.mdV[VX]) && (-2.1 == vec3Da.mdV[VY]) && (-3.0 == vec3Da.mdV[VZ])));
vec3Da -= vec3D;
ensure("3:operator-=:Fail to initialize ", ((-2*x1 == vec3Da.mdV[VX]) && (-2*y1 == vec3Da.mdV[VY]) && (-2*z1 == vec3Da.mdV[VZ])));
}
template<> template<>
void v3dmath_object::test<11>()
{
F64 x1 = 1., y1 = 2., z1 = -1.1;
F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
LLVector3d vec3D(x1,y1,z1),vec3Da(x2,y2,z2);
F64 res = vec3D * vec3Da;
ensure_approximately_equals(
"1:operator* failed",
res,
(x1*x2 + y1*y2 + z1*z2),
8);
vec3Da.clearVec();
F64 mulVal = 4.2;
vec3Da = vec3D * mulVal;
ensure_approximately_equals(
"2a:operator* failed",
vec3Da.mdV[VX],
x1*mulVal,
8);
ensure_approximately_equals(
"2b:operator* failed",
vec3Da.mdV[VY],
y1*mulVal,
8);
ensure_approximately_equals(
"2c:operator* failed",
vec3Da.mdV[VZ],
z1*mulVal,
8);
vec3Da.clearVec();
vec3Da = mulVal * vec3D;
ensure_approximately_equals(
"3a:operator* failed",
vec3Da.mdV[VX],
x1*mulVal,
8);
ensure_approximately_equals(
"3b:operator* failed",
vec3Da.mdV[VY],
y1*mulVal,
8);
ensure_approximately_equals(
"3c:operator* failed",
vec3Da.mdV[VZ],
z1*mulVal,
8);
vec3D *= mulVal;
ensure_approximately_equals(
"4a:operator*= failed",
vec3D.mdV[VX],
x1*mulVal,
8);
ensure_approximately_equals(
"4b:operator*= failed",
vec3D.mdV[VY],
y1*mulVal,
8);
ensure_approximately_equals(
"4c:operator*= failed",
vec3D.mdV[VZ],
z1*mulVal,
8);
}
template<> template<>
void v3dmath_object::test<12>()
{
F64 x1 = 1., y1 = 2., z1 = -1.1;
F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
F64 val1, val2, val3;
LLVector3d vec3D(x1,y1,z1),vec3Da(x2,y2,z2), vec3Db;
vec3Db = vec3D % vec3Da;
val1 = y1*z2 - y2*z1;
val2 = z1*x2 -z2*x1;
val3 = x1*y2-x2*y1;
ensure("1:operator% failed",(val1 == vec3Db.mdV[VX]) && (val2 == vec3Db.mdV[VY]) && (val3 == vec3Db.mdV[VZ]));
vec3D %= vec3Da;
ensure("2:operator%= failed",
is_approx_equal(vec3D.mdV[VX],vec3Db.mdV[VX]) &&
is_approx_equal(vec3D.mdV[VY],vec3Db.mdV[VY]) &&
is_approx_equal(vec3D.mdV[VZ],vec3Db.mdV[VZ]) );
}
template<> template<>
void v3dmath_object::test<13>()
{
F64 x1 = 1., y1 = 2., z1 = -1.1,div = 4.2;
F64 t = 1.f / div;
LLVector3d vec3D(x1,y1,z1), vec3Da;
vec3Da = vec3D/div;
ensure_approximately_equals(
"1a:operator/ failed",
vec3Da.mdV[VX],
x1*t,
8);
ensure_approximately_equals(
"1b:operator/ failed",
vec3Da.mdV[VY],
y1*t,
8);
ensure_approximately_equals(
"1c:operator/ failed",
vec3Da.mdV[VZ],
z1*t,
8);
x1 = 1.23, y1 = 4., z1 = -2.32;
vec3D.clearVec();
vec3Da.clearVec();
vec3D.setVec(x1,y1,z1);
vec3Da = vec3D/div;
ensure_approximately_equals(
"2a:operator/ failed",
vec3Da.mdV[VX],
x1*t,
8);
ensure_approximately_equals(
"2b:operator/ failed",
vec3Da.mdV[VY],
y1*t,
8);
ensure_approximately_equals(
"2c:operator/ failed",
vec3Da.mdV[VZ],
z1*t,
8);
vec3D /= div;
ensure_approximately_equals(
"3a:operator/= failed",
vec3D.mdV[VX],
x1*t,
8);
ensure_approximately_equals(
"3b:operator/= failed",
vec3D.mdV[VY],
y1*t,
8);
ensure_approximately_equals(
"3c:operator/= failed",
vec3D.mdV[VZ],
z1*t,
8);
}
template<> template<>
void v3dmath_object::test<14>()
{
F64 x1 = 1., y1 = 2., z1 = -1.1;
LLVector3d vec3D(x1,y1,z1), vec3Da;
ensure("1:operator!= failed",(true == (vec3D !=vec3Da)));
vec3Da = vec3D;
ensure("2:operator== failed",(vec3D ==vec3Da));
vec3D.clearVec();
vec3Da.clearVec();
x1 = .211, y1 = 21.111, z1 = 23.22;
vec3D.setVec(x1,y1,z1);
vec3Da.setVec(x1,y1,z1);
ensure("3:operator== failed",(vec3D ==vec3Da));
ensure("4:operator!= failed",(false == (vec3D !=vec3Da)));
}
template<> template<>
void v3dmath_object::test<15>()
{
F64 x1 = 1., y1 = 2., z1 = -1.1;
LLVector3d vec3D(x1,y1,z1), vec3Da;
std::ostringstream stream1, stream2;
stream1 << vec3D;
vec3Da.setVec(x1,y1,z1);
stream2 << vec3Da;
ensure("1:operator << failed",(stream1.str() == stream2.str()));
}
template<> template<>
void v3dmath_object::test<16>()
{
F64 x1 = 1.23, y1 = 2.0, z1 = 4.;
std::string buf("1.23 2. 4");
LLVector3d vec3D, vec3Da(x1,y1,z1);
LLVector3d::parseVector3d(buf, &vec3D);
ensure_equals("1:parseVector3d: failed " , vec3D, vec3Da);
}
template<> template<>
void v3dmath_object::test<17>()
{
F64 x1 = 1., y1 = 2., z1 = -1.1;
LLVector3d vec3D(x1,y1,z1), vec3Da;
vec3Da = -vec3D;
ensure("1:operator- failed", (vec3D == - vec3Da));
}
template<> template<>
void v3dmath_object::test<18>()
{
F64 x = 1., y = 2., z = -1.1;
LLVector3d vec3D(x,y,z);
F64 res = (x*x + y*y + z*z) - vec3D.magVecSquared();
ensure("1:magVecSquared:Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
res = (F32) sqrt(x*x + y*y + z*z) - vec3D.magVec();
ensure("2:magVec: Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
}
template<> template<>
void v3dmath_object::test<19>()
{
F64 x = 1., y = 2., z = -1.1;
LLVector3d vec3D(x,y,z);
F64 mag = vec3D.normVec();
mag = 1.f/ mag;
ensure_approximately_equals(
"1a:normVec: Fail ",
vec3D.mdV[VX],
x * mag,
8);
ensure_approximately_equals(
"1b:normVec: Fail ",
vec3D.mdV[VY],
y * mag,
8);
ensure_approximately_equals(
"1c:normVec: Fail ",
vec3D.mdV[VZ],
z * mag,
8);
x = 0.000000001, y = 0.000000001, z = 0.000000001;
vec3D.clearVec();
vec3D.setVec(x,y,z);
mag = vec3D.normVec();
ensure_approximately_equals(
"2a:normVec: Fail ",
vec3D.mdV[VX],
x * mag,
8);
ensure_approximately_equals(
"2b:normVec: Fail ",
vec3D.mdV[VY],
y * mag,
8);
ensure_approximately_equals(
"2c:normVec: Fail ",
vec3D.mdV[VZ],
z * mag,
8);
}
template<> template<>
void v3dmath_object::test<20>()
{
F64 x1 = 1111.232222;
F64 y1 = 2222222222.22;
F64 z1 = 422222222222.0;
std::string buf("1111.232222 2222222222.22 422222222222");
LLVector3d vec3Da, vec3Db(x1,y1,z1);
LLVector3d::parseVector3d(buf, &vec3Da);
ensure_equals("1:parseVector3 failed", vec3Da, vec3Db);
}
template<> template<>
void v3dmath_object::test<21>()
{
F64 x1 = 1., y1 = 2., z1 = -1.1;
F64 x2 = 1.2, y2 = 2.5, z2 = 1.;
F64 val = 2.3f,val1,val2,val3;
val1 = x1 + (x2 - x1)* val;
val2 = y1 + (y2 - y1)* val;
val3 = z1 + (z2 - z1)* val;
LLVector3d vec3Da(x1,y1,z1),vec3Db(x2,y2,z2);
LLVector3d vec3d = lerp(vec3Da,vec3Db,val);
ensure("1:lerp failed", ((val1 ==vec3d.mdV[VX])&& (val2 ==vec3d.mdV[VY]) && (val3 ==vec3d.mdV[VZ])));
}
template<> template<>
void v3dmath_object::test<22>()
{
F64 x = 2.32, y = 1.212, z = -.12;
F64 min = 0.0001, max = 3.0;
LLVector3d vec3d(x,y,z);
ensure("1:clamp:Fail ", (true == (vec3d.clamp(min, max))));
x = 0.000001f, z = 5.3f;
vec3d.setVec(x,y,z);
ensure("2:clamp:Fail ", (true == (vec3d.clamp(min, max))));
}
template<> template<>
void v3dmath_object::test<23>()
{
F64 x = 10., y = 20., z = -15.;
F64 epsilon = .23425;
LLVector3d vec3Da(x,y,z), vec3Db(x,y,z);
ensure("1:are_parallel: Fail ", (true == are_parallel(vec3Da,vec3Db,epsilon)));
F64 x1 = -12., y1 = -20., z1 = -100.;
vec3Db.clearVec();
vec3Db.setVec(x1,y1,z1);
ensure("2:are_parallel: Fail ", (false == are_parallel(vec3Da,vec3Db,epsilon)));
}
template<> template<>
void v3dmath_object::test<24>()
{
#if LL_WINDOWS && _MSC_VER < 1400
skip("This fails on VS2003!");
#else
F64 x = 10., y = 20., z = -15.;
F64 angle1, angle2;
LLVector3d vec3Da(x,y,z), vec3Db(x,y,z);
angle1 = angle_between(vec3Da, vec3Db);
ensure("1:angle_between: Fail ", (0 == angle1));
F64 x1 = -1., y1 = -20., z1 = -1.;
vec3Da.clearVec();
vec3Da.setVec(x1,y1,z1);
angle2 = angle_between(vec3Da, vec3Db);
vec3Db.normVec();
vec3Da.normVec();
F64 angle = vec3Db*vec3Da;
angle = acos(angle);
#if LL_WINDOWS && _MSC_VER > 1900
skip("This fails on VS2017!");
#else
ensure("2:angle_between: Fail ", (angle == angle2));
#endif
#endif
}
}
+585
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@@ -0,0 +1,585 @@
/**
* @file v3math_test.cpp
* @author Adroit
* @date 2007-02
* @brief v3math test cases.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "llsd.h"
#include "../v3dmath.h"
#include "../m3math.h"
#include "../v4math.h"
#include "../v3math.h"
#include "../llquaternion.h"
#include "../llquantize.h"
namespace tut
{
struct v3math_data
{
};
typedef test_group<v3math_data> v3math_test;
typedef v3math_test::object v3math_object;
tut::v3math_test v3math_testcase("v3math_h");
template<> template<>
void v3math_object::test<1>()
{
LLVector3 vec3;
ensure("1:LLVector3:Fail to initialize ", ((0.f == vec3.mV[VX]) && (0.f == vec3.mV[VY]) && (0.f == vec3.mV[VZ])));
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3a(x,y,z);
ensure("2:LLVector3:Fail to initialize ", ((2.32f == vec3a.mV[VX]) && (1.212f == vec3a.mV[VY]) && (-.12f == vec3a.mV[VZ])));
const F32 vec[3] = {1.2f ,3.2f, -4.2f};
LLVector3 vec3b(vec);
ensure("3:LLVector3:Fail to initialize ", ((1.2f == vec3b.mV[VX]) && (3.2f == vec3b.mV[VY]) && (-4.2f == vec3b.mV[VZ])));
}
template<> template<>
void v3math_object::test<2>()
{
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3(x,y,z);
LLVector3d vector3d(vec3);
LLVector3 vec3a(vector3d);
ensure("1:LLVector3:Fail to initialize ", vec3 == vec3a);
LLVector4 vector4(vec3);
LLVector3 vec3b(vector4);
ensure("2:LLVector3:Fail to initialize ", vec3 == vec3b);
}
template<> template<>
void v3math_object::test<3>()
{
S32 a = 231;
LLSD llsd(a);
LLVector3 vec3(llsd);
LLSD sd = vec3.getValue();
LLVector3 vec3a(sd);
ensure("1:LLVector3:Fail to initialize ", (vec3 == vec3a));
}
template<> template<>
void v3math_object::test<4>()
{
S32 a = 231;
LLSD llsd(a);
LLVector3 vec3(llsd),vec3a;
vec3a = vec3;
ensure("1:Operator= Fail to initialize " ,(vec3 == vec3a));
}
template<> template<>
void v3math_object::test<5>()
{
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3(x,y,z);
ensure("1:isFinite= Fail to initialize ", (true == vec3.isFinite()));//need more test cases:
vec3.clearVec();
ensure("2:clearVec:Fail to set values ", ((0.f == vec3.mV[VX]) && (0.f == vec3.mV[VY]) && (0.f == vec3.mV[VZ])));
vec3.setVec(x,y,z);
ensure("3:setVec:Fail to set values ", ((2.32f == vec3.mV[VX]) && (1.212f == vec3.mV[VY]) && (-.12f == vec3.mV[VZ])));
vec3.zeroVec();
ensure("4:zeroVec:Fail to set values ", ((0.f == vec3.mV[VX]) && (0.f == vec3.mV[VY]) && (0.f == vec3.mV[VZ])));
}
template<> template<>
void v3math_object::test<6>()
{
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3(x,y,z),vec3a;
vec3.abs();
ensure("1:abs:Fail ", ((x == vec3.mV[VX]) && (y == vec3.mV[VY]) && (-z == vec3.mV[VZ])));
vec3a.setVec(vec3);
ensure("2:setVec:Fail to initialize ", (vec3a == vec3));
const F32 vec[3] = {1.2f ,3.2f, -4.2f};
vec3.clearVec();
vec3.setVec(vec);
ensure("3:setVec:Fail to initialize ", ((1.2f == vec3.mV[VX]) && (3.2f == vec3.mV[VY]) && (-4.2f == vec3.mV[VZ])));
vec3a.clearVec();
LLVector3d vector3d(vec3);
vec3a.setVec(vector3d);
ensure("4:setVec:Fail to initialize ", (vec3 == vec3a));
LLVector4 vector4(vec3);
vec3a.clearVec();
vec3a.setVec(vector4);
ensure("5:setVec:Fail to initialize ", (vec3 == vec3a));
}
template<> template<>
void v3math_object::test<7>()
{
F32 x = 2.32f, y = 3.212f, z = -.12f;
F32 min = 0.0001f, max = 3.0f;
LLVector3 vec3(x,y,z);
ensure("1:clamp:Fail ", true == vec3.clamp(min, max) && x == vec3.mV[VX] && max == vec3.mV[VY] && min == vec3.mV[VZ]);
x = 1.f, y = 2.2f, z = 2.8f;
vec3.setVec(x,y,z);
ensure("2:clamp:Fail ", false == vec3.clamp(min, max));
}
template<> template<>
void v3math_object::test<8>()
{
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3(x,y,z);
ensure("1:magVecSquared:Fail ", is_approx_equal(vec3.magVecSquared(), (x*x + y*y + z*z)));
ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), (F32) sqrt(x*x + y*y + z*z)));
}
template<> template<>
void v3math_object::test<9>()
{
F32 x =-2.0f, y = -3.0f, z = 1.23f ;
LLVector3 vec3(x,y,z);
ensure("1:abs():Fail ", (true == vec3.abs()));
ensure("2:isNull():Fail", (false == vec3.isNull())); //Returns true if vector has a _very_small_ length
x =.00000001f, y = .000001001f, z = .000001001f;
vec3.setVec(x,y,z);
ensure("3:isNull(): Fail ", (true == vec3.isNull()));
}
template<> template<>
void v3math_object::test<10>()
{
F32 x =-2.0f, y = -3.0f, z = 1.f ;
LLVector3 vec3(x,y,z),vec3a;
ensure("1:isExactlyZero():Fail ", (true == vec3a.isExactlyZero()));
vec3a = vec3a.scaleVec(vec3);
ensure("2:scaleVec: Fail ", vec3a.mV[VX] == 0.f && vec3a.mV[VY] == 0.f && vec3a.mV[VZ] == 0.f);
vec3a.setVec(x,y,z);
vec3a = vec3a.scaleVec(vec3);
ensure("3:scaleVec: Fail ", ((4 == vec3a.mV[VX]) && (9 == vec3a.mV[VY]) &&(1 == vec3a.mV[VZ])));
ensure("4:isExactlyZero():Fail ", (false == vec3.isExactlyZero()));
}
template<> template<>
void v3math_object::test<11>()
{
F32 x =20.0f, y = 30.0f, z = 15.f ;
F32 angle = 100.f;
LLVector3 vec3(x,y,z),vec3a(1.f,2.f,3.f);
vec3a = vec3a.rotVec(angle, vec3);
LLVector3 vec3b(1.f,2.f,3.f);
vec3b = vec3b.rotVec(angle, vec3);
ensure_equals("rotVec():Fail" ,vec3b,vec3a);
}
template<> template<>
void v3math_object::test<12>()
{
F32 x =-2.0f, y = -3.0f, z = 1.f ;
LLVector3 vec3(x,y,z);
ensure("1:operator [] failed",( x == vec3[0]));
ensure("2:operator [] failed",( y == vec3[1]));
ensure("3:operator [] failed",( z == vec3[2]));
vec3.clearVec();
x = 23.f, y = -.2361f, z = 3.25;
vec3.setVec(x,y,z);
F32 &ref1 = vec3[0];
ensure("4:operator [] failed",( ref1 == vec3[0]));
F32 &ref2 = vec3[1];
ensure("5:operator [] failed",( ref2 == vec3[1]));
F32 &ref3 = vec3[2];
ensure("6:operator [] failed",( ref3 == vec3[2]));
}
template<> template<>
void v3math_object::test<13>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
F32 val1, val2, val3;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2), vec3b;
vec3b = vec3 + vec3a ;
val1 = x1+x2;
val2 = y1+y2;
val3 = z1+z2;
ensure("1:operator+ failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
vec3.clearVec();
vec3a.clearVec();
vec3b.clearVec();
x1 = -.235f, y1 = -24.32f,z1 = 2.13f, x2 = -2.3f, y2 = 1.f, z2 = 34.21f;
vec3.setVec(x1,y1,z1);
vec3a.setVec(x2,y2,z2);
vec3b = vec3 + vec3a;
val1 = x1+x2;
val2 = y1+y2;
val3 = z1+z2;
ensure("2:operator+ failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
}
template<> template<>
void v3math_object::test<14>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
F32 val1, val2, val3;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2), vec3b;
vec3b = vec3 - vec3a ;
val1 = x1-x2;
val2 = y1-y2;
val3 = z1-z2;
ensure("1:operator- failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
vec3.clearVec();
vec3a.clearVec();
vec3b.clearVec();
x1 = -.235f, y1 = -24.32f,z1 = 2.13f, x2 = -2.3f, y2 = 1.f, z2 = 34.21f;
vec3.setVec(x1,y1,z1);
vec3a.setVec(x2,y2,z2);
vec3b = vec3 - vec3a;
val1 = x1-x2;
val2 = y1-y2;
val3 = z1-z2;
ensure("2:operator- failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
}
template<> template<>
void v3math_object::test<15>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
F32 val1, val2, val3;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
val1 = vec3 * vec3a;
val2 = x1*x2 + y1*y2 + z1*z2;
ensure_equals("1:operator* failed",val1,val2);
vec3a.clearVec();
F32 mulVal = 4.332f;
vec3a = vec3 * mulVal;
val1 = x1*mulVal;
val2 = y1*mulVal;
val3 = z1*mulVal;
ensure("2:operator* failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
vec3a.clearVec();
vec3a = mulVal * vec3;
ensure("3:operator* failed ", (val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
}
template<> template<>
void v3math_object::test<16>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
F32 val1, val2, val3;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2), vec3b;
vec3b = vec3 % vec3a ;
val1 = y1*z2 - y2*z1;
val2 = z1*x2 -z2*x1;
val3 = x1*y2-x2*y1;
ensure("1:operator% failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
vec3.clearVec();
vec3a.clearVec();
vec3b.clearVec();
x1 =112.f, y1 = 22.3f,z1 = 1.2f, x2 = -2.3f, y2 = 341.11f, z2 = 1234.234f;
vec3.setVec(x1,y1,z1);
vec3a.setVec(x2,y2,z2);
vec3b = vec3 % vec3a ;
val1 = y1*z2 - y2*z1;
val2 = z1*x2 -z2*x1;
val3 = x1*y2-x2*y1;
ensure("2:operator% failed ", (val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
}
template<> template<>
void v3math_object::test<17>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, div = 3.2f;
F32 t = 1.f / div, val1, val2, val3;
LLVector3 vec3(x1,y1,z1), vec3a;
vec3a = vec3 / div;
val1 = x1 * t;
val2 = y1 * t;
val3 = z1 *t;
ensure("1:operator/ failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY]) && (val3 == vec3a.mV[VZ]));
vec3a.clearVec();
x1 = -.235f, y1 = -24.32f, z1 = .342f, div = -2.2f;
t = 1.f / div;
vec3.setVec(x1,y1,z1);
vec3a = vec3 / div;
val1 = x1 * t;
val2 = y1 * t;
val3 = z1 *t;
ensure("2:operator/ failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY]) && (val3 == vec3a.mV[VZ]));
}
template<> template<>
void v3math_object::test<18>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f;
LLVector3 vec3(x1,y1,z1), vec3a(x1,y1,z1);
ensure("1:operator== failed",(vec3 == vec3a));
vec3a.clearVec();
x1 = -.235f, y1 = -24.32f, z1 = .342f;
vec3.clearVec();
vec3a.clearVec();
vec3.setVec(x1,y1,z1);
vec3a.setVec(x1,y1,z1);
ensure("2:operator== failed ", (vec3 == vec3a));
}
template<> template<>
void v3math_object::test<19>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 =112.f, y2 = 2.234f,z2 = 11.2f;;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
ensure("1:operator!= failed",(vec3a != vec3));
vec3.clearVec();
vec3.clearVec();
vec3a.setVec(vec3);
ensure("2:operator!= failed", ( false == (vec3a != vec3)));
}
template<> template<>
void v3math_object::test<20>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 =112.f, y2 = 2.2f,z2 = 11.2f;;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
vec3a += vec3;
F32 val1, val2, val3;
val1 = x1+x2;
val2 = y1+y2;
val3 = z1+z2;
ensure("1:operator+= failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
}
template<> template<>
void v3math_object::test<21>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 =112.f, y2 = 2.2f,z2 = 11.2f;;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
vec3a -= vec3;
F32 val1, val2, val3;
val1 = x2-x1;
val2 = y2-y1;
val3 = z2-z1;
ensure("1:operator-= failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
}
template<> template<>
void v3math_object::test<22>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
F32 val1,val2,val3;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
vec3a *= vec3;
val1 = x1*x2;
val2 = y1*y2;
val3 = z1*z2;
ensure("1:operator*= failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
F32 mulVal = 4.332f;
vec3 *=mulVal;
val1 = x1*mulVal;
val2 = y1*mulVal;
val3 = z1*mulVal;
ensure("2:operator*= failed ", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]) && is_approx_equal(val3, vec3.mV[VZ]));
}
template<> template<>
void v3math_object::test<23>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2),vec3b;
vec3b = vec3a % vec3;
vec3a %= vec3;
ensure_equals("1:operator%= failed",vec3a,vec3b);
}
template<> template<>
void v3math_object::test<24>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, div = 3.2f;
F32 t = 1.f / div, val1, val2, val3;
LLVector3 vec3a(x1,y1,z1);
vec3a /= div;
val1 = x1 * t;
val2 = y1 * t;
val3 = z1 *t;
ensure("1:operator/= failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY]) && (val3 == vec3a.mV[VZ]));
}
template<> template<>
void v3math_object::test<25>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f;
LLVector3 vec3(x1,y1,z1), vec3a;
vec3a = -vec3;
ensure("1:operator- failed",(-vec3a == vec3));
}
template<> template<>
void v3math_object::test<26>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 1.2f;
std::ostringstream stream1, stream2;
LLVector3 vec3(x1,y1,z1), vec3a;
stream1 << vec3;
vec3a.setVec(x1,y1,z1);
stream2 << vec3a;
ensure("1:operator << failed",(stream1.str() == stream2.str()));
}
template<> template<>
void v3math_object::test<27>()
{
F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.11f, z2 = 1234.234f;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
ensure("1:operator< failed", (true == (vec3 < vec3a)));
x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 2.f, z2 = 1234.234f;
vec3.setVec(x1,y1,z1);
vec3a.setVec(x2,y2,z2);
ensure("2:operator< failed ", (true == (vec3 < vec3a)));
x1 =2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f,
vec3.setVec(x1,y1,z1);
vec3a.setVec(x2,y2,z2);
ensure("3:operator< failed ", (false == (vec3 < vec3a)));
}
template<> template<>
void v3math_object::test<28>()
{
F32 x1 =1.23f, y1 = 2.f,z1 = 4.f;
std::string buf("1.23 2. 4");
LLVector3 vec3, vec3a(x1,y1,z1);
LLVector3::parseVector3(buf, &vec3);
ensure_equals("1:parseVector3 failed", vec3, vec3a);
}
template<> template<>
void v3math_object::test<29>()
{
F32 x1 =1.f, y1 = 2.f,z1 = 4.f;
LLVector3 vec3(x1,y1,z1),vec3a,vec3b;
vec3a.setVec(1,1,1);
vec3a.scaleVec(vec3);
ensure_equals("1:scaleVec failed", vec3, vec3a);
vec3a.clearVec();
vec3a.setVec(x1,y1,z1);
vec3a.scaleVec(vec3);
ensure("2:scaleVec failed", ((1.f ==vec3a.mV[VX])&& (4.f ==vec3a.mV[VY]) && (16.f ==vec3a.mV[VZ])));
}
template<> template<>
void v3math_object::test<30>()
{
F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.11f, z2 = 1234.234f;
F32 val = 2.3f,val1,val2,val3;
val1 = x1 + (x2 - x1)* val;
val2 = y1 + (y2 - y1)* val;
val3 = z1 + (z2 - z1)* val;
LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2);
LLVector3 vec3b = lerp(vec3,vec3a,val);
ensure("1:lerp failed", ((val1 ==vec3b.mV[VX])&& (val2 ==vec3b.mV[VY]) && (val3 ==vec3b.mV[VZ])));
}
template<> template<>
void v3math_object::test<31>()
{
F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.f, z2 = 1.f;
F32 val1,val2;
LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2);
val1 = dist_vec(vec3,vec3a);
val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("1:dist_vec: Fail ",val2, val1);
val1 = dist_vec_squared(vec3,vec3a);
val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("2:dist_vec_squared: Fail ",val2, val1);
val1 = dist_vec_squared2D(vec3, vec3a);
val2 =(x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2);
ensure_equals("3:dist_vec_squared2D: Fail ",val2, val1);
}
template<> template<>
void v3math_object::test<32>()
{
F32 x =12.3524f, y = -342.f,z = 4.126341f;
LLVector3 vec3(x,y,z);
F32 mag = vec3.normVec();
mag = 1.f/ mag;
F32 val1 = x* mag, val2 = y* mag, val3 = z* mag;
ensure("1:normVec: Fail ", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]) && is_approx_equal(val3, vec3.mV[VZ]));
x = 0.000000001f, y = 0.f, z = 0.f;
vec3.clearVec();
vec3.setVec(x,y,z);
mag = vec3.normVec();
val1 = x* mag, val2 = y* mag, val3 = z* mag;
ensure("2:normVec: Fail ", (mag == 0.) && (0. == vec3.mV[VX]) && (0. == vec3.mV[VY])&& (0. == vec3.mV[VZ]));
}
template<> template<>
void v3math_object::test<33>()
{
F32 x = -202.23412f, y = 123.2312f, z = -89.f;
LLVector3 vec(x,y,z);
vec.snap(2);
ensure("1:snap: Fail ", is_approx_equal(-202.23f, vec.mV[VX]) && is_approx_equal(123.23f, vec.mV[VY]) && is_approx_equal(-89.f, vec.mV[VZ]));
}
template<> template<>
void v3math_object::test<34>()
{
F32 x = 10.f, y = 20.f, z = -15.f;
F32 x1, y1, z1;
F32 lowerxy = 0.f, upperxy = 1.0f, lowerz = -1.0f, upperz = 1.f;
LLVector3 vec3(x,y,z);
vec3.quantize16(lowerxy,upperxy,lowerz,upperz);
x1 = U16_to_F32(F32_to_U16(x, lowerxy, upperxy), lowerxy, upperxy);
y1 = U16_to_F32(F32_to_U16(y, lowerxy, upperxy), lowerxy, upperxy);
z1 = U16_to_F32(F32_to_U16(z, lowerz, upperz), lowerz, upperz);
ensure("1:quantize16: Fail ", is_approx_equal(x1, vec3.mV[VX]) && is_approx_equal(y1, vec3.mV[VY]) && is_approx_equal(z1, vec3.mV[VZ]));
LLVector3 vec3a(x,y,z);
vec3a.quantize8(lowerxy,upperxy,lowerz,upperz);
x1 = U8_to_F32(F32_to_U8(x, lowerxy, upperxy), lowerxy, upperxy);
y1 = U8_to_F32(F32_to_U8(y, lowerxy, upperxy), lowerxy, upperxy);
z1 = U8_to_F32(F32_to_U8(z, lowerz, upperz), lowerz, upperz);
ensure("2:quantize8: Fail ", is_approx_equal(x1, vec3a.mV[VX]) && is_approx_equal(y1, vec3a.mV[VY]) && is_approx_equal(z1, vec3a.mV[VZ]));
}
template<> template<>
void v3math_object::test<35>()
{
LLSD sd = LLSD::emptyArray();
sd[0] = 1.f;
LLVector3 parsed_1(sd);
ensure("1:LLSD parse: Fail ", is_approx_equal(parsed_1.mV[VX], 1.f) && is_approx_equal(parsed_1.mV[VY], 0.f) && is_approx_equal(parsed_1.mV[VZ], 0.f));
sd[1] = 2.f;
LLVector3 parsed_2(sd);
ensure("2:LLSD parse: Fail ", is_approx_equal(parsed_2.mV[VX], 1.f) && is_approx_equal(parsed_2.mV[VY], 2.f) && is_approx_equal(parsed_2.mV[VZ], 0.f));
sd[2] = 3.f;
LLVector3 parsed_3(sd);
ensure("3:LLSD parse: Fail ", is_approx_equal(parsed_3.mV[VX], 1.f) && is_approx_equal(parsed_3.mV[VY], 2.f) && is_approx_equal(parsed_3.mV[VZ], 3.f));
}
}
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@@ -0,0 +1,359 @@
/**
* @file v4color_test.cpp
* @author Adroit
* @date 2007-03
* @brief v4color test cases.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "../v4coloru.h"
#include "llsd.h"
#include "../v3color.h"
#include "../v4color.h"
namespace tut
{
struct v4color_data
{
};
typedef test_group<v4color_data> v4color_test;
typedef v4color_test::object v4color_object;
tut::v4color_test v4color_testcase("v4color_h");
template<> template<>
void v4color_object::test<1>()
{
LLColor4 llcolor4;
ensure("1:LLColor4:Fail to initialize ", ((0 == llcolor4.mV[VRED]) && (0 == llcolor4.mV[VGREEN]) && (0 == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA])));
F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF;
LLColor4 llcolor4a(r,g,b);
ensure("2:LLColor4:Fail to initialize ", ((r == llcolor4a.mV[VRED]) && (g == llcolor4a.mV[VGREEN]) && (b == llcolor4a.mV[VBLUE])&& (1.0f == llcolor4a.mV[VALPHA])));
LLColor4 llcolor4b(r,g,b,a);
ensure("3:LLColor4:Fail to initialize ", ((r == llcolor4b.mV[VRED]) && (g == llcolor4b.mV[VGREEN]) && (b == llcolor4b.mV[VBLUE])&& (a == llcolor4b.mV[VALPHA])));
const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f};
LLColor4 llcolor4c(vec);
ensure("4:LLColor4:Fail to initialize ", ((vec[0] == llcolor4c.mV[VRED]) && (vec[1] == llcolor4c.mV[VGREEN]) && (vec[2] == llcolor4c.mV[VBLUE])&& (vec[3] == llcolor4c.mV[VALPHA])));
LLColor3 llcolor3(-2.23f,1.01f,42.3f);
F32 val = -.1f;
LLColor4 llcolor4d(llcolor3,val);
ensure("5:LLColor4:Fail to initialize ", ((llcolor3.mV[VRED] == llcolor4d.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4d.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4d.mV[VBLUE])&& (val == llcolor4d.mV[VALPHA])));
LLSD sd = llcolor4d.getValue();
LLColor4 llcolor4e(sd);
ensure_equals("6:LLColor4:(LLSD) failed ", llcolor4d, llcolor4e);
U8 r1 = 0xF2, g1 = 0xFA, b1 = 0xBF;
LLColor4U color4u(r1,g1,b1);
LLColor4 llcolor4g(color4u);
const F32 SCALE = 1.f/255.f;
F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE;
ensure("7:LLColor4:Fail to initialize ", ((r2 == llcolor4g.mV[VRED]) && (g2 == llcolor4g.mV[VGREEN]) && (b2 == llcolor4g.mV[VBLUE])));
}
template<> template<>
void v4color_object::test<2>()
{
LLColor4 llcolor(1.0, 2.0, 3.0, 4.0);
LLSD llsd = llcolor.getValue();
LLColor4 llcolor4(llsd), llcolor4a;
llcolor4a.setValue(llsd);
ensure("setValue: failed", (llcolor4 == llcolor4a));
LLSD sd = llcolor4a.getValue();
LLColor4 llcolor4b(sd);
ensure("getValue: Failed ", (llcolor4b == llcolor4a));
}
template<> template<>
void v4color_object::test<3>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0xAF;
LLColor4 llcolor4(r,g,b,a);
llcolor4.setToBlack();
ensure("setToBlack:Fail to set the black ", ((0 == llcolor4.mV[VRED]) && (0 == llcolor4.mV[VGREEN]) && (0 == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA])));
llcolor4.setToWhite();
ensure("setToWhite:Fail to set the white ", ((1.f == llcolor4.mV[VRED]) && (1.f == llcolor4.mV[VGREEN]) && (1.f == llcolor4.mV[VBLUE])&& (1.0f == llcolor4.mV[VALPHA])));
}
template<> template<>
void v4color_object::test<4>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF, a = 0xAF;
LLColor4 llcolor4;
llcolor4.setVec(r,g,b);
ensure("1:setVec:Fail to set the values ", ((r == llcolor4.mV[VRED]) && (g == llcolor4.mV[VGREEN]) && (b == llcolor4.mV[VBLUE])&& (1.f == llcolor4.mV[VALPHA])));
llcolor4.setVec(r,g,b,a);
ensure("2:setVec:Fail to set the values ", ((r == llcolor4.mV[VRED]) && (g == llcolor4.mV[VGREEN]) && (b == llcolor4.mV[VBLUE])&& (a == llcolor4.mV[VALPHA])));
LLColor4 llcolor4a;
llcolor4a.setVec(llcolor4);
ensure_equals("3:setVec:Fail to set the values ", llcolor4a,llcolor4);
LLColor3 llcolor3(-2.23f,1.01f,42.3f);
llcolor4a.setVec(llcolor3);
ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VRED] == llcolor4a.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4a.mV[VBLUE])));
F32 val = -.33f;
llcolor4a.setVec(llcolor3,val);
ensure("4:setVec:Fail to set the values ", ((llcolor3.mV[VRED] == llcolor4a.mV[VRED]) && (llcolor3.mV[VGREEN] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[VBLUE] == llcolor4a.mV[VBLUE]) && (val == llcolor4a.mV[VALPHA])));
const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f};
LLColor4 llcolor4c;
llcolor4c.setVec(vec);
ensure("5:setVec:Fail to initialize ", ((vec[0] == llcolor4c.mV[VRED]) && (vec[1] == llcolor4c.mV[VGREEN]) && (vec[2] == llcolor4c.mV[VBLUE])&& (vec[3] == llcolor4c.mV[VALPHA])));
U8 r1 = 0xF2, g1 = 0xFA, b1= 0xBF;
LLColor4U color4u(r1,g1,b1);
llcolor4.setVec(color4u);
const F32 SCALE = 1.f/255.f;
F32 r2 = r1*SCALE, g2 = g1* SCALE, b2 = b1* SCALE;
ensure("6:setVec:Fail to initialize ", ((r2 == llcolor4.mV[VRED]) && (g2 == llcolor4.mV[VGREEN]) && (b2 == llcolor4.mV[VBLUE])));
}
template<> template<>
void v4color_object::test<5>()
{
F32 alpha = 0xAF;
LLColor4 llcolor4;
llcolor4.setAlpha(alpha);
ensure("setAlpha:Fail to initialize ", (alpha == llcolor4.mV[VALPHA]));
}
template<> template<>
void v4color_object::test<6>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor4.magVecSquared(), (r*r + g*g + b*b)));
ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), (F32) sqrt(r*r + g*g + b*b)));
}
template<> template<>
void v4color_object::test<7>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
F32 vecMag = llcolor4.normVec();
F32 mag = (F32) sqrt(r*r + g*g + b*b);
F32 oomag = 1.f / mag;
F32 val1 = r * oomag, val2 = g * oomag, val3 = b * oomag;
ensure("1:normVec failed ", (is_approx_equal(val1, llcolor4.mV[0]) && is_approx_equal(val2, llcolor4.mV[1]) && is_approx_equal(val3, llcolor4.mV[2]) && is_approx_equal(vecMag, mag)));
}
template<> template<>
void v4color_object::test<8>()
{
LLColor4 llcolor4;
ensure("1:isOpaque failed ",(1 == llcolor4.isOpaque()));
F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 1.f;
llcolor4.setVec(r,g,b,a);
ensure("2:isOpaque failed ",(1 == llcolor4.isOpaque()));
a = 2.f;
llcolor4.setVec(r,g,b,a);
ensure("3:isOpaque failed ",(0 == llcolor4.isOpaque()));
}
template<> template<>
void v4color_object::test<9>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
ensure("1:operator [] failed",( r == llcolor4[0]));
ensure("2:operator [] failed",( g == llcolor4[1]));
ensure("3:operator [] failed",( b == llcolor4[2]));
r = 0xA20, g = 0xFBFF, b = 0xFFF;
llcolor4.setVec(r,g,b);
F32 &ref1 = llcolor4[0];
ensure("4:operator [] failed",( ref1 == llcolor4[0]));
F32 &ref2 = llcolor4[1];
ensure("5:operator [] failed",( ref2 == llcolor4[1]));
F32 &ref3 = llcolor4[2];
ensure("6:operator [] failed",( ref3 == llcolor4[2]));
}
template<> template<>
void v4color_object::test<10>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor3 llcolor3(r,g,b);
LLColor4 llcolor4a,llcolor4b;
llcolor4a = llcolor3;
ensure("Operator=:Fail to initialize ", ((llcolor3.mV[0] == llcolor4a.mV[VRED]) && (llcolor3.mV[1] == llcolor4a.mV[VGREEN]) && (llcolor3.mV[2] == llcolor4a.mV[VBLUE])));
LLSD sd = llcolor4a.getValue();
llcolor4b = LLColor4(sd);
ensure_equals("Operator= LLSD:Fail ", llcolor4a, llcolor4b);
}
template<> template<>
void v4color_object::test<11>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
std::ostringstream stream1, stream2;
LLColor4 llcolor4a(r,g,b),llcolor4b;
stream1 << llcolor4a;
llcolor4b.setVec(r,g,b);
stream2 << llcolor4b;
ensure("operator << failed ", (stream1.str() == stream2.str()));
}
template<> template<>
void v4color_object::test<12>()
{
F32 r1 = 0x20, g1 = 0xFFFF, b1 = 0xFF;
F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF;
LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c;
llcolor4c = llcolor4b + llcolor4a;
ensure("operator+:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4c.mV[VRED]) && is_approx_equal(g1+g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1+b2,llcolor4c.mV[VBLUE])));
llcolor4b += llcolor4a;
ensure("operator+=:Fail to Add the values ", (is_approx_equal(r1+r2,llcolor4b.mV[VRED]) && is_approx_equal(g1+g2,llcolor4b.mV[VGREEN]) && is_approx_equal(b1+b2,llcolor4b.mV[VBLUE])));
}
template<> template<>
void v4color_object::test<13>()
{
F32 r1 = 0x20, g1 = 0xFFFF, b1 = 0xFF;
F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF;
LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c;
llcolor4c = llcolor4a - llcolor4b;
ensure("operator-:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4c.mV[VRED]) && is_approx_equal(g1-g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1-b2,llcolor4c.mV[VBLUE])));
llcolor4a -= llcolor4b;
ensure("operator-=:Fail to subtract the values ", (is_approx_equal(r1-r2,llcolor4a.mV[VRED]) && is_approx_equal(g1-g2,llcolor4a.mV[VGREEN]) && is_approx_equal(b1-b2,llcolor4a.mV[VBLUE])));
}
template<> template<>
void v4color_object::test<14>()
{
F32 r1 = 0x20, g1 = 0xFFFF, b1 = 0xFF;
F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF;
LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c;
llcolor4c = llcolor4a * llcolor4b;
ensure("1:operator*:Fail to multiply the values", (is_approx_equal(r1*r2,llcolor4c.mV[VRED]) && is_approx_equal(g1*g2,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*b2,llcolor4c.mV[VBLUE])));
F32 mulVal = 3.33f;
llcolor4c = llcolor4a * mulVal;
ensure("2:operator*:Fail ", (is_approx_equal(r1*mulVal,llcolor4c.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VBLUE])));
llcolor4c = mulVal * llcolor4a;
ensure("3:operator*:Fail to multiply the values", (is_approx_equal(r1*mulVal,llcolor4c.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4c.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4c.mV[VBLUE])));
llcolor4a *= mulVal;
ensure("4:operator*=:Fail to multiply the values ", (is_approx_equal(r1*mulVal,llcolor4a.mV[VRED]) && is_approx_equal(g1*mulVal,llcolor4a.mV[VGREEN]) && is_approx_equal(b1*mulVal,llcolor4a.mV[VBLUE])));
LLColor4 llcolor4d(r1,g1,b1),llcolor4e(r2,g2,b2);
llcolor4e *= llcolor4d;
ensure("5:operator*=:Fail to multiply the values ", (is_approx_equal(r1*r2,llcolor4e.mV[VRED]) && is_approx_equal(g1*g2,llcolor4e.mV[VGREEN]) && is_approx_equal(b1*b2,llcolor4e.mV[VBLUE])));
}
template<> template<>
void v4color_object::test<15>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0x30;
F32 div = 12.345f;
LLColor4 llcolor4a(r,g,b,a),llcolor4b;
llcolor4b = llcolor4a % div;//chnage only alpha value nor r,g,b;
ensure("1operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VRED]) && is_approx_equal(g,llcolor4b.mV[VGREEN]) && is_approx_equal(b,llcolor4b.mV[VBLUE])&& is_approx_equal(div*a,llcolor4b.mV[VALPHA])));
llcolor4b = div % llcolor4a;
ensure("2operator%:Fail ", (is_approx_equal(r,llcolor4b.mV[VRED]) && is_approx_equal(g,llcolor4b.mV[VGREEN]) && is_approx_equal(b,llcolor4b.mV[VBLUE])&& is_approx_equal(div*a,llcolor4b.mV[VALPHA])));
llcolor4a %= div;
ensure("operator%=:Fail ", (is_approx_equal(a*div,llcolor4a.mV[VALPHA])));
}
template<> template<>
void v4color_object::test<16>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF,a = 0x30;
LLColor4 llcolor4a(r,g,b,a),llcolor4b;
llcolor4b = llcolor4a;
ensure("1:operator== failed to ensure the equality ", (llcolor4b == llcolor4a));
F32 r1 = 0x2, g1 = 0xFF, b1 = 0xFA;
LLColor3 llcolor3(r1,g1,b1);
llcolor4b = llcolor3;
ensure("2:operator== failed to ensure the equality ", (llcolor4b == llcolor3));
ensure("2:operator!= failed to ensure the equality ", (llcolor4a != llcolor3));
}
template<> template<>
void v4color_object::test<17>()
{
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4a(r,g,b),llcolor4b;
LLColor3 llcolor3 = vec4to3(llcolor4a);
ensure("vec4to3:Fail to convert vec4 to vec3 ", (is_approx_equal(llcolor3.mV[VRED],llcolor4a.mV[VRED]) && is_approx_equal(llcolor3.mV[VGREEN],llcolor4a.mV[VGREEN]) && is_approx_equal(llcolor3.mV[VBLUE],llcolor4a.mV[VBLUE])));
llcolor4b = vec3to4(llcolor3);
ensure_equals("vec3to4:Fail to convert vec3 to vec4 ", llcolor4b, llcolor4a);
}
template<> template<>
void v4color_object::test<18>()
{
F32 r1 = 0x20, g1 = 0xFFFF, b1 = 0xFF, val = 0x20;
F32 r2 = 0xABF, g2 = 0xFB, b2 = 0xFFF;
LLColor4 llcolor4a(r1,g1,b1),llcolor4b(r2,g2,b2),llcolor4c;
llcolor4c = lerp(llcolor4a,llcolor4b,val);
ensure("lerp:Fail ", (is_approx_equal(r1 + (r2 - r1)* val,llcolor4c.mV[VRED]) && is_approx_equal(g1 + (g2 - g1)* val,llcolor4c.mV[VGREEN]) && is_approx_equal(b1 + (b2 - b1)* val,llcolor4c.mV[VBLUE])));
}
template<> template<>
void v4color_object::test<19>()
{
F32 r = 12.0f, g = -2.3f, b = 1.32f, a = 5.0f;
LLColor4 llcolor4a(r,g,b,a),llcolor4b;
std::string color("red");
LLColor4::parseColor(color, &llcolor4b);
ensure_equals("1:parseColor() failed to parse the color value ", llcolor4b, LLColor4::red);
color = "12.0, -2.3, 1.32, 5.0";
LLColor4::parseColor(color, &llcolor4b);
llcolor4a = llcolor4a * (1.f / 255.f);
ensure_equals("2:parseColor() failed to parse the color value ", llcolor4a,llcolor4b);
color = "yellow5";
llcolor4a.setVec(r,g,b);
LLColor4::parseColor(color, &llcolor4a);
ensure_equals("3:parseColor() failed to parse the color value ", llcolor4a, LLColor4::yellow5);
}
template<> template<>
void v4color_object::test<20>()
{
F32 r = 12.0f, g = -2.3f, b = 1.32f, a = 5.0f;
LLColor4 llcolor4a(r,g,b,a),llcolor4b;
std::string color("12.0, -2.3, 1.32, 5.0");
LLColor4::parseColor4(color, &llcolor4b);
ensure_equals("parseColor4() failed to parse the color value ", llcolor4a, llcolor4b);
}
}
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/**
* @file v4coloru_test.cpp
* @author Adroit
* @date 2007-03
* @brief v4coloru test cases.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "llsd.h"
#include "../v4coloru.h"
namespace tut
{
struct v4coloru_data
{
};
typedef test_group<v4coloru_data> v4coloru_test;
typedef v4coloru_test::object v4coloru_object;
tut::v4coloru_test v4coloru_testcase("v4coloru_h");
template<> template<>
void v4coloru_object::test<1>()
{
LLColor4U llcolor4u;
ensure("1:LLColor4u:Fail to initialize ", ((0 == llcolor4u.mV[VRED]) && (0 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));
U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23;
LLColor4U llcolor4u1(r,g,b);
ensure("2:LLColor4u:Fail to initialize ", ((r == llcolor4u1.mV[VRED]) && (g == llcolor4u1.mV[VGREEN]) && (b == llcolor4u1.mV[VBLUE])&& (255 == llcolor4u1.mV[VALPHA])));
LLColor4U llcolor4u2(r,g,b,a);
ensure("3:LLColor4u:Fail to initialize ", ((r == llcolor4u2.mV[VRED]) && (g == llcolor4u2.mV[VGREEN]) && (b == llcolor4u2.mV[VBLUE])&& (a == llcolor4u2.mV[VALPHA])));
const U8 vec[4] = {0x12,0xFF,0xAF,0x23};
LLColor4U llcolor4u3(vec);
ensure("4:LLColor4u:Fail to initialize ", ((vec[0] == llcolor4u3.mV[VRED]) && (vec[1] == llcolor4u3.mV[VGREEN]) && (vec[2] == llcolor4u3.mV[VBLUE])&& (vec[3] == llcolor4u3.mV[VALPHA])));
LLSD sd = llcolor4u3.getValue();
LLColor4U llcolor4u4(sd);
ensure_equals("5:LLColor4u (LLSD) Failed ", llcolor4u4, llcolor4u3);
}
template<> template<>
void v4coloru_object::test<2>()
{
LLColor4U llcolor4ua(1, 2, 3, 4);
LLSD sd = llcolor4ua.getValue();
LLColor4U llcolor4u;
llcolor4u.setValue(sd);
ensure_equals("setValue(LLSD)/getValue Failed ", llcolor4u, llcolor4ua);
}
template<> template<>
void v4coloru_object::test<3>()
{
U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23;
LLColor4U llcolor4u(r,g,b,a);
llcolor4u.setToBlack();
ensure("setToBlack:Fail to set black ", ((0 == llcolor4u.mV[VRED]) && (0 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));
llcolor4u.setToWhite();
ensure("setToWhite:Fail to white ", ((255 == llcolor4u.mV[VRED]) && (255 == llcolor4u.mV[VGREEN]) && (255 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));
}
template<> template<>
void v4coloru_object::test<4>()
{
U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23;
LLColor4U llcolor4ua(r,g,b,a);
LLSD sd = llcolor4ua.getValue();
LLColor4U llcolor4u = (LLColor4U)sd;
ensure_equals("Operator=(LLSD) Failed ", llcolor4u, llcolor4ua);
}
template<> template<>
void v4coloru_object::test<5>()
{
U8 r = 0x12, g = 0xFF, b = 0xAF, a = 0x23;
LLColor4U llcolor4u;
llcolor4u.setVec(r,g,b,a);
ensure("1:setVec:Fail to set the values ", ((r == llcolor4u.mV[VRED]) && (g == llcolor4u.mV[VGREEN]) && (b == llcolor4u.mV[VBLUE])&& (a == llcolor4u.mV[VALPHA])));
llcolor4u.setToBlack();
llcolor4u.setVec(r,g,b);
ensure("2:setVec:Fail to set the values ", ((r == llcolor4u.mV[VRED]) && (g == llcolor4u.mV[VGREEN]) && (b == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));
LLColor4U llcolor4u1;
llcolor4u1.setVec(llcolor4u);
ensure_equals("3:setVec:Fail to set the values ", llcolor4u1,llcolor4u);
const U8 vec[4] = {0x12,0xFF,0xAF,0x23};
LLColor4U llcolor4u2;
llcolor4u2.setVec(vec);
ensure("4:setVec:Fail to set the values ", ((vec[0] == llcolor4u2.mV[VRED]) && (vec[1] == llcolor4u2.mV[VGREEN]) && (vec[2] == llcolor4u2.mV[VBLUE])&& (vec[3] == llcolor4u2.mV[VALPHA])));
}
template<> template<>
void v4coloru_object::test<6>()
{
U8 alpha = 0x12;
LLColor4U llcolor4u;
llcolor4u.setAlpha(alpha);
ensure("setAlpha:Fail to set alpha value ", (alpha == llcolor4u.mV[VALPHA]));
}
template<> template<>
void v4coloru_object::test<7>()
{
U8 r = 0x12, g = 0xFF, b = 0xAF;
LLColor4U llcolor4u(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor4u.magVecSquared(), (F32)(r*r + g*g + b*b)));
ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), (F32) sqrt((F32) (r*r + g*g + b*b))));
}
template<> template<>
void v4coloru_object::test<8>()
{
U8 r = 0x12, g = 0xFF, b = 0xAF;
std::ostringstream stream1, stream2;
LLColor4U llcolor4u1(r,g,b),llcolor4u2;
stream1 << llcolor4u1;
llcolor4u2.setVec(r,g,b);
stream2 << llcolor4u2;
ensure("operator << failed ", (stream1.str() == stream2.str()));
}
template<> template<>
void v4coloru_object::test<9>()
{
U8 r1 = 0x12, g1 = 0xFF, b1 = 0xAF;
U8 r2 = 0x1C, g2 = 0x9A, b2 = 0x1B;
LLColor4U llcolor4u1(r1,g1,b1), llcolor4u2(r2,g2,b2),llcolor4u3;
llcolor4u3 = llcolor4u1 + llcolor4u2;
ensure_equals(
"1a.operator+:Fail to Add the values ",
llcolor4u3.mV[VRED],
(U8)(r1+r2));
ensure_equals(
"1b.operator+:Fail to Add the values ",
llcolor4u3.mV[VGREEN],
(U8)(g1+g2));
ensure_equals(
"1c.operator+:Fail to Add the values ",
llcolor4u3.mV[VBLUE],
(U8)(b1+b2));
llcolor4u2 += llcolor4u1;
ensure_equals(
"2a.operator+=:Fail to Add the values ",
llcolor4u2.mV[VRED],
(U8)(r1+r2));
ensure_equals(
"2b.operator+=:Fail to Add the values ",
llcolor4u2.mV[VGREEN],
(U8)(g1+g2));
ensure_equals(
"2c.operator+=:Fail to Add the values ",
llcolor4u2.mV[VBLUE],
(U8)(b1+b2));
}
template<> template<>
void v4coloru_object::test<10>()
{
U8 r1 = 0x12, g1 = 0xFF, b1 = 0xAF;
U8 r2 = 0x1C, g2 = 0x9A, b2 = 0x1B;
LLColor4U llcolor4u1(r1,g1,b1), llcolor4u2(r2,g2,b2),llcolor4u3;
llcolor4u3 = llcolor4u1 - llcolor4u2;
ensure_equals(
"1a. operator-:Fail to Add the values ",
llcolor4u3.mV[VRED],
(U8)(r1-r2));
ensure_equals(
"1b. operator-:Fail to Add the values ",
llcolor4u3.mV[VGREEN],
(U8)(g1-g2));
ensure_equals(
"1c. operator-:Fail to Add the values ",
llcolor4u3.mV[VBLUE],
(U8)(b1-b2));
llcolor4u1 -= llcolor4u2;
ensure_equals(
"2a. operator-=:Fail to Add the values ",
llcolor4u1.mV[VRED],
(U8)(r1-r2));
ensure_equals(
"2b. operator-=:Fail to Add the values ",
llcolor4u1.mV[VGREEN],
(U8)(g1-g2));
ensure_equals(
"2c. operator-=:Fail to Add the values ",
llcolor4u1.mV[VBLUE],
(U8)(b1-b2));
}
template<> template<>
void v4coloru_object::test<11>()
{
U8 r1 = 0x12, g1 = 0xFF, b1 = 0xAF;
U8 r2 = 0x1C, g2 = 0x9A, b2 = 0x1B;
LLColor4U llcolor4u1(r1,g1,b1), llcolor4u2(r2,g2,b2),llcolor4u3;
llcolor4u3 = llcolor4u1 * llcolor4u2;
ensure_equals(
"1a. operator*:Fail to multiply the values",
llcolor4u3.mV[VRED],
(U8)(r1*r2));
ensure_equals(
"1b. operator*:Fail to multiply the values",
llcolor4u3.mV[VGREEN],
(U8)(g1*g2));
ensure_equals(
"1c. operator*:Fail to multiply the values",
llcolor4u3.mV[VBLUE],
(U8)(b1*b2));
U8 mulVal = 123;
llcolor4u1 *= mulVal;
ensure_equals(
"2a. operator*=:Fail to multiply the values",
llcolor4u1.mV[VRED],
(U8)(r1*mulVal));
ensure_equals(
"2b. operator*=:Fail to multiply the values",
llcolor4u1.mV[VGREEN],
(U8)(g1*mulVal));
ensure_equals(
"2c. operator*=:Fail to multiply the values",
llcolor4u1.mV[VBLUE],
(U8)(b1*mulVal));
}
template<> template<>
void v4coloru_object::test<12>()
{
U8 r = 0x12, g = 0xFF, b = 0xAF;
LLColor4U llcolor4u(r,g,b),llcolor4u1;
llcolor4u1 = llcolor4u;
ensure("operator== failed to ensure the equality ", (llcolor4u1 == llcolor4u));
llcolor4u1.setToBlack();
ensure("operator!= failed to ensure the equality ", (llcolor4u1 != llcolor4u));
}
template<> template<>
void v4coloru_object::test<13>()
{
U8 r = 0x12, g = 0xFF, b = 0xAF, a = 12;
LLColor4U llcolor4u(r,g,b,a);
U8 modVal = 45;
llcolor4u %= modVal;
ensure_equals("operator%=:Fail ", llcolor4u.mV[VALPHA], (U8)(a * modVal));
}
template<> template<>
void v4coloru_object::test<14>()
{
U8 r = 0x12, g = 0xFF, b = 0xAF, a = 12;
LLColor4U llcolor4u1(r,g,b,a);
std::string color("12, 23, 132, 50");
LLColor4U::parseColor4U(color, &llcolor4u1);
ensure("parseColor4U() failed to parse the color value ", ((12 == llcolor4u1.mV[VRED]) && (23 == llcolor4u1.mV[VGREEN]) && (132 == llcolor4u1.mV[VBLUE])&& (50 == llcolor4u1.mV[VALPHA])));
color = "12, 23, 132";
ensure("2:parseColor4U() failed to parse the color value ", (false == LLColor4U::parseColor4U(color, &llcolor4u1)));
color = "12";
ensure("2:parseColor4U() failed to parse the color value ", (false == LLColor4U::parseColor4U(color, &llcolor4u1)));
}
template<> template<>
void v4coloru_object::test<15>()
{
U8 r = 12, g = 123, b = 3, a = 2;
LLColor4U llcolor4u(r,g,b,a),llcolor4u1;
const F32 fVal = 3.f;
llcolor4u1 = llcolor4u.multAll(fVal);
ensure("multAll:Fail to multiply ", (((U8)ll_round(r * fVal) == llcolor4u1.mV[VRED]) && (U8)ll_round(g * fVal) == llcolor4u1.mV[VGREEN]
&& ((U8)ll_round(b * fVal) == llcolor4u1.mV[VBLUE])&& ((U8)ll_round(a * fVal) == llcolor4u1.mV[VALPHA])));
}
template<> template<>
void v4coloru_object::test<16>()
{
U8 r1 = 12, g1 = 123, b1 = 3, a1 = 2;
U8 r2 = 23, g2 = 230, b2 = 124, a2 = 255;
LLColor4U llcolor4u(r1,g1,b1,a1),llcolor4u1(r2,g2,b2,a2);
llcolor4u1 = llcolor4u1.addClampMax(llcolor4u);
ensure("1:addClampMax():Fail to add the value ", ((r1+r2 == llcolor4u1.mV[VRED]) && (255 == llcolor4u1.mV[VGREEN]) && (b1+b2 == llcolor4u1.mV[VBLUE])&& (255 == llcolor4u1.mV[VALPHA])));
r1 = 132, g1 = 3, b1 = 3, a1 = 2;
r2 = 123, g2 = 230, b2 = 154, a2 = 25;
LLColor4U llcolor4u2(r1,g1,b1,a1),llcolor4u3(r2,g2,b2,a2);
llcolor4u3 = llcolor4u3.addClampMax(llcolor4u2);
ensure("2:addClampMax():Fail to add the value ", ((255 == llcolor4u3.mV[VRED]) && (g1+g2 == llcolor4u3.mV[VGREEN]) && (b1+b2 == llcolor4u3.mV[VBLUE])&& (a1+a2 == llcolor4u3.mV[VALPHA])));
}
template<> template<>
void v4coloru_object::test<17>()
{
F32 r = 23.f, g = 12.32f, b = -12.3f;
LLColor3 color3(r,g,b);
LLColor4U llcolor4u;
llcolor4u.setVecScaleClamp(color3);
const S32 MAX_COLOR = 255;
F32 color_scale_factor = MAX_COLOR/r;
S32 r2 = ll_round(r * color_scale_factor);
S32 g2 = ll_round(g * color_scale_factor);
ensure("setVecScaleClamp():Fail to add the value ", ((r2 == llcolor4u.mV[VRED]) && (g2 == llcolor4u.mV[VGREEN]) && (0 == llcolor4u.mV[VBLUE])&& (255 == llcolor4u.mV[VALPHA])));
}
}
+383
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/**
* @file v4math_test.cpp
* @author Adroit
* @date 2007-03
* @brief v4math test cases.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "llsd.h"
#include "../m4math.h"
#include "../v4math.h"
#include "../llquaternion.h"
namespace tut
{
struct v4math_data
{
};
typedef test_group<v4math_data> v4math_test;
typedef v4math_test::object v4math_object;
tut::v4math_test v4math_testcase("v4math_h");
template<> template<>
void v4math_object::test<1>()
{
LLVector4 vec4;
ensure("1:LLVector4:Fail to initialize " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (1.0f == vec4.mV[VW])));
F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
LLVector4 vec4a(x,y,z);
ensure("2:LLVector4:Fail to initialize " ,((x == vec4a.mV[VX]) && (y == vec4a.mV[VY]) && (z == vec4a.mV[VZ])&& (1.0f == vec4a.mV[VW])));
LLVector4 vec4b(x,y,z,w);
ensure("3:LLVector4:Fail to initialize " ,((x == vec4b.mV[VX]) && (y == vec4b.mV[VY]) && (z == vec4b.mV[VZ])&& (w == vec4b.mV[VW])));
const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f};
LLVector4 vec4c(vec);
ensure("4:LLVector4:Fail to initialize " ,((vec[0] == vec4c.mV[VX]) && (vec[1] == vec4c.mV[VY]) && (vec[2] == vec4c.mV[VZ])&& (vec[3] == vec4c.mV[VW])));
LLVector3 vec3(-2.23f,1.01f,42.3f);
LLVector4 vec4d(vec3);
ensure("5:LLVector4:Fail to initialize " ,((vec3.mV[VX] == vec4d.mV[VX]) && (vec3.mV[VY] == vec4d.mV[VY]) && (vec3.mV[VZ] == vec4d.mV[VZ])&& (1.f == vec4d.mV[VW])));
F32 w1 = -.234f;
LLVector4 vec4e(vec3,w1);
ensure("6:LLVector4:Fail to initialize " ,((vec3.mV[VX] == vec4e.mV[VX]) && (vec3.mV[VY] == vec4e.mV[VY]) && (vec3.mV[VZ] == vec4e.mV[VZ])&& (w1 == vec4e.mV[VW])));
}
template<> template<>
void v4math_object::test<2>()
{
F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
LLVector4 vec4;
vec4.setVec(x,y,z);
ensure("1:setVec:Fail to initialize " ,((x == vec4.mV[VX]) && (y == vec4.mV[VY]) && (z == vec4.mV[VZ])&& (1.0f == vec4.mV[VW])));
vec4.clearVec();
ensure("2:clearVec:Fail " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (1.0f == vec4.mV[VW])));
vec4.setVec(x,y,z,w);
ensure("3:setVec:Fail to initialize " ,((x == vec4.mV[VX]) && (y == vec4.mV[VY]) && (z == vec4.mV[VZ])&& (w == vec4.mV[VW])));
vec4.zeroVec();
ensure("4:zeroVec:Fail " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (0 == vec4.mV[VW])));
LLVector3 vec3(-2.23f,1.01f,42.3f);
vec4.clearVec();
vec4.setVec(vec3);
ensure("5:setVec:Fail to initialize " ,((vec3.mV[VX] == vec4.mV[VX]) && (vec3.mV[VY] == vec4.mV[VY]) && (vec3.mV[VZ] == vec4.mV[VZ])&& (1.f == vec4.mV[VW])));
F32 w1 = -.234f;
vec4.zeroVec();
vec4.setVec(vec3,w1);
ensure("6:setVec:Fail to initialize " ,((vec3.mV[VX] == vec4.mV[VX]) && (vec3.mV[VY] == vec4.mV[VY]) && (vec3.mV[VZ] == vec4.mV[VZ])&& (w1 == vec4.mV[VW])));
const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f};
LLVector4 vec4a;
vec4a.setVec(vec);
ensure("7:setVec:Fail to initialize " ,((vec[0] == vec4a.mV[VX]) && (vec[1] == vec4a.mV[VY]) && (vec[2] == vec4a.mV[VZ])&& (vec[3] == vec4a.mV[VW])));
}
template<> template<>
void v4math_object::test<3>()
{
F32 x = 10.f, y = -2.3f, z = -.023f;
LLVector4 vec4(x,y,z);
ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), (F32) sqrt(x*x + y*y + z*z)));
ensure("magVecSquared:Fail ", is_approx_equal(vec4.magVecSquared(), (x*x + y*y + z*z)));
}
template<> template<>
void v4math_object::test<4>()
{
F32 x = 10.f, y = -2.3f, z = -.023f;
LLVector4 vec4(x,y,z);
F32 mag = vec4.normVec();
mag = 1.f/ mag;
ensure("1:normVec: Fail " ,is_approx_equal(mag*x,vec4.mV[VX]) && is_approx_equal(mag*y, vec4.mV[VY])&& is_approx_equal(mag*z, vec4.mV[VZ]));
x = 0.000000001f, y = 0.000000001f, z = 0.000000001f;
vec4.clearVec();
vec4.setVec(x,y,z);
mag = vec4.normVec();
ensure("2:normVec: Fail " ,is_approx_equal(mag*x,vec4.mV[VX]) && is_approx_equal(mag*y, vec4.mV[VY])&& is_approx_equal(mag*z, vec4.mV[VZ]));
}
template<> template<>
void v4math_object::test<5>()
{
F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
LLVector4 vec4(x,y,z,w);
vec4.abs();
ensure("abs:Fail " ,((x == vec4.mV[VX]) && (-y == vec4.mV[VY]) && (-z == vec4.mV[VZ])&& (-w == vec4.mV[VW])));
vec4.clearVec();
ensure("isExactlyClear:Fail " ,(true == vec4.isExactlyClear()));
vec4.zeroVec();
ensure("isExactlyZero:Fail " ,(true == vec4.isExactlyZero()));
}
template<> template<>
void v4math_object::test<6>()
{
F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
LLVector4 vec4(x,y,z,w),vec4a;
vec4a = vec4.scaleVec(vec4);
ensure("scaleVec:Fail " ,(is_approx_equal(x*x, vec4a.mV[VX]) && is_approx_equal(y*y, vec4a.mV[VY]) && is_approx_equal(z*z, vec4a.mV[VZ])&& is_approx_equal(w*w, vec4a.mV[VW])));
}
template<> template<>
void v4math_object::test<7>()
{
F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
LLVector4 vec4(x,y,z,w);
ensure("1:operator [] failed " ,( x == vec4[0]));
ensure("2:operator [] failed " ,( y == vec4[1]));
ensure("3:operator [] failed " ,( z == vec4[2]));
ensure("4:operator [] failed " ,( w == vec4[3]));
x = 23.f, y = -.2361f, z = 3.25;
vec4.setVec(x,y,z);
F32 &ref1 = vec4[0];
ensure("5:operator [] failed " ,( ref1 == vec4[0]));
F32 &ref2 = vec4[1];
ensure("6:operator [] failed " ,( ref2 == vec4[1]));
F32 &ref3 = vec4[2];
ensure("7:operator [] failed " ,( ref3 == vec4[2]));
F32 &ref4 = vec4[3];
ensure("8:operator [] failed " ,( ref4 == vec4[3]));
}
template<> template<>
void v4math_object::test<8>()
{
F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
const F32 val[16] = {
1.f, 2.f, 3.f, 0.f,
.34f, .1f, -.5f, 0.f,
2.f, 1.23f, 1.234f, 0.f,
.89f, 0.f, 0.f, 0.f
};
LLMatrix4 mat(val);
LLVector4 vec4(x,y,z,w),vec4a;
vec4.rotVec(mat);
vec4a.setVec(x,y,z,w);
vec4a.rotVec(mat);
ensure_equals("1:rotVec: Fail " ,vec4a, vec4);
F32 a = 2.32f, b = -23.2f, c = -34.1112f, d = 1.010112f;
LLQuaternion q(a,b,c,d);
LLVector4 vec4b(a,b,c,d),vec4c;
vec4b.rotVec(q);
vec4c.setVec(a, b, c, d);
vec4c.rotVec(q);
ensure_equals("2:rotVec: Fail " ,vec4b, vec4c);
}
template<> template<>
void v4math_object::test<9>()
{
F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
LLVector4 vec4(x,y,z,w),vec4a;;
std::ostringstream stream1, stream2;
stream1 << vec4;
vec4a.setVec(x,y,z,w);
stream2 << vec4a;
ensure("operator << failed",(stream1.str() == stream2.str()));
}
template<> template<>
void v4math_object::test<10>()
{
F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f, w1 = .23f;
F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f, w2 = 1.3f;
LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2),vec4b;
vec4b = vec4a + vec4;
ensure("1:operator+:Fail to initialize " ,(is_approx_equal(x1+x2,vec4b.mV[VX]) && is_approx_equal(y1+y2,vec4b.mV[VY]) && is_approx_equal(z1+z2,vec4b.mV[VZ])));
x1 = -2.45f, y1 = 2.1f, z1 = 3.0f;
vec4.clearVec();
vec4a.clearVec();
vec4.setVec(x1,y1,z1);
vec4a +=vec4;
ensure_equals("2:operator+=: Fail to initialize", vec4a,vec4);
vec4a += vec4;
ensure("3:operator+=:Fail to initialize " ,(is_approx_equal(2*x1,vec4a.mV[VX]) && is_approx_equal(2*y1,vec4a.mV[VY]) && is_approx_equal(2*z1,vec4a.mV[VZ])));
}
template<> template<>
void v4math_object::test<11>()
{
F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f, w1 = .23f;
F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f, w2 = 1.3f;
LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2),vec4b;
vec4b = vec4a - vec4;
ensure("1:operator-:Fail to initialize " ,(is_approx_equal(x2-x1,vec4b.mV[VX]) && is_approx_equal(y2-y1,vec4b.mV[VY]) && is_approx_equal(z2-z1,vec4b.mV[VZ])));
x1 = -2.45f, y1 = 2.1f, z1 = 3.0f;
vec4.clearVec();
vec4a.clearVec();
vec4.setVec(x1,y1,z1);
vec4a -=vec4;
ensure_equals("2:operator-=: Fail to initialize" , vec4a,-vec4);
vec4a -=vec4;
ensure("3:operator-=:Fail to initialize " ,(is_approx_equal(-2*x1,vec4a.mV[VX]) && is_approx_equal(-2*y1,vec4a.mV[VY]) && is_approx_equal(-2*z1,vec4a.mV[VZ])));
}
template<> template<>
void v4math_object::test<12>()
{
F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f;
F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f;
LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2);
F32 res = vec4 * vec4a;
ensure("1:operator* failed " ,is_approx_equal(res, x1*x2 + y1*y2 + z1*z2));
vec4a.clearVec();
F32 mulVal = 4.2f;
vec4a = vec4 * mulVal;
ensure("2:operator* failed " ,is_approx_equal(x1*mulVal,vec4a.mV[VX]) && is_approx_equal(y1*mulVal, vec4a.mV[VY])&& is_approx_equal(z1*mulVal, vec4a.mV[VZ]));
vec4a.clearVec();
vec4a = mulVal * vec4 ;
ensure("3:operator* failed " ,is_approx_equal(x1*mulVal, vec4a.mV[VX]) && is_approx_equal(y1*mulVal, vec4a.mV[VY])&& is_approx_equal(z1*mulVal, vec4a.mV[VZ]));
vec4 *= mulVal;
ensure("4:operator*= failed " ,is_approx_equal(x1*mulVal, vec4.mV[VX]) && is_approx_equal(y1*mulVal, vec4.mV[VY])&& is_approx_equal(z1*mulVal, vec4.mV[VZ]));
}
template<> template<>
void v4math_object::test<13>()
{
F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f;
F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f;
LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2),vec4b;
vec4b = vec4 % vec4a;
ensure("1:operator% failed " ,is_approx_equal(y1*z2 - y2*z1, vec4b.mV[VX]) && is_approx_equal(z1*x2 -z2*x1, vec4b.mV[VY]) && is_approx_equal(x1*y2-x2*y1, vec4b.mV[VZ]));
vec4 %= vec4a;
ensure_equals("operator%= failed " ,vec4,vec4b);
}
template<> template<>
void v4math_object::test<14>()
{
F32 x = 1.f, y = 2.f, z = -1.1f,div = 4.2f;
F32 t = 1.f / div;
LLVector4 vec4(x,y,z), vec4a;
vec4a = vec4/div;
ensure("1:operator/ failed " ,is_approx_equal(x*t, vec4a.mV[VX]) && is_approx_equal(y*t, vec4a.mV[VY])&& is_approx_equal(z*t, vec4a.mV[VZ]));
x = 1.23f, y = 4.f, z = -2.32f;
vec4.clearVec();
vec4a.clearVec();
vec4.setVec(x,y,z);
vec4a = vec4/div;
ensure("2:operator/ failed " ,is_approx_equal(x*t, vec4a.mV[VX]) && is_approx_equal(y*t, vec4a.mV[VY])&& is_approx_equal(z*t, vec4a.mV[VZ]));
vec4 /= div;
ensure("3:operator/ failed " ,is_approx_equal(x*t, vec4.mV[VX]) && is_approx_equal(y*t, vec4.mV[VY])&& is_approx_equal(z*t, vec4.mV[VZ]));
}
template<> template<>
void v4math_object::test<15>()
{
F32 x = 1.f, y = 2.f, z = -1.1f;
LLVector4 vec4(x,y,z), vec4a;
ensure("operator!= failed " ,(vec4 != vec4a));
vec4a = vec4;
ensure("operator== failed " ,(vec4 ==vec4a));
}
template<> template<>
void v4math_object::test<16>()
{
F32 x = 1.f, y = 2.f, z = -1.1f;
LLVector4 vec4(x,y,z), vec4a;
vec4a = - vec4;
ensure("operator- failed " , (vec4 == - vec4a));
}
template<> template<>
void v4math_object::test<17>()
{
F32 x = 1.f, y = 2.f, z = -1.1f,epsilon = .23425f;
LLVector4 vec4(x,y,z), vec4a(x,y,z);
ensure("1:are_parallel: Fail " ,(true == are_parallel(vec4a,vec4,epsilon)));
x = 21.f, y = 12.f, z = -123.1f;
vec4a.clearVec();
vec4a.setVec(x,y,z);
ensure("2:are_parallel: Fail " ,(false == are_parallel(vec4a,vec4,epsilon)));
}
template<> template<>
void v4math_object::test<18>()
{
F32 x = 1.f, y = 2.f, z = -1.1f;
F32 angle1, angle2;
LLVector4 vec4(x,y,z), vec4a(x,y,z);
angle1 = angle_between(vec4, vec4a);
vec4.normVec();
vec4a.normVec();
angle2 = acos(vec4 * vec4a);
ensure_approximately_equals("1:angle_between: Fail " ,angle1,angle2,8);
F32 x1 = 21.f, y1 = 2.23f, z1 = -1.1f;
LLVector4 vec4b(x,y,z), vec4c(x1,y1,z1);
angle1 = angle_between(vec4b, vec4c);
vec4b.normVec();
vec4c.normVec();
angle2 = acos(vec4b * vec4c);
ensure_approximately_equals("2:angle_between: Fail " ,angle1,angle2,8);
}
template<> template<>
void v4math_object::test<19>()
{
F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.f, z2 = 1.f;
F32 val1,val2;
LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2);
val1 = dist_vec(vec4,vec4a);
val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("dist_vec: Fail ",val2, val1);
val1 = dist_vec_squared(vec4,vec4a);
val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("dist_vec_squared: Fail ",val2, val1);
}
template<> template<>
void v4math_object::test<20>()
{
F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, w1 = -.23f, x2 = 1.3f, y2 = 1.f, z2 = 1.f,w2 = .12f;
F32 val = 2.3f,val1,val2,val3,val4;
LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2);
val1 = x1 + (x2 - x1)* val;
val2 = y1 + (y2 - y1)* val;
val3 = z1 + (z2 - z1)* val;
val4 = w1 + (w2 - w1)* val;
LLVector4 vec4b = lerp(vec4,vec4a,val);
LLVector4 check(val1, val2, val3, val4);
ensure_equals("lerp failed", check, vec4b);
}
template<> template<>
void v4math_object::test<21>()
{
F32 x = 1.f, y = 2.f, z = -1.1f;
LLVector4 vec4(x,y,z);
LLVector3 vec3 = vec4to3(vec4);
ensure("vec4to3 failed", ((x == vec3.mV[VX])&& (y == vec3.mV[VY]) && (z == vec3.mV[VZ])));
LLVector4 vec4a = vec3to4(vec3);
ensure_equals("vec3to4 failed",vec4a,vec4);
}
template<> template<>
void v4math_object::test<22>()
{
F32 x = 1.f, y = 2.f, z = -1.1f;
LLVector4 vec4(x,y,z);
LLSD llsd = vec4.getValue();
LLVector3 vec3(llsd);
LLVector4 vec4a = vec3to4(vec3);
ensure_equals("getValue failed",vec4a,vec4);
}
}
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@@ -0,0 +1,245 @@
/**
* @file xform_test.cpp
* @author Adroit
* @date March 2007
* @brief Test cases for LLXform
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "../xform.h"
namespace tut
{
struct xform_test
{
};
typedef test_group<xform_test> xform_test_t;
typedef xform_test_t::object xform_test_object_t;
tut::xform_test_t tut_xform_test("LLXForm");
//test case for init(), getParent(), getRotation(), getPositionW(), getWorldRotation() fns.
template<> template<>
void xform_test_object_t::test<1>()
{
LLXform xform_obj;
LLVector3 emptyVec(0.f,0.f,0.f);
LLVector3 initialScaleVec(1.f,1.f,1.f);
ensure("LLXform empty constructor failed: ", !xform_obj.getParent() && !xform_obj.isChanged() &&
xform_obj.getPosition() == emptyVec &&
(xform_obj.getRotation()).isIdentity() &&
xform_obj.getScale() == initialScaleVec &&
xform_obj.getPositionW() == emptyVec &&
(xform_obj.getWorldRotation()).isIdentity() &&
!xform_obj.getScaleChildOffset());
}
// test cases for
// setScale(const LLVector3& scale)
// setScale(const F32 x, const F32 y, const F32 z)
// setRotation(const F32 x, const F32 y, const F32 z)
// setPosition(const F32 x, const F32 y, const F32 z)
// getLocalMat4(LLMatrix4 &mat)
template<> template<>
void xform_test_object_t::test<2>()
{
LLMatrix4 llmat4;
LLXform xform_obj;
F32 x = 3.6f;
F32 y = 5.5f;
F32 z = 4.2f;
F32 w = 0.f;
F32 posz = z + 2.122f;
LLVector3 vec(x, y, z);
xform_obj.setScale(x, y, z);
xform_obj.setPosition(x, y, posz);
ensure("setScale failed: ", xform_obj.getScale() == vec);
vec.setVec(x, y, posz);
ensure("getPosition failed: ", xform_obj.getPosition() == vec);
x = x * 2.f;
y = y + 2.3f;
z = posz * 4.f;
vec.setVec(x, y, z);
xform_obj.setPositionX(x);
xform_obj.setPositionY(y);
xform_obj.setPositionZ(z);
ensure("setPositionX/Y/Z failed: ", xform_obj.getPosition() == vec);
xform_obj.setScaleChildOffset(true);
ensure("setScaleChildOffset failed: ", xform_obj.getScaleChildOffset());
vec.setVec(x, y, z);
xform_obj.addPosition(vec);
vec += vec;
ensure("addPosition failed: ", xform_obj.getPosition() == vec);
xform_obj.setScale(vec);
ensure("setScale vector failed: ", xform_obj.getScale() == vec);
LLQuaternion quat(x, y, z, w);
xform_obj.setRotation(quat);
ensure("setRotation quat failed: ", xform_obj.getRotation() == quat);
xform_obj.setRotation(x, y, z, w);
ensure("getRotation 2 failed: ", xform_obj.getRotation() == quat);
xform_obj.setRotation(x, y, z);
quat.setQuat(x,y,z);
ensure("setRotation xyz failed: ", xform_obj.getRotation() == quat);
// LLXform::setRotation(const F32 x, const F32 y, const F32 z)
// Does normalization
// LLXform::setRotation(const F32 x, const F32 y, const F32 z, const F32 s)
// Simply copies the individual values - does not do any normalization.
// Is that the expected behavior?
}
// test cases for inline bool setParent(LLXform *parent) and getParent() fn.
template<> template<>
void xform_test_object_t::test<3>()
{
LLXform xform_obj;
LLXform par;
LLXform grandpar;
xform_obj.setParent(&par);
par.setParent(&grandpar);
ensure("setParent/getParent failed: ", &par == xform_obj.getParent());
ensure("getRoot failed: ", &grandpar == xform_obj.getRoot());
ensure("isRoot failed: ", grandpar.isRoot() && !par.isRoot() && !xform_obj.isRoot());
ensure("isRootEdit failed: ", grandpar.isRootEdit() && !par.isRootEdit() && !xform_obj.isRootEdit());
}
template<> template<>
void xform_test_object_t::test<4>()
{
LLXform xform_obj;
xform_obj.setChanged(LLXform::TRANSLATED | LLXform::ROTATED | LLXform::SCALED);
ensure("setChanged/isChanged failed: ", xform_obj.isChanged());
xform_obj.clearChanged(LLXform::TRANSLATED | LLXform::ROTATED | LLXform::SCALED);
ensure("clearChanged failed: ", !xform_obj.isChanged());
LLVector3 llvect3(12.4f, -5.6f, 0.34f);
xform_obj.setScale(llvect3);
ensure("setScale did not set SCALED flag: ", xform_obj.isChanged(LLXform::SCALED));
xform_obj.setPosition(1.2f, 2.3f, 3.4f);
ensure("setScale did not set TRANSLATED flag: ", xform_obj.isChanged(LLXform::TRANSLATED));
ensure("TRANSLATED reset SCALED flag: ", xform_obj.isChanged(LLXform::TRANSLATED | LLXform::SCALED));
xform_obj.clearChanged(LLXform::SCALED);
ensure("reset SCALED failed: ", !xform_obj.isChanged(LLXform::SCALED));
xform_obj.setRotation(1, 2, 3, 4);
ensure("ROTATION flag not set ", xform_obj.isChanged(LLXform::TRANSLATED | LLXform::ROTATED));
xform_obj.setScale(llvect3);
ensure("ROTATION flag not set ", xform_obj.isChanged(LLXform::MOVED));
}
//to test init() and getWorldMatrix() fns.
template<> template<>
void xform_test_object_t::test<5>()
{
LLXformMatrix formMatrix_obj;
formMatrix_obj.init();
LLMatrix4 mat4_obj;
ensure("1. The value is not NULL", 1.f == formMatrix_obj.getWorldMatrix().mMatrix[0][0]);
ensure("2. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[0][1]);
ensure("3. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[0][2]);
ensure("4. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[0][3]);
ensure("5. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[1][0]);
ensure("6. The value is not NULL", 1.f == formMatrix_obj.getWorldMatrix().mMatrix[1][1]);
ensure("7. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[1][2]);
ensure("8. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[1][3]);
ensure("9. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[2][0]);
ensure("10. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[2][1]);
ensure("11. The value is not NULL", 1.f == formMatrix_obj.getWorldMatrix().mMatrix[2][2]);
ensure("12. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[2][3]);
ensure("13. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[3][0]);
ensure("14. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[3][1]);
ensure("15. The value is not NULL", 0.f == formMatrix_obj.getWorldMatrix().mMatrix[3][2]);
ensure("16. The value is not NULL", 1.f == formMatrix_obj.getWorldMatrix().mMatrix[3][3]);
}
//to test mMin.clearVec() and mMax.clearVec() fns
template<> template<>
void xform_test_object_t::test<6>()
{
LLXformMatrix formMatrix_obj;
formMatrix_obj.init();
LLVector3 llmin_vec3;
LLVector3 llmax_vec3;
formMatrix_obj.getMinMax(llmin_vec3, llmax_vec3);
ensure("1. The value is not NULL", 0.f == llmin_vec3.mV[0]);
ensure("2. The value is not NULL", 0.f == llmin_vec3.mV[1]);
ensure("3. The value is not NULL", 0.f == llmin_vec3.mV[2]);
ensure("4. The value is not NULL", 0.f == llmin_vec3.mV[0]);
ensure("5. The value is not NULL", 0.f == llmin_vec3.mV[1]);
ensure("6. The value is not NULL", 0.f == llmin_vec3.mV[2]);
}
//test case of update() fn.
template<> template<>
void xform_test_object_t::test<7>()
{
LLXformMatrix formMatrix_obj;
LLXformMatrix parent;
LLVector3 llvecpos(1.0, 2.0, 3.0);
LLVector3 llvecpospar(10.0, 20.0, 30.0);
formMatrix_obj.setPosition(llvecpos);
parent.setPosition(llvecpospar);
LLVector3 llvecparentscale(1.0, 2.0, 0);
parent.setScaleChildOffset(true);
parent.setScale(llvecparentscale);
LLQuaternion quat(1, 2, 3, 4);
LLQuaternion quatparent(5, 6, 7, 8);
formMatrix_obj.setRotation(quat);
parent.setRotation(quatparent);
formMatrix_obj.setParent(&parent);
parent.update();
formMatrix_obj.update();
LLVector3 worldPos = llvecpos;
worldPos.scaleVec(llvecparentscale);
worldPos *= quatparent;
worldPos += llvecpospar;
LLQuaternion worldRot = quat * quatparent;
ensure("getWorldPosition failed: ", formMatrix_obj.getWorldPosition() == worldPos);
ensure("getWorldRotation failed: ", formMatrix_obj.getWorldRotation() == worldRot);
ensure("getWorldPosition for parent failed: ", parent.getWorldPosition() == llvecpospar);
ensure("getWorldRotation for parent failed: ", parent.getWorldRotation() == quatparent);
}
}