Primer depuración. Limpieza archivos innecesarios, cambios de nombres y preparación para Puma.
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@@ -726,7 +726,7 @@ bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, b
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// Set the application icon.
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SDL_Surface *bmpsurface;
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bmpsurface = Load_BMP_Resource("firestorm_icon.BMP");
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bmpsurface = Load_BMP_Resource("puma_icon.BMP");
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if (bmpsurface)
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{
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// This attempts to give a black-keyed mask to the icon.
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